Super Smash Bros. Ultimate

Luigi (SSBU)/Forward tilt: Difference between revisions

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(→‎Hitboxes: There sure are a lot of moves with the forwards facing restriction)
 
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{{competitive expertise}}
 
==Overview==
==Overview==
A kick while facing the camera. Compared to Mario's version it has a different animation, being a side kick instead of a hook kick, and it deals more damage and knockback, giving it KO potential below 200%, and has slighly more range, but has more ending lag due to Luigi's forward tilt not having reduced lag, and worse coverage very close to him. Good spacing options, although it can no longer lock.
Luigi performs a sideways hook kick while facing the camera. Like most forward tilts, it has the ability to be angled, which can make it a better anti-air angled up, or hit ledgehangs angled down. In general, however, it is quite unremarkable in almost every area, being most useful as a grounded spacing tool, however even his forward smash provides better range, and forward tilt has a moderate amount of endlag, making not as good as other spacing options, even when compared to other forward tilts. It also possesses no kill power until around 180%, and lacks combo or lock potential, which further makes the move overshadowed by the rest of Luigi's kit. Down tilt is a generally better option to hit the ledge with, and Luigi has other methods of anti-airing as well, not to mention his jab comes out faster, while down and up tilts comes out at the same frame as forward tilt. Overall, it's one of Luigi's most situational attacks.


==Hitboxes==
==Hitboxes==
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|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=75
|ks=75
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|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=75
|ks=75
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 00:32, January 22, 2022

Luigi forward tilt hitbox visualizations
LuigiFTiltUpSSBU.gif
LuigiFTiltSSBU.gif
LuigiFTiltDownSSBU.gif

Overview[edit]

Luigi performs a sideways hook kick while facing the camera. Like most forward tilts, it has the ability to be angled, which can make it a better anti-air angled up, or hit ledgehangs angled down. In general, however, it is quite unremarkable in almost every area, being most useful as a grounded spacing tool, however even his forward smash provides better range, and forward tilt has a moderate amount of endlag, making not as good as other spacing options, even when compared to other forward tilts. It also possesses no kill power until around 180%, and lacks combo or lock potential, which further makes the move overshadowed by the rest of Luigi's kit. Down tilt is a generally better option to hit the ledge with, and Luigi has other methods of anti-airing as well, not to mention his jab comes out faster, while down and up tilts comes out at the same frame as forward tilt. Overall, it's one of Luigi's most situational attacks.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0 Sakurai angle Forward 50 75 0 HitboxTableIcon(False).png 4.8 kneel 4.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 0 Sakurai angle Forward 50 75 0 HitboxTableIcon(False).png 3.8 legl 1.2 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 5-7
Interruptible 33
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible