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User:DrakRoar/SSBU patch summary: Difference between revisions
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m (DrakRoar moved page User:DrakRoar/SSBU throw frame data to User:DrakRoar/SSBU patch summary: Wait what) |
(Long overdue but here are the 13.0.1 changes, alongside more detail for others) |
||
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A quickly navigable compilation of all patch changes found in ''Ultimate'', in the same vein as [[User:DrakRoar/SSB4 patch summary|my ''Smash 4'' compilation]]. Worth noting is: | A quickly navigable compilation of all patch changes found in ''Ultimate'', in the same vein as [[User:DrakRoar/SSB4 patch summary|my ''Smash 4'' compilation]]. Worth noting is: | ||
*This doesn't include any minor visual changes. | *This doesn't include any minor visual changes. | ||
*For moves with changed lag, <small>(*)</small> indicates a [[frame speed multiplier]] was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered. | |||
*For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with no DI, rage, or staleness, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%. | *For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with no DI, rage, or staleness, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%. | ||
*Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it. | |||
*1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0. | *1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0. | ||
{{tocright}} | {{tocright}} | ||
Line 46: | Line 48: | ||
|- | |- | ||
|'''{{SSBU|13.0.0}}'''||October 18th, 2021||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/56516] | |'''{{SSBU|13.0.0}}'''||October 18th, 2021||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/56516] | ||
|- | |||
|'''{{SSBU|13.0.1}}'''||December 1st, 2021||[https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295] | |||
|} | |} | ||
===Other sources=== | |||
*[https://rubendal.github.io/ssbu/#/Character Ruben's Smash Ultimate script viewer (can show differences from 3.0.0 onward)] | |||
*[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=691134335 General parameter sheet by various dataminers] | |||
*[https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=561570685 Special move parameter sheet] | |||
**[https://docs.google.com/spreadsheets/d/1jzqO9wd61uhlnKjHRdGPHn-vsL_SPIVJvu-BSvXHzcs/edit#gid=1336756485 More complete version of this sheet by myself, with descriptions and notes proven via in-game testing] | |||
*[https://twitter.com/Ruben_dal Ruben] and [https://twitter.com/Meshima_ Meshima]'s Twitter accounts (various posts documenting patch changes) | |||
==Universal== | ==Universal== | ||
Line 278: | Line 289: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 32 → 30)}} | *{{buff|Reduced lag (frame 9 → 7; FAF 32 → 30)}} <small>{{rollover|(*)|True FAF: 28; FSM: 1.29× on frames 1-6, 1.5× on 7-10 → 1.5× on frames 7-10, 3× on 11-12, 0.733× on 13-27|y}}</small> | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s}} | **{{buff|Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s}} | ||
**{{buff|Hit 1 hitbox 0 angle: 123° → 125°}} | **{{buff|Hit 1 hitbox 0 angle: 123° → 125°}} | ||
*{{buff|Hit 2 duration: frame 15 → frames 13-15}} | *{{buff|Hit 2 duration: frame 15 → frames 13-15}} <small>{{rollover|(*)|True duration: frame 11 (increased because of 3× FSM)|y}}</small> | ||
*{{buff|Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)}} | *{{buff|Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)}} | ||
|Increased attack speed.<br>Made it easier to hit multiple times.<br>Increased attack range of the last attack.<br>Increased the amount of time hit detection lasts of the last attack. | |Increased attack speed.<br>Made it easier to hit multiple times.<br>Increased attack range of the last attack.<br>Increased the amount of time hit detection lasts of the last attack. | ||
Line 300: | Line 311: | ||
|- | |- | ||
|12.0.0|| | |12.0.0|| | ||
*{{buff|Reduced lag (frame 20 → 17; FAF 69 → 66)}} | *{{buff|Reduced lag (frame 20 → 17; FAF 69 → 66)}} <small>{{rollover|(*)|0.75× FSM applied on frames 12-15, then 0.5× on 16-19|y}}</small> | ||
**{{buff|Bullet Arts start: frame 28 → 25}} | **{{buff|Bullet Arts start: frame 28 → 25}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 322: | Line 333: | ||
|- | |- | ||
|Heel Slide||8.0.0|| | |Heel Slide||8.0.0|| | ||
*{{buff|FAF: 72/73 (non-extended/extended) → 67/68}} | *{{buff|FAF: 72/73 (non-extended/extended) → 67/68}} <small>{{rollover|(*)|0.843× FSM applied from frame 40 onward for non-extended version|y}}</small> <small>{{rollover|(*)|Followup kick FAF without FSM: 67 → 60|y}}</small> | ||
|Reduced vulnerability when used on the ground.<br>Reduced vulnerability when kicking upward. | |Reduced vulnerability when used on the ground.<br>Reduced vulnerability when kicking upward. | ||
|- | |- | ||
Line 424: | Line 435: | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
|Dash attack||3.1.0|| | |Down tilt||13.0.1|| | ||
*{{buff|Hits 1-2 knockback: 20b/30s → 17/11}} | |||
*{{buff|Hit 3 angle: 45° → 40°}} | |||
|Made it easier to hit multiple times.<br>Adjusted launch angle for the final attack. | |||
|- | |||
|rowspan=2|Dash attack||3.1.0|| | |||
*{{buff|Hit 6 angle: 60° → 50°}} | *{{buff|Hit 6 angle: 60° → 50°}} | ||
|Adjusted launch angle. | |Adjusted launch angle. | ||
|- | |- | ||
|rowspan= | |13.0.1|| | ||
*{{buff|Hit | *{{buff|Hits 1-5 damage: 1.8% → 2% (total: 13% → 14%)}} | ||
*{{buff|Hitbox 0 BKB (hits 1-2/3-5): 50/40 → 45/35}} | |||
|Made it easier to hit multiple times.<br>Increased power. | |||
|- | |||
|rowspan=3|Up smash||3.1.0|| | |||
*{{buff|Hit 7 BKB: 32 → 38}} <small>{{rollover|(K%)|126.5% → 120.38%|y}}</small> | |||
|Extended launch distance. | |Extended launch distance. | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 2- | **{{buff|Hits 2-6 angles: 120°/190°/140° → 105°/175°/140° (hits 2-5), 120°/175°/140° (hit 6)}} | ||
**{{buff|Hits 2- | **{{buff|Hits 2-6 have increased range (size: 2.5u/2.5u/4u → 3.2u/3.2u/4.7u, 4.6u → 5.1u; Z offset: -4u → -6.5u)}} | ||
**{{buff|Hits 2- | **{{buff|Hits 2-5 hitbox 2 BKB: 0 → 30}} | ||
*{{change|Hit | *{{change|Hit 7 has more range horizontally, but less vertically (size: 5.5u → 6.5u; Y/Z offsets: 24.5u-22.5u/-4u → 23u-21u/-5u)}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Damage: 1.3%/1% (hits 2-5/6) → 1.7%/1.4% (total: 13.2% → 15.2%)}} | |||
|Increased power. | |||
|- | |- | ||
|Down smash||9.0.0|| | |Down smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 15 → 12; FAF 60 → 57)}} | *{{buff|Reduced lag (frame 15 → 12; FAF 60 → 57)}} <small>{{rollover|(*)|True FAF: 65; FSM: 0.88× from frame 18 onward → 0.7× on frames 4-14, then 0.9× from frame 18 onward|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 453: | Line 478: | ||
|- | |- | ||
|Clown Cannon||3.1.0|| | |Clown Cannon||3.1.0|| | ||
*{{buff|Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version)}} | *{{buff|Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version)}} <small>{{rollover|(*)|0.84× FSM applied to aerial startup portion (lasts 39 frames)|y}}</small> | ||
|Increased attack speed in air. | |Increased attack speed in air. | ||
|- | |- | ||
|rowspan= | |rowspan=4|Clown Kart Dash||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Delay before double jump or air dodge out of Kart jump: 40 frames → 32}} | *{{buff|Delay before double jump or air dodge out of Kart jump: 40 frames → 32}} | ||
*{{buff|Horizontal speed reduction after wall bump: 0.7× → 0.62×}} | *{{buff|Horizontal speed reduction after wall bump: 0.7× → 0.62×}} | ||
Line 462: | Line 487: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff| | *{{buff|Dash speed: 2.2 → 2.8 (initial), 3 → 3.5 (grounded maximum)}} | ||
**{{buff|Grounded dash damage: 5.13% → 6.824% (initial), 7.388% → 8.8% (maximum)}} | |||
*{{bugfix|Aerial spin can no longer be canceled by a jump on landing}} | *{{bugfix|Aerial spin can no longer be canceled by a jump on landing}} | ||
|Increased speed when starting to move.<br>''unlisted'' | |Increased speed when starting to move.<br>''unlisted'' | ||
Line 469: | Line 495: | ||
*{{buff|Clown Car damage-based armor: 6% → 10.2%}} | *{{buff|Clown Car damage-based armor: 6% → 10.2%}} | ||
|Made it hard to flinch from opponent's attacks. | |Made it hard to flinch from opponent's attacks. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Spin BKB: 60 → 67/74 (grounded/aerial)}} <small>{{rollover|(K%)|Grounded/aerial, 16.3%/14.7% damage: 110.86%/114.98% → 103.58%/100.02%|y}}</small> | |||
|Extended launch distance when spinning. | |||
|- | |- | ||
|rowspan=3|Abandon Ship!||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=3|Abandon Ship!||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
Line 485: | Line 515: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff| | *{{buff|Reduced lag (frame 21 → 17; FAF 30 → 26; ledge grab window: frame 33 → 29)}} <small>{{rollover|(*)|0.7× FSM applied to startup portion (lasts 15 frames)|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|} | |} | ||
Line 511: | Line 541: | ||
|- | |- | ||
|Sword of the Creator||11.0.0|| | |Sword of the Creator||11.0.0|| | ||
*{{buff|Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47)}} | *{{buff|Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47)}} <small>{{rollover|(*)|True FAF: 54; FSM: 0.5× on frames 1-9 → 0.3× on frames 1-9|y}}</small> | ||
*{{buff|50%+ throw BKB: 0 → 14}} <small>{{rollover|(K%)|Offstage, 11% damage: 61.64% → 47.66%|y}}</small> | *{{buff|50%+ throw BKB: 0 → 14}} <small>{{rollover|(K%)|Offstage, 11% damage: 61.64% → 47.66%|y}}</small> | ||
|Extended launch distance when stepping on an opponent with high accumulated damage.<br>Increased attack speed. | |Extended launch distance when stepping on an opponent with high accumulated damage.<br>Increased attack speed. | ||
Line 529: | Line 559: | ||
|- | |- | ||
|Up tilt||3.1.0|| | |Up tilt||3.1.0|| | ||
*{{buff|Reduced lag (frame 17 → 14; FAF 40 → 37)}} | *{{buff|Reduced lag (frame 17 → 14; FAF 40 → 37)}} <small>{{rollover|(*)|0.8125× FSM applied on frames 1-16|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 560: | Line 590: | ||
|- | |- | ||
|rowspan=2|Raptor Boost (grounded)||3.1.0|| | |rowspan=2|Raptor Boost (grounded)||3.1.0|| | ||
*{{buff|Uppercut has reduced lag (frame 6 → 5; FAF 29 → 28)}} | *{{buff|Uppercut has reduced lag (frame 6 → 5; FAF 29 → 28)}} <small>{{rollover|(*)|True FAF: 35; FSM: 0.75× from frame 9 onward → 0.8× on frames 1-6, 0.75× from frame 9 onward|y}}</small> | ||
*{{buff|Uppercut damage-based armor: 8% → 10%}} | *{{buff|Uppercut damage-based armor: 8% → 10%}} | ||
*{{buff|Uppercut hitstun modifier: 0 → 3}} | *{{buff|Uppercut hitstun modifier: 0 → 3}} | ||
Line 576: | Line 606: | ||
|- | |- | ||
|Falcon Dive||11.0.0|| | |Falcon Dive||11.0.0|| | ||
*{{buff|Throw FAF: | *{{buff|Throw FAF: 56 → 25}} <small>{{rollover|(*)|True FAF: 60 → 32; FSM: 0.7× from frame 45 onward → 0.75× on frames 2-44, 0.7× from frame 45 onward|y}}</small> | ||
**{{buff|Ledge grab window after throw: frame 56 → 46}} | |||
**{{change|Frame gravity starts applying: 45 → 25}} | |||
|Reduced vulnerability after hitting an opponent. | |Reduced vulnerability after hitting an opponent. | ||
|- | |- | ||
Line 584: | Line 616: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Reduced lag (frame 15/16 (grounded/aerial) → 13/14; FAF 71/68/59 → 69/66/57)}} | *{{buff|Reduced lag (frame 15/16 (grounded/aerial) → 13/14; FAF 71/68/59 → 69/66/57)}} <small>{{rollover|(*)|0.857× FSM applied to grounded version on frames 1-14; 0.8665× FSM applied to aerial version on frames 1-15|y}}</small> | ||
*{{buff|Clean hit KBS: 84/52 (grounded/aerial) → 88/57}} <small>{{rollover|(K%)|129.94%/156.8% → 122.68%/140.42%|y}}</small> | *{{buff|Clean hit KBS: 84/52 (grounded/aerial) → 88/57}} <small>{{rollover|(K%)|129.94%/156.8% → 122.68%/140.42%|y}}</small> | ||
|Increased attack speed.<br>Extended launch distance when hitting in the high-damage range. | |Increased attack speed.<br>Extended launch distance when hitting in the high-damage range. | ||
Line 641: | Line 673: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{buff| | *{{buff|Ledge grab window during aerial tackle: frame 32 (after ending) → 23 (from initiation: 54 → 45)}} | ||
|Increased the speed of the edge-grab timing. | |Increased the speed of the edge-grab timing. | ||
|- | |- | ||
Line 685: | Line 717: | ||
*{{nerf|Falling portion meteor hitbox has lower FKB after the first active frame (160 → 150)}} | *{{nerf|Falling portion meteor hitbox has lower FKB after the first active frame (160 → 150)}} | ||
|Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first. | |Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first. | ||
|- | |||
|Awakening Aether||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |||
*{{buff|Dash duration: 12 frames → 13}} | |||
*{{change|Animation speed for target during move: 0.25× → 0.08×}} | |||
|style="background:#cccbcb"|N/A | |||
|- | |- | ||
|Victory poses||3.0.0|| | |Victory poses||3.0.0|| | ||
Line 708: | Line 745: | ||
|- | |- | ||
|Up smash||7.0.0|| | |Up smash||7.0.0|| | ||
*{{buff|Reduced lag (frame 15 → 12; FAF 49 → 46)}} | *{{buff|Reduced lag (frame 15 → 12; FAF 49 → 46)}} <small>{{rollover|(*)|True startup reduced to 14, plus 0.83× FSM applied on frames 0-6, then 0.738× on 7-13|y}}</small> | ||
*{{buff|Sweetspot KBS: 96 → 105}} <small>{{rollover|(K%)|122.46% → 109.38%|y}}</small> | *{{buff|Sweetspot KBS: 96 → 105}} <small>{{rollover|(K%)|122.46% → 109.38%|y}}</small> | ||
|Extended launch distance when hit with the sword tip.<br>Increased attack speed. | |Extended launch distance when hit with the sword tip.<br>Increased attack speed. | ||
Line 719: | Line 756: | ||
|- | |- | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 81 (after animation length) → 78}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 727: | Line 764: | ||
|- | |- | ||
|Climhazzard||7.0.0|| | |Climhazzard||7.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 28 → 24}} | ||
|Increased the speed of the edge-grab timing. | |Increased the speed of the edge-grab timing. | ||
|- | |- | ||
Line 734: | Line 771: | ||
|Increased the speed at which the gauge fills up with Limit Charge. | |Increased the speed at which the gauge fills up with Limit Charge. | ||
|- | |- | ||
|Finishing Touch||2.0.0|| | |rowspan=2|Finishing Touch||2.0.0|| | ||
*{{buff|Frame 17 hitbox Y offset: 20u-16u → 20u-11u}} | *{{buff|Frame 17 hitbox Y offset: 20u-16u → 20u-11u}} | ||
|Increased the range of Finishing Touch at the beginning of the move. | |Increased the range of Finishing Touch at the beginning of the move. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Startup (grounded/aerial): frame 14/16 → 12/15}} <small>{{rollover|(*)|Grounded true FAF: 90; FSM: 0.812× on frames 1-15 → 0.688× on frames 1-15|y}}</small> <small>{{rollover|(*)|0.867× FSM applied on frames 1-15 of aerial version|y}}</small> | |||
**{{buff|Aerial FAF: 90 → 88}} | |||
**{{nerf|Grounded FAF: 87 → 86 (not fully compensated)}} | |||
|Increased attack speed for Finishing Touch. | |||
|- | |- | ||
|Omnislash||10.1.0|| | |Omnislash||10.1.0|| | ||
Line 771: | Line 814: | ||
|- | |- | ||
|rowspan=2|Forward aerial||2.0.0|| | |rowspan=2|Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 62 (after animation length) → 60}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 828: | Line 871: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{buff|Height multiplier: 1. | *{{buff|Height multiplier: 1.63×/1.53× (grounded/aerial) → 1.83×/1.73×}} | ||
|Extended vertical and horizontal distance. | |Extended vertical and horizontal distance. | ||
|- | |- | ||
|Counter Surge||7.0.0|| | |Counter Surge||7.0.0|| | ||
*{{buff|Counterattack slowdown magnitude: | *{{buff|Counterattack slowdown magnitude: 6× → 9×}} | ||
*{{change|Counterattack slowdown period: 25 frames → 22}} | *{{change|Counterattack slowdown period: 25 frames → 22}} | ||
|''unlisted'' | |''unlisted'' | ||
Line 877: | Line 920: | ||
|When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | |When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | ||
|- | |- | ||
|Daisy Bomber||3.1.0|| | |rowspan=2|Daisy Bomber||3.1.0|| | ||
*{{nerf|FAF on hit: 21 → 27}} | *{{nerf|FAF on hit: 21 → 27}} | ||
|Increased vulnerability after hitting. | |Increased vulnerability after hitting. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)}} | |||
|Made it easier to grab edges. | |||
|- | |- | ||
|rowspan=4|Daisy Parasol||2.0.0|| | |rowspan=4|Daisy Parasol||2.0.0|| | ||
Line 917: | Line 964: | ||
|- | |- | ||
|Jab||4.0.0|| | |Jab||4.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}} | *{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-4|y}}</small> | ||
**{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}} | **{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}} | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
|- | |- | ||
|Up tilt||4.0.0|| | |Up tilt||4.0.0|| | ||
*{{buff|FAF: 35 → 33}} | *{{buff|FAF: 35 → 33}} <small>{{rollover|(*)|True FAF: 38 → 35 (applies 0.85× FSM from frame 17 onward)|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 951: | Line 998: | ||
|- | |- | ||
|Up aerial||8.0.0|| | |Up aerial||8.0.0|| | ||
*{{buff|Startup: frame 12 → 10}} | *{{buff|Startup: frame 12 → 10}} <small>{{rollover|(*)|0.818× FSM applied on frames 1-11|y}}</small> | ||
**{{buff|Autocancel: frame 37 → 35}} | **{{buff|Autocancel: frame 37 → 35}} | ||
*{{buff|FAF: 50 → 41}} | *{{buff|FAF: 50 → 41}} <small>{{rollover|(*)|True FAF reduced to 43, plus FSM|y}}</small> | ||
*{{buff|Hit 5 angle: 68° → 80°}} | *{{buff|Hit 5 angle: 68° → 80°}} | ||
*{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small> | *{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small> | ||
Line 971: | Line 1,018: | ||
|- | |- | ||
|Electroshock Arm||3.1.0|| | |Electroshock Arm||3.1.0|| | ||
*{{buff|Aerial version FAF after hit: 58 → 52 (matches Pit)}} | *{{buff|Aerial version FAF after hit: 58 → 52 (matches Pit)}} <small>{{rollover|(*)|0.83× FSM applied from frame 22 onward|y}}</small> | ||
|Reduced vulnerability when hitting an opponent in the air. | |Reduced vulnerability when hitting an opponent in the air. | ||
|- | |- | ||
Line 1,010: | Line 1,057: | ||
|Extended launch distance. | |Extended launch distance. | ||
|- | |- | ||
|Zair||7.0.0|| | |rowspan=2|Zair||3.0.0|| | ||
*{{change|Frames to fully retract Grapple Beam with no tether recovery: 30 → 32}} | |||
|''unlisted'' | |||
|- | |||
|7.0.0|| | |||
*{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}} | *{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}} | ||
*{{buff|Hit 2 duration: frames 16-17 → 16-19}} | *{{buff|Hit 2 duration: frames 16-17 → 16-19}} | ||
Line 1,036: | Line 1,087: | ||
|- | |- | ||
|rowspan=2|Bomb||2.0.0|| | |rowspan=2|Bomb||2.0.0|| | ||
*{{buff|Grounded version FAF: 49 → | *{{buff|Grounded version FAF: 49 → 48}} <small>{{rollover|(*)|0.6× FSM applied from frame 45 onward|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 1,049: | Line 1,100: | ||
|- | |- | ||
|Shield||7.0.0|| | |Shield||7.0.0|| | ||
*{{buff|Shield drop grants {{rollover| | *{{buff|Shield drop grants {{rollover|right arm|left arm if facing left, due to Diddy having a mirrored stance|y}} intangibility on frames 3-5}} | ||
|Made the arm briefly invincible after deactivating shield. | |Made the arm briefly invincible after deactivating shield. | ||
|- | |- | ||
Line 1,069: | Line 1,120: | ||
|- | |- | ||
|rowspan=3|Dash attack||3.0.0|| | |rowspan=3|Dash attack||3.0.0|| | ||
*{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} | *{{buff|Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-10|y}}</small> | ||
**{{nerf|Hit 1 duration: frames 9-10 → frame 8}} | **{{nerf|Hit 1 duration: frames 9-10 → frame 8}} | ||
|Increased attack speed.<br>''unlisted'' | |Increased attack speed.<br>''unlisted'' | ||
Line 1,095: | Line 1,146: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Reduced lag (frame 9/14 → 7/12; FAF 53 → 51)}} | *{{buff|Reduced lag (frame 9/14 → 7/12; FAF 53 → 51)}} <small>{{rollover|(*)|0.6× FSM applied on frames 4-8|y}}</small> | ||
*{{buff|Hit 2 duration: frame 14 → 12-13}} | *{{buff|Hit 2 duration: frame 14 → 12-13}} | ||
|Increased attack speed.<br>Increased the amount of time hit detection lasts for the second attack. | |Increased attack speed.<br>Increased the amount of time hit detection lasts for the second attack. | ||
Line 1,122: | Line 1,173: | ||
|- | |- | ||
|Down aerial||3.1.0|| | |Down aerial||3.1.0|| | ||
*{{buff|Reduced lag (frame 17 → 15; FAF 49 → 47)}} | *{{buff|Reduced lag (frame 17 → 15; FAF 49 → 47)}} <small>{{rollover|(*)|0.875× FSM applied on frames 1-16|y}}</small> | ||
**{{buff|Autocancel: frame 37 → 35}} | **{{buff|Autocancel: frame 37 → 35}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 1,130: | Line 1,181: | ||
*{{buff|Hits 1-2 base damage: 2% → 3%}} | *{{buff|Hits 1-2 base damage: 2% → 3%}} | ||
**{{buff|Uncharged shot damage: 3.85% → 4.85%}} | **{{buff|Uncharged shot damage: 3.85% → 4.85%}} | ||
**{{nerf|Fully charged shot damage: 15.1% → 13.85%}} <small>{{rollover|(K%)|161.9% → 177.1%|y}}</small | **{{nerf|Fully charged shot damage: 15.1% → 13.85%}} <small>{{rollover|(K%)|161.9% → 177.1%|y}}</small> | ||
**{{change|Shield damage: 0 → -1}} | **{{change|Shield damage: 0 → -1}} | ||
|Increased power. However, the power against shields will remain the same.<br>Shortened the charge time. | |Increased power. However, the power against shields will remain the same.<br>Shortened the charge time. | ||
Line 1,147: | Line 1,198: | ||
|Increased the amount of time until you can throw another banana peel after throwing one. | |Increased the amount of time until you can throw another banana peel after throwing one. | ||
|- | |- | ||
|Hyper Rocketbarrel||3.1.0|| | |rowspan=2|Hyper Rocketbarrel||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Final tackle minimum speed: 2 → 6}} | |||
|style="background:#cccbcb"|N/A | |||
|- | |||
|3.1.0|| | |||
*{{buff|Initiation damage: 0.5%/4% (hits 1-6/7) → 1%/10% (total: 7% → 16%)}} <small>{{rollover|(K%)|Hit 7: 267.02% → 125.52%|y}}</small> | *{{buff|Initiation damage: 0.5%/4% (hits 1-6/7) → 1%/10% (total: 7% → 16%)}} <small>{{rollover|(K%)|Hit 7: 267.02% → 125.52%|y}}</small> | ||
*{{nerf|Damage per tackle: 2.5% → 2%}} | *{{nerf|Damage per tackle: 2.5% → 2%}} | ||
Line 1,161: | Line 1,216: | ||
*{{buff|Shield drop grants head intangibility on frames 3-5}} | *{{buff|Shield drop grants head intangibility on frames 3-5}} | ||
|Made the head briefly invincible after deactivating shield. | |Made the head briefly invincible after deactivating shield. | ||
|- | |||
|Jab||13.0.1|| | |||
*{{buff|Jab 2 hitbox duration: frames 4-5 → 4-6}} | |||
*{{buff|Jab 2 FAF: 35 → 32}} | |||
|Neutral Attack 2: Increased the amount of time hit detection lasts.<br>Reduced vulnerability. | |||
|- | |- | ||
|Forward tilt||6.0.0|| | |Forward tilt||6.0.0|| | ||
*{{buff|KBS: 55 → 78}} <small>{{rollover|(K%)|Angled: 311.6% → 210.18%|y}}</small> | *{{buff|KBS: 55 → 78}} <small>{{rollover|(K%)|Angled: 311.6% → 210.18%|y}}</small> | ||
|Extended launch distance. | |Extended launch distance. | ||
|- | |||
|Down tilt||13.0.1|| | |||
*{{buff|Hitstun modifier: 0 → 5}} | |||
|Extended the amount of time opponents will be in the damage animation. | |||
|- | |- | ||
|Neutral aerial||6.0.0|| | |Neutral aerial||6.0.0|| | ||
Line 1,176: | Line 1,240: | ||
|Shortened the landing time after using the move. | |Shortened the landing time after using the move. | ||
|- | |- | ||
|rowspan= | |rowspan=4|Giant Punch||3.0.0|| | ||
*{{buff|Fully charged punch hitbox 1 size: 5u → 6.5u (doesn't apply to Kirby's Copy Ability)}} | *{{buff|Fully charged punch hitbox 1 size: 5u → 6.5u (doesn't apply to Kirby's Copy Ability)}} | ||
|Increased the attack range. | |Increased the attack range. | ||
Line 1,188: | Line 1,252: | ||
*{{buff|Fully charged punch knockback: 20b/78s → 35/73 (grounded), 25/78 → 40/72 (aerial)}} <small>{{rollover|(K%)|Grounded: 70.68%/130.02% → 68.24%/126.36%; Aerial: 81.26% → 79.88%|y}}</small> | *{{buff|Fully charged punch knockback: 20b/78s → 35/73 (grounded), 25/78 → 40/72 (aerial)}} <small>{{rollover|(K%)|Grounded: 70.68%/130.02% → 68.24%/126.36%; Aerial: 81.26% → 79.88%|y}}</small> | ||
|Extended fully charged launch distance.<br>Shortened the charge time until reaching max charge. | |Extended fully charged launch distance.<br>Shortened the charge time until reaching max charge. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Fully charged punch super armor (grounded/aerial): frames 11-20/17-20 → 9-20/15-20}} | |||
|Increased the speed that super armor activates. | |||
|- | |- | ||
|Headbutt||9.0.0|| | |Headbutt||9.0.0|| | ||
Line 1,200: | Line 1,268: | ||
|- | |- | ||
|Hand Slap||6.0.0|| | |Hand Slap||6.0.0|| | ||
*{{buff|Grounded version startup: frame 15 → 12}} | *{{buff|Grounded version startup: frame 15 → 12}} <small>{{rollover|(*)|0.75× FSM applied to startup portion (lasts 10 frames), then on frames 1-4 of the looping attack portion (lasts 26 frames)|y}}</small> | ||
*{{buff|Grounded version FAF: 58 → 47}} | *{{buff|Grounded version end FAF: 21 → 13 (from initiation: 58 → 47)}} | ||
|Increased attack speed when using the move on the ground.<br>Reduced vulnerability when using the move on the ground. | |Increased attack speed when using the move on the ground.<br>Reduced vulnerability when using the move on the ground. | ||
|} | |} | ||
Line 1,238: | Line 1,306: | ||
|- | |- | ||
|13.0.0|| | |13.0.0|| | ||
*{{buff|Reduced lag (frame 16 → 14; FAF 45 → 43)}} | *{{buff|Reduced lag (frame 16 → 14; FAF 45 → 43)}} <small>{{rollover|(*)|0.5× FSM applied on frames 12-15|y}}</small> | ||
**{{buff|Autocancel: frame 35 → 33}} | **{{buff|Autocancel: frame 35 → 33}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 1,268: | Line 1,336: | ||
|- | |- | ||
|rowspan=2|Doctor Finale||3.0.0|| | |rowspan=2|Doctor Finale||3.0.0|| | ||
*{{buff|Slowdown magnitude: | *{{buff|Slowdown magnitude: 10× → 20×}} | ||
*{{buff|Slowdown duration: 60 frames → 85}} | *{{buff|Slowdown duration: 60 frames → 85}} | ||
|At the start of the move, nearby opponents will be slowed more and slowed longer. | |At the start of the move, nearby opponents will be slowed more and slowed longer. | ||
Line 1,312: | Line 1,380: | ||
|- | |- | ||
|rowspan=2|Clay Shooting||2.0.0|| | |rowspan=2|Clay Shooting||2.0.0|| | ||
*{{nerf|FAF: 61 → | *{{nerf|FAF (grounded/aerial): 61/66 → 65/71}} <small>{{rollover|(*)|True FAF: 55 → 59 (applies 1.2× FSM on frames 1-13 of grounded version and throughout aerial version, then 1.06× from frame 14 onward of grounded version)|y}}</small> | ||
*{{nerf|Clay break hitlag: 1× → 0.5×/0.2× (hits 1-2/3)}} | *{{nerf|Clay break hitlag: 1× → 0.5×/0.2× (hits 1-2/3)}} | ||
|Increased vulnerability. Shortened hitstun time for the exploding clay pigeons. | |Increased vulnerability. Shortened hitstun time for the exploding clay pigeons. | ||
Line 1,330: | Line 1,398: | ||
|- | |- | ||
|Down tilt||8.0.0|| | |Down tilt||8.0.0|| | ||
*{{buff|Reduced lag (frame 10 → 8; FAF 32 → 30)}} | *{{buff|Reduced lag (frame 10 → 8; FAF 32 → 30)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small> | ||
*{{buff|Angle: 75° → 85°}} <small>{{rollover|(K%)|123.14%/149.2%/170.04% → 121.56%/147.46%/168.08%|y}}</small> | *{{buff|Angle: 75° → 85°}} <small>{{rollover|(K%)|123.14%/149.2%/170.04% → 121.56%/147.46%/168.08%|y}}</small> | ||
|Increased attack speed.<br>Adjusted launch angle. | |Increased attack speed.<br>Adjusted launch angle. | ||
|- | |||
|Dash attack||13.0.1|| | |||
*{{buff|Damage: 9%/6% (clean/late) → 10.5%/7.5%}} | |||
**{{change|KBS: 70 → 63/61}} <small>{{rollover|(K%)|191.66%/289.74% → 188%/282.28%|y}}</small> | |||
|Increased attack power while maintaining launch distance. | |||
|- | |||
|Forward smash||13.0.1|| | |||
*{{buff|Frame 17 hitboxes 1-2 X offset: 4u/8u → 5u/10u}} | |||
|Increased the attack range in the front to match the visual. | |||
|- | |- | ||
|Up smash||8.0.0|| | |Up smash||8.0.0|| | ||
*{{buff|Hit 1 BKB: 50 → 70 (clean hitboxes 0-2), 45 (late hitboxes 0-1)}} | *{{buff|Hit 1 BKB: 50 → 70 (clean hitboxes 0-2), 45 (late hitboxes 0-1)}} | ||
*{{buff|Hit 2 duration: frames 13-18 → 13-20}} | *{{buff|Hit 2 duration: frames 13-18 → 13-20}} | ||
**{{buff|Left leg intangibility: frames 13-18 → 13-20}} | |||
*{{buff|Hit 2 hitbox 0 has increased range (size: 5u → 5.7u; offsets: 7u/0u/0u → 7u-0u/0u-5u/0u-(-3u) (frames 13-14), 7u-0u/0u-1.3u/0u-1u (frames 15-20))}} | *{{buff|Hit 2 hitbox 0 has increased range (size: 5u → 5.7u; offsets: 7u/0u/0u → 7u-0u/0u-5u/0u-(-3u) (frames 13-14), 7u-0u/0u-1.3u/0u-1u (frames 15-20))}} | ||
*{{buff|Hit 2 KBS: 102 → 107}} <small>{{rollover|(K%)|125.66% → 118.38%|y}}</small> | *{{buff|Hit 2 KBS: 102 → 107}} <small>{{rollover|(K%)|125.66% → 118.38%|y}}</small> | ||
Line 1,342: | Line 1,420: | ||
|- | |- | ||
|Neutral aerial||8.0.0|| | |Neutral aerial||8.0.0|| | ||
*{{buff| | *{{buff|Hit 4 startup: frame 19 → 17}} <small>{{rollover|(*)|0.6× FSM applied on frames 14-18|y}}</small> | ||
*{{buff| | **{{buff|FAF: 49 → 47}} | ||
**{{buff|Autocancel: frame 43 → 41}} | **{{buff|Autocancel: frame 43 → 41}} | ||
*{{buff|Hit 4 has increased range (size: 6u → 7u; Y/Z offsets: 10u-11u/6u-1u → 7u-11u/7u-1u)}} | *{{buff|Hit 4 has increased range (size: 6u → 7u; Y/Z offsets: 10u-11u/6u-1u → 7u-11u/7u-1u)}} | ||
Line 1,349: | Line 1,427: | ||
|- | |- | ||
|Down aerial||8.0.0|| | |Down aerial||8.0.0|| | ||
*{{buff|FAF: 52 → 44}} | *{{buff|FAF: 52 → 44}} <small>{{rollover|(*)|0.6× FSM applied on frames 32-51|y}}</small> | ||
*{{buff|Landing lag: 14 frames → 12}} | *{{buff|Landing lag: 14 frames → 12}} | ||
|Reduced vulnerability.<br>Reduced vulnerability when landing after using the move. | |Reduced vulnerability.<br>Reduced vulnerability when landing after using the move. | ||
Line 1,355: | Line 1,433: | ||
|Falco Phantasm||8.0.0|| | |Falco Phantasm||8.0.0|| | ||
*{{buff|Illusion lifetime: 7 frames → 10}} | *{{buff|Illusion lifetime: 7 frames → 10}} | ||
*{{buff|Grounded version has reduced lag (frame 18 → 13; FAF 55 → 50)}} | *{{buff|Grounded version has reduced lag (frame 18 → 13; FAF 55 → 50)}} <small>{{rollover|(*)|0.68× FSM applied to startup portion (lasts 16 frames)|y}}</small> | ||
|Increased the amount of time hit detection lasts.<br>Increased attack speed when used on the ground. | |Increased the amount of time hit detection lasts.<br>Increased attack speed when used on the ground. | ||
|} | |} | ||
Line 1,396: | Line 1,474: | ||
*{{nerf|Aerial hitstun animation slightly altered to allow some multi-hits to link better}} | *{{nerf|Aerial hitstun animation slightly altered to allow some multi-hits to link better}} | ||
|Changed the posture when receiving damage in the air and made it easier to receive damage. | |Changed the posture when receiving damage in the air and made it easier to receive damage. | ||
|- | |||
|Up tilt||4.0.0|| | |||
*{{change|Windboxes no longer affect non-fighter targets}} | |||
|''unlisted'' | |||
|- | |- | ||
|Down smash||3.1.0|| | |Down smash||3.1.0|| | ||
Line 1,408: | Line 1,490: | ||
|- | |- | ||
|Up aerial||2.0.0|| | |Up aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 63 (after animation length) → 58}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 1,420: | Line 1,502: | ||
|- | |- | ||
|11.0.0|| | |11.0.0|| | ||
*{{buff|Throw FAF: 50 → 25}} | *{{buff|Throw FAF: 50 → 25}} <small>{{rollover|(*)|True FAF: 50 → 32, plus 0.75× FSM applied from frame 2 onward|y}}</small> | ||
**{{change|Frame gravity starts applying: 46 → 35}} | |||
|Reduced vulnerability after hitting an opponent. | |Reduced vulnerability after hitting an opponent. | ||
|} | |} | ||
Line 1,518: | Line 1,601: | ||
|Decreased the damage Nana takes.<br>Shortened launch distance for Nana.<br>Adjusted Nana's AI behavior. | |Decreased the damage Nana takes.<br>Shortened launch distance for Nana.<br>Adjusted Nana's AI behavior. | ||
|- | |- | ||
|Dash attack||9.0.0|| | |rowspan=2|Dash attack||9.0.0|| | ||
*{{buff|Hitlag (leader): 1× → 1.2×}} | *{{buff|Hitlag (leader): 1× → 1.2×}} | ||
*{{buff|Hitbox 0 Y offset: 5u/5.5u (leader/partner) → 5u-7.5u/5.5u-7.5u}} | *{{buff|Hitbox 0 Y offset: 5u/5.5u (leader/partner) → 5u-7.5u/5.5u-7.5u}} | ||
|Made it easier to hit multiple times.<br>Increased attack range. | |Made it easier to hit multiple times.<br>Increased attack range. | ||
|- | |- | ||
|Down smash||9.0.0|| | |13.0.1|| | ||
*{{buff|Reduced lag (frame 10 → 8; FAF 42 → 40)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-9|y}}</small> | |||
|Increased attack speed. | |||
|- | |||
|rowspan=2|Down smash||9.0.0|| | |||
*{{buff|BKB: 45 → 50}} <small>{{rollover|(K%)|123.98%/132.34% (leader/partner) → 119.22%/127.26%|y}}</small> | *{{buff|BKB: 45 → 50}} <small>{{rollover|(K%)|123.98%/132.34% (leader/partner) → 119.22%/127.26%|y}}</small> | ||
|Extended launch distance. | |||
|- | |||
|13.0.1|| | |||
*{{buff|KBS (leader/partner): 100/120 → 105/126}} <small>{{rollover|(K%)|119.22%/127.26% → 112.12%/119.7%|y}}</small> | |||
|Extended launch distance. | |Extended launch distance. | ||
|- | |- | ||
Line 1,532: | Line 1,623: | ||
|- | |- | ||
|Squall Hammer||9.0.0|| | |Squall Hammer||9.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 62/64 (solo/together) → 56/58}} | ||
|Increased the speed of the edge-grab timing. | |Increased the speed of the edge-grab timing. | ||
|- | |- | ||
|rowspan= | |rowspan=3|Belay||2.0.0|| | ||
*{{buff|Tether X offset from ledge: 0u → -1u}} | *{{buff|Tether X offset from ledge: 0u → -1u}} | ||
|Made it easier to grab edges. | |Made it easier to grab edges. | ||
Line 1,543: | Line 1,634: | ||
*{{buff|Automatic use from partner no longer prevents the leader from using it}} | *{{buff|Automatic use from partner no longer prevents the leader from using it}} | ||
|Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.<br>Increased the distance that it is possible for Popo and Nana to Belay together. | |Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.<br>Increased the distance that it is possible for Popo and Nana to Belay together. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Partner throw frame (hitbox and ledge detection for pull): frame 16 → 13}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-11|y}}</small> | |||
|Increased attack speed.<br>Increased the speed of the edge-grab range detection. | |||
|- | |- | ||
|rowspan=2|Iceberg||3.0.0|| | |rowspan=2|Iceberg||3.0.0|| | ||
Line 1,549: | Line 1,644: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Slowdown magnitude: | *{{buff|Slowdown magnitude: 2× → 10×}} | ||
*{{buff|Iceberg hitbox 0 has increased range (size: 10u → 13u/11u (clean/late); Y offset: 0u-5u → 0u-6u)}} | *{{buff|Iceberg hitbox 0 has increased range (size: 10u → 13u/11u (clean/late); Y offset: 0u-5u → 0u-6u)}} | ||
*{{buff|Condor grab size: 8u → 9.5u}} | *{{buff|Condor grab size: 8u → 9.5u}} | ||
Line 1,558: | Line 1,653: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |||
|Jab||13.0.1|| | |||
*{{buff|Jab 3 damage: 5% → 7% (total: 10% → 12%)}} <small>{{rollover|(K%)|257.84% → 197.44%|y}}</small> | |||
|Neutral Attack 3: Increased power.<br>Extended launch distance. | |||
|- | |- | ||
|Down tilt||8.0.0|| | |Down tilt||8.0.0|| | ||
Line 1,566: | Line 1,665: | ||
*{{buff|KBS: 78/100 (clean/late) → 88/110}} <small>{{rollover|(K%)|141.64%/180.56%/158.28% → 122.14%/156.54%/140.94%|y}}</small> | *{{buff|KBS: 78/100 (clean/late) → 88/110}} <small>{{rollover|(K%)|141.64%/180.56%/158.28% → 122.14%/156.54%/140.94%|y}}</small> | ||
|Extended launch distance. | |Extended launch distance. | ||
|- | |||
|Up smash||13.0.1|| | |||
*{{buff|Clean hit knockback: 50b/86s → 49/90}} <small>{{rollover|(K%)|96.74%/99.56%/102.74% → 91.92%/94.62%/97.66%|y}}</small> | |||
|Extended launch distance for the high-damage range. | |||
|- | |- | ||
|Neutral aerial||8.0.0|| | |Neutral aerial||8.0.0|| | ||
Line 1,576: | Line 1,679: | ||
**{{change|KBS: 65 → 60}} <small>{{rollover|(K%)|184.54% → 179.58%|y}}</small> | **{{change|KBS: 65 → 60}} <small>{{rollover|(K%)|184.54% → 179.58%|y}}</small> | ||
|Reduced vulnerability.<br>Maintained the launch distance and increased power. | |Reduced vulnerability.<br>Maintained the launch distance and increased power. | ||
|- | |||
|Quick Draw||13.0.1|| | |||
*{{buff|Grounded version damage: 6%-13% → 9%-16%}} <small>{{rollover|(K%)|242.62%-119.6% → 171.82%-94.5%|y}}</small> | |||
|Increased power when starting to charge forward on the ground.<br>Extended launch distance when starting to charge forward on the ground. | |||
|- | |- | ||
|rowspan=2|Aether||2.0.0|| | |rowspan=2|Aether||2.0.0|| | ||
Line 1,623: | Line 1,730: | ||
|- | |- | ||
|rowspan=2|Up aerial||2.0.0|| | |rowspan=2|Up aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 58 (after animation length) → 56}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 1,640: | Line 1,747: | ||
|- | |- | ||
|Grabs||8.0.0|| | |Grabs||8.0.0|| | ||
*{{buff|Reduced lag (frame 8/12/13 → 7/11/12; FAF 39/47/45 → 38/46/44)}} | *{{buff|Reduced lag (frame 8/12/13 → 7/11/12; FAF 39/47/45 → 38/46/44)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-5|y}}</small> | ||
|Increased the speed for grabs, dash grabs, and turning and grabbing. | |Increased the speed for grabs, dash grabs, and turning and grabbing. | ||
|- | |- | ||
Line 1,657: | Line 1,764: | ||
|Increased the power at the beginning of the move.<br>Increased the range at the beginning of the move and increased the duration of the move. | |Increased the power at the beginning of the move.<br>Increased the range at the beginning of the move and increased the duration of the move. | ||
|- | |- | ||
|rowspan= | |rowspan=3|Alolan Whip||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Maximum slope angle for rope: 40° → 45°}} | |||
|style="background:#cccbcb"|N/A | |||
|- | |||
|7.0.0|| | |||
*{{buff|Back body drop hit 1 knockback: 80b/50s → 128/34}} <small>{{rollover|(K%)|209.08% → 177.7%|y}}</small> | *{{buff|Back body drop hit 1 knockback: 80b/50s → 128/34}} <small>{{rollover|(K%)|209.08% → 177.7%|y}}</small> | ||
*{{change|Lariat back body drop hit 1 knockback: 20b/76s → 88/38}} <small>{{rollover|(K%)|115.62% → 146.72%|y}}</small> | *{{change|Lariat back body drop hit 1 knockback: 20b/76s → 88/38}} <small>{{rollover|(K%)|115.62% → 146.72%|y}}</small> | ||
Line 1,663: | Line 1,774: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Grab has reduced lag (frame 18 → 16; FAF 60 → 58)}} | *{{buff|Grab has reduced lag (frame 18 → 16; FAF 60 → 58)}} <small>{{rollover|(*)|True FAF: 65 → 64; FSM: 0.75× on frames 44-73 → 0.8× on frames 1-10, then 44-73|y}}</small> | ||
*{{buff|Lariat KBS: 38/440 (hit 1/throw) → 40/454}} <small>{{rollover|(K%)|146.72%/151.3% → 137.8%/142.68%|y}}</small> | *{{buff|Lariat KBS: 38/440 (hit 1/throw) → 40/454}} <small>{{rollover|(K%)|146.72%/151.3% → 137.8%/142.68%|y}}</small> | ||
|Increased the speed of grabs.<br>Extended launch distance for when the Lariat hits. | |Increased the speed of grabs.<br>Extended launch distance for when the Lariat hits. | ||
Line 1,669: | Line 1,780: | ||
|rowspan=2|Cross Chop||2.0.0|| | |rowspan=2|Cross Chop||2.0.0|| | ||
*{{buff|Height multiplier: 0.81× → 1×}} | *{{buff|Height multiplier: 0.81× → 1×}} | ||
*{{buff|Aerial version travel angle range: 302°-285° → 307°-294°}} | |||
**{{change|Aerial version travel speed: 4.7 → 5.3}} | |||
**{{change|Model rotation altered for aerial version}} | |||
|Extended vertical and horizontal distance. | |Extended vertical and horizontal distance. | ||
|- | |- | ||
Line 1,679: | Line 1,793: | ||
|- | |- | ||
|rowspan=2|Revenge||6.0.0|| | |rowspan=2|Revenge||6.0.0|| | ||
*{{buff|Counter window: frames 3-22 → 3-27}} | *{{buff|Counter window: frames 3-22 → 3-27}} <small>{{rollover|(*)|True counter window: frames 8-27; FSM: 0.25× on frames 1-8, 1.2× on 9-13 → 0.25× on frames 1-8, 1.5× on 9-20, 0.5× on 28-37|y}}</small> | ||
*{{buff|FAF: 59/ | *{{buff|FAF: 59/30 (counter/attack) → 54/27}} <small>{{rollover|(*)|True counter FAF: 64 → 59|y}}</small> | ||
*{{buff|Counterattack angle: 52°/56° → 51°/54°}} | *{{buff|Counterattack angle: 52°/56° → 51°/54°}} | ||
*{{buff|Counterattack knockback: 36/34b/38/36f → 40/38b/40/38f}} | *{{buff|Counterattack knockback: 36/34b/38/36f → 40/38b/40/38f}} | ||
Line 1,687: | Line 1,801: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Counter FAF: 54 → 50}} | *{{buff|Counter FAF: 54 → 50}} <small>{{rollover|(*)|FSM: 0.25× on frames 1-8, 1.5× on 9-20, 0.5× on 28-37 → 0.25× on frames 1-8, 1.5× on 9-20, 0.5× on 28-45|y}}</small> | ||
*{{buff|Base damage multiplier: 1.25× → 1.5×}} | *{{buff|Base damage multiplier: 1.25× → 1.5×}} | ||
|Reduced vulnerability.<br>Increased the power up amount when the move succeeds. | |Reduced vulnerability.<br>Increased the power up amount when the move succeeds. | ||
Line 1,699: | Line 1,813: | ||
*{{buff|Jab 3 hitbox 2 Z offset: 14u → 15.8u}} | *{{buff|Jab 3 hitbox 2 Z offset: 14u → 15.8u}} | ||
|Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. | |Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. | ||
|- | |||
|Forward tilt||13.0.1|| | |||
*{{buff|Damage: 9% → 10%}} <small>{{rollover|(K%)|226.72% → 206.08%|y}}</small> | |||
|Increased power.<br>Extended launch distance. | |||
|- | |||
|Up tilt||13.0.1|| | |||
*{{buff|Gained an extra frontal hitbox on frame 7}} | |||
|Made it easier to hit opponents on the ground. | |||
|- | |||
|Forward smash||13.0.1|| | |||
*{{buff|Z offset: 12u-5u/17.2u → 9u-5u/17.2u-16u (sweetspot is easier to land)}} | |||
|Made it easier to hit the high-damage range. | |||
|- | |- | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 60 (after animation length) → 56}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 1,707: | Line 1,833: | ||
*{{buff|Increased range (size: 4.8u → 5.8u; Y/Z offsets: 4u/5.5u → 5.2u/6.5u)}} | *{{buff|Increased range (size: 4.8u → 5.8u; Y/Z offsets: 4u/5.5u → 5.2u/6.5u)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |||
|Ink refill||13.0.1|| | |||
*{{buff|Ending FAF: 30 → 25 (total: 44 → 39)}} | |||
|Reduced vulnerability when reloading ink. | |||
|- | |||
|Splattershot||13.0.1|| | |||
*{{buff|Shot lifetime: 13 frames → 14}} | |||
|Extended the distance of the shot. | |||
|- | |- | ||
|rowspan=3|Splat Roller||2.0.0|| | |rowspan=3|Splat Roller||2.0.0|| | ||
Line 1,743: | Line 1,877: | ||
|- | |- | ||
|Dash attack||8.0.0|| | |Dash attack||8.0.0|| | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 42 → 40)}} | *{{buff|Reduced lag (frame 9 → 7; FAF 42 → 40)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
|Up tilt||8.0.0|| | |Up tilt||8.0.0|| | ||
*{{buff|FAF: 33 → 30}} | *{{buff|FAF: 33 → 30}} <small>{{rollover|(*)|True FAF: 34; FSM: 0.833× on frames 1-6 → 0.833× on frames 1-6, then 0.842× from frame 15 onward|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 1,763: | Line 1,897: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Reduced lag (frame 11 → 9; FAF 48 → 46)}} | *{{buff|Reduced lag (frame 11 → 9; FAF 48 → 46)}} <small>{{rollover|(*)|True FAF: 51; FSM: 0.9× from frame 21 onward → 0.8× on frames 1-10, then 0.9× from frame 21 onward|y}}</small> | ||
**{{change|Charge start: frame 8 → 7}} | **{{change|Charge start: frame 8 → 7}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 1,775: | Line 1,909: | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Autocancel: frame 39 → 34 (matches FAF)}} | *{{buff|Autocancel: frame 39 → 34 (matches FAF)}} | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 60 (after animation length) → 58}} | ||
|Shortened the landing time and the amount of time you cannot grab edges after using the move. | |Shortened the landing time and the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 1,807: | Line 1,941: | ||
|- | |- | ||
|Down aerial||8.0.0|| | |Down aerial||8.0.0|| | ||
*{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}} | *{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}} <small>{{rollover|(*)|0.769× FSM applied on frames 1-13|y}}</small> | ||
**{{buff|Autocancel: frame 39 → 36}} | **{{buff|Autocancel: frame 39 → 36}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 1,881: | Line 2,015: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{nerf|Increased lag (frame 22 → 24; FAF 47 → 49)}} | *{{nerf|Increased lag (frame 22 → 24; FAF 47 → 49)}} <small>{{rollover|(*)|True FAF: 47 → 49; 1.25× FSM applied on frames 1-8, then 0.9× on 29-48|y}}</small> | ||
|Reduced attack speed and increased vulnerability. | |Reduced attack speed and increased vulnerability. | ||
|- | |- | ||
Line 1,903: | Line 2,037: | ||
|- | |- | ||
|13.0.0|| | |13.0.0|| | ||
*{{buff|Jab 2 FAF: 20 → 17}} | *{{buff|Jab 2 FAF: 20 → 17}} <small>{{rollover|(*)|0.66× FSM applied on frames 11-18|y}}</small> | ||
|Neutral Attack 2: Reduced vulnerability. | |Neutral Attack 2: Reduced vulnerability. | ||
|- | |- | ||
Line 1,919: | Line 2,053: | ||
|- | |- | ||
|rowspan=2|Back aerial||2.0.0|| | |rowspan=2|Back aerial||2.0.0|| | ||
*{{buff|Reduced lag (frame 12 → 10; FAF 40 → 38)}} | *{{buff|Reduced lag (frame 12 → 10; FAF 40 → 38)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-11|y}}</small> | ||
**{{buff|Autocancel: frame 28 → 26}} | **{{buff|Autocancel: frame 28 → 26}} | ||
**{{change|Turnaround frame: 10 → 9}} | |||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
|13.0.0|| | |13.0.0|| | ||
*{{buff|FAF: 38 → 36}} | *{{buff|FAF: 38 → 36}} <small>{{rollover|(*)|True FAF: 40 → 38|y}}</small> | ||
*{{buff|Landing lag: 11 frames → 8}} | *{{buff|Landing lag: 11 frames → 8}} | ||
|Reduced vulnerability.<br>Reduced vulnerability when landing. | |Reduced vulnerability.<br>Reduced vulnerability when landing. | ||
Line 1,968: | Line 2,103: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Slowdown magnitude: | *{{buff|Slowdown magnitude: 3× → 7×}} | ||
|Made the opponent's movements slower during the initial slowdown period. | |Made the opponent's movements slower during the initial slowdown period. | ||
|- | |- | ||
Line 2,082: | Line 2,217: | ||
**{{buff|Hit 2 damage: 6% → 10%}} | **{{buff|Hit 2 damage: 6% → 10%}} | ||
***{{change|Hit 2 KBS: 130 → 92}} <small>{{rollover|(K%)|189.44% → 182.96%|y}}</small> | ***{{change|Hit 2 KBS: 130 → 92}} <small>{{rollover|(K%)|189.44% → 182.96%|y}}</small> | ||
|(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Heavy, Close Range): Adjusted launch angle and distance.<br>(Heavy, Long Range): Increased attack power and maintained launch distance. | |(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Heavy, Close Range): Adjusted launch angle and distance.<br>(Heavy, {{rollover|Long Range|Erroneously listed as Close Range|y}}): Increased attack power and maintained launch distance.<br>''unlisted'' | ||
|- | |- | ||
|Forward tilt||3.1.0|| | |Forward tilt||3.1.0|| | ||
Line 2,148: | Line 2,283: | ||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
*{{buff| | *{{buff|Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion}} | ||
*Changes to connect more reliably: | *Changes to connect more reliably: | ||
**{{buff|Angle: 35° → 55°/31° (grounded/aerial opponents)}} | **{{buff|Angle: 35° → 55°/31° (grounded/aerial opponents)}} | ||
Line 2,219: | Line 2,354: | ||
|- | |- | ||
|rowspan=2|Inhale||8.0.0|| | |rowspan=2|Inhale||8.0.0|| | ||
*{{buff|Reduced lag (frame 17 → 14; FAF from initiation: 78 → 75)}} | *{{buff|Reduced lag (frame 17 → 14; FAF from initiation: 78 → 75)}} <small>{{rollover|(*)|0.8× FSM applied on frames 2-16|y}}</small> | ||
*{{buff|Grabbox Z offset: 4u → 4u-7u}} | *{{buff|Grabbox Z offset: 4u → 4u-7u}} | ||
|Increased the speed to start Inhale.<br>Increased the range fighters can be inhaled when using Inhale on the ground. | |Increased the speed to start Inhale.<br>Increased the range fighters can be inhaled when using Inhale on the ground. | ||
Line 2,241: | Line 2,376: | ||
|11.0.0|| | |11.0.0|| | ||
*{{buff|Initial throw FAF: 61 → 59}} | *{{buff|Initial throw FAF: 61 → 59}} | ||
*{{buff|Rethrow has reduced lag (frame 29 → 25; FAF 61 → 55)}} | *{{buff|Rethrow has reduced lag (frame 29 → 25; FAF 61 → 55)}} <small>{{rollover|(*)|True FAF reduced to 59, plus 0.8× FSM applied on frames 1-19|y}}</small> | ||
*{{buff|Gordo wall stick chance: 50% → 60%}} | *{{buff|Gordo wall stick chance: 50% → 60%}} | ||
|Reduced vulnerability.<br>Increased the chance the Gordo will get stuck on a wall.<br>Increased the speed you can hit back Gordos that were reflected by the opponent. | |Reduced vulnerability.<br>Increased the chance the Gordo will get stuck on a wall.<br>Increased the speed you can hit back Gordos that were reflected by the opponent. | ||
Line 2,305: | Line 2,440: | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|Ledge grab window: | *{{buff|Ledge grab window: 102 (after animation length) → 96}} | ||
|Increased the speed of the edge-grab range detection. | |Increased the speed of the edge-grab range detection. | ||
|- | |- | ||
Line 2,334: | Line 2,469: | ||
|Shortened the amount of time undamaged opponents are buried. | |Shortened the amount of time undamaged opponents are buried. | ||
|- | |- | ||
|rowspan= | |rowspan=4|Blunderbuss||2.0.0|| | ||
*{{nerf|Vacuum duration: 300 frames → 120 (5 seconds → 2)}} | *{{nerf|Vacuum duration: 300 frames → 120 (5 seconds → 2)}} | ||
|Shortened the length of the vacuum effect. | |Shortened the length of the vacuum effect. | ||
Line 2,343: | Line 2,478: | ||
|- | |- | ||
|6.0.0|| | |6.0.0|| | ||
*{{buff|Reduced lag (frame 30/37 (shot/vacuum) → 25/32; FAF 70 → 65)}} | *{{buff|Reduced lag (frame 30/37 (shot/vacuum) → 25/32; FAF 70 → 65)}} <small>{{rollover|(*)|(1 / 1.25)× FSM applied on frames 1-25|y}}</small> | ||
*{{buff|Initial Kannonball knockback: 30b/70s → 18/92}} <small>{{rollover|(K%)|210.44% → 165.34%|y}}</small> | *{{buff|Initial Kannonball knockback: 30b/70s → 18/92}} <small>{{rollover|(K%)|210.44% → 165.34%|y}}</small> | ||
*{{buff|Vacuum has increased range in later frames (Z offset: 8u-28u → 8u-28u (frames 1-3), 8u-34u (frames 4-6), 8u-38u (frame 7 onward)}} | *{{buff|Vacuum has increased range in later frames (Z offset: 8u-28u → 8u-28u (frames 1-3), 8u-34u (frames 4-6), 8u-38u (frame 7 onward)}} | ||
*{{buff|Vacuum throw startup: frame 10 → 8}} | *{{buff|Vacuum throw startup: frame 10 → 8}} | ||
*{{buff|Vacuum throw FAF: 38/44/50 (forward/up/back) → 34/41/47}} | **{{buff|Vacuum throw FAF: 38/44/50 (forward/up/back) → 34/41/47}} <small>{{rollover|(*)|(1 / 1.4)× FSM applied on frames 1-7, then (1 / 1.25)× on 8-12, and (1 / 2)× on 13-14 for forward throw|y}}</small> | ||
|Increased attack speed.<br>Made it easier to vacuum up the Kannonball.<br>Shortened the time needed to shoot out the vacuumed Kannonball.<br>Extended launch distance when hit with the Kannonball. | |Increased attack speed.<br>Made it easier to vacuum up the Kannonball.<br>Shortened the time needed to shoot out the vacuumed Kannonball.<br>Extended launch distance when hit with the Kannonball. | ||
|- | |||
|9.0.0|| | |||
*{{change|Added parameter related to vacuum throws (value: 10)}} | |||
|''unlisted'' | |||
|- | |- | ||
|rowspan=2|Crownerang||3.0.0|| | |rowspan=2|Crownerang||3.0.0|| | ||
Line 2,366: | Line 2,505: | ||
|- | |- | ||
|rowspan=2|Gut Check||3.0.0|| | |rowspan=2|Gut Check||3.0.0|| | ||
*{{buff|FAF: 68/48 (counter/attack) → 63/43}} | *{{buff|FAF: 68/48 (counter/attack) → 63/43}} <small>{{rollover|(*)|0.8× FSM applied on frames 43-67 of counter, and frames 23-47 of attack|y}}</small> | ||
|Reduced vulnerability when the counter succeeds.<br>Reduced vulnerability when the counter fails. | |Reduced vulnerability when the counter succeeds.<br>Reduced vulnerability when the counter fails. | ||
|- | |- | ||
|6.0.0|| | |6.0.0|| | ||
*{{buff| | *{{buff|Attack FAF: 43 → 39}} <small>{{rollover|(*)|FSM: 0.8× on frames 23-47 → 0.7× on frames 18-47|y}}</small> | ||
*{{buff|Counter hitbox has increased range (size: 6u → 7.8u; Y/Z offsets: 8.6u/6u → 7.4u/4u)}} | *{{buff|Counter hitbox has increased range (size: 6u → 7.8u; Y/Z offsets: 8.6u/6u → 7.4u/4u)}} | ||
|Reduced vulnerability when the counter succeeds.<br>Increased the range the counter counts as a success.<br>Increased the high-damage range. | |Reduced vulnerability when the counter succeeds.<br>Increased the range the counter counts as a success.<br>Increased the high-damage range. | ||
Line 2,380: | Line 2,519: | ||
|- | |- | ||
|Jab||6.0.0|| | |Jab||6.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 3 → 2; FAF 16 → 15)}} | *{{buff|Jab 1 has reduced lag (frame 3 → 2; FAF 16 → 15)}} <small>{{rollover|(*)|0.5× FSM applied on frames 1-2|y}}</small> | ||
**{{buff|Transition to jab 2: frame 4 → 3}} | **{{buff|Transition to jab 2: frame 4 → 3}} | ||
**{{buff|Consecutive jab loop: frame 6 → 5}} | **{{buff|Consecutive jab loop: frame 6 → 5}} | ||
Line 2,410: | Line 2,549: | ||
|- | |- | ||
|Down smash||8.0.0|| | |Down smash||8.0.0|| | ||
*{{buff|Reduced lag (frame 10 → 7; FAF 54 → 51)}} | *{{buff|Reduced lag (frame 10 → 7; FAF 54 → 51)}} <small>{{rollover|(*)|0.25× FSM applied on frames 0-3; skips frame 6|y}}</small> | ||
**{{nerf|Charge start: frame 5 → | **{{nerf|Charge start: frame 5 → 3}} | ||
*{{buff|KBS: 89 → 94}} <small>{{rollover|(K%)|131.34%/183.78% → 122.76%/172.34%|y}}</small> | *{{buff|KBS: 89 → 94}} <small>{{rollover|(K%)|131.34%/183.78% → 122.76%/172.34%|y}}</small> | ||
|Increased attack speed.<br>Extended launch distance. | |Increased attack speed.<br>Extended launch distance. | ||
Line 2,421: | Line 2,560: | ||
|- | |- | ||
|6.0.0|| | |6.0.0|| | ||
*{{buff|Reduced lag (frame 10 → 8; FAF 55 → 53)}} | *{{buff|Reduced lag (frame 10 → 8; FAF 55 → 53)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small> | ||
**{{buff|Ending autocancel: frame 51 → 49}} | **{{buff|Ending autocancel: frame 51 → 49}} | ||
**{{change|Initial autocancel: frames 1-4 → 1-3}} | **{{change|Initial autocancel: frames 1-4 → 1-3}} | ||
Line 2,441: | Line 2,580: | ||
|- | |- | ||
|6.0.0|| | |6.0.0|| | ||
*{{buff|Reduced lag (frame 10 → 8; FAF 38 → 36)}} | *{{buff|Reduced lag (frame 10 → 8; FAF 38 → 36)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-8|y}}</small> | ||
**{{buff|Ending autocancel: frame 22 → 20}} | **{{buff|Ending autocancel: frame 22 → 20}} | ||
**{{change|Initial autocancel: frames 1-9 → 1-7}} | **{{change|Initial autocancel: frames 1-9 → 1-7}} | ||
Line 2,456: | Line 2,595: | ||
|Increased power. | |Increased power. | ||
|- | |- | ||
|rowspan= | |rowspan=4|Inhale||3.0.0|| | ||
*{{buff|Copy Ability loss chance: damage / 70 * 1.3 → damage / 70 * 1}} | *{{buff|Copy Ability loss chance: damage / 70 * 1.3 → damage / 70 * 1}} | ||
*{{buff|Copy Ability grace period: 300 frames → 600 (5 seconds → 10)}} | *{{buff|Copy Ability grace period: 300 frames → 600 (5 seconds → 10)}} | ||
Line 2,468: | Line 2,607: | ||
|- | |- | ||
|6.0.0|| | |6.0.0|| | ||
*{{buff|Reduced | *{{buff|Reduced lag (frame 14 → 10; FAF 68 → 64)}} <small>{{rollover|(*)|FSM: 0.7× on frames 0-17 → 0.5× on frames 1-17|y}}</small> | ||
*{{buff|Copy Ability loss chance: damage / 70 * 1 → damage / 70 * 0.7}} | *{{buff|Copy Ability loss chance: damage / 70 * 1 → damage / 70 * 0.7}} | ||
*{{buff|Copy Ability grace period: 600 frames → 1200 (10 seconds → 20)}} | *{{buff|Copy Ability grace period: 600 frames → 1200 (10 seconds → 20)}} | ||
|Reduced start time for Inhale.<br>Made it harder to disrupt Kirby's Copy Ability. | |Reduced start time for Inhale.<br>Made it harder to disrupt Kirby's Copy Ability. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Lightning Buster release FAF (Copy Ability): 70 → 68 (from release: 66 → 64; matches Mythra's)}} <small>{{rollover|(*)|True release FAF: 71 → 69 (applies 0.5× FSM on frames 42-51)|y}}</small> | |||
|''unlisted'' | |||
|- | |- | ||
|Final Cutter||3.0.0|| | |Final Cutter||3.0.0|| | ||
*{{buff|Rising portion ledge grab window: frame | *{{buff|Rising portion ledge grab window: frame 14 → 11 (from initiation: 36 → 33)}} | ||
|Increased the speed of the edge-grab range detection. | |Increased the speed of the edge-grab range detection. | ||
|- | |- | ||
Line 2,484: | Line 2,627: | ||
*{{buff|Knockback: 65b/70s → 69/76 (aerial), 24s → 30 (landing)}} <small>{{rollover|(K%)|107.82%/328.94% → 93.12%/257.14%|y}}</small> | *{{buff|Knockback: 65b/70s → 69/76 (aerial), 24s → 30 (landing)}} <small>{{rollover|(K%)|107.82%/328.94% → 93.12%/257.14%|y}}</small> | ||
|Extended launch distance. | |Extended launch distance. | ||
|- | |||
|Ultra Sword||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |||
*{{change|Added parameters for release}} | |||
|style="background:#cccbcb"|N/A | |||
|} | |} | ||
Line 2,490: | Line 2,637: | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |- | ||
|Up smash||9.0.0|| | |Jab||13.0.1|| | ||
*{{buff|Jab 1 has reduced lag (frame 8 → 7; FAF 25 → 24)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-5|y}}</small> | |||
|Neutral Attack 1: Increased attack speed. | |||
|- | |||
|Down tilt||13.0.1|| | |||
*{{buff|Angle: 80° → 85°}} | |||
|Adjusted launch angle. | |||
|- | |||
|rowspan=2|Up smash||9.0.0|| | |||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 1-2 hitstun modifier: 0 → 3}} | **{{buff|Hits 1-2 hitstun modifier: 0 → 3}} | ||
Line 2,496: | Line 2,651: | ||
**{{buff|Hits 1-2 hitboxes 2/4 BKB: 39 → 28}} | **{{buff|Hits 1-2 hitboxes 2/4 BKB: 39 → 28}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Hit 3 KBS: 96 → 101}} <small>{{rollover|(K%)|125.24%/123.02%/135.2%/149.4% → 117.52%/115.42%/126.94%/140.4%|y}}</small> | |||
|Extended launch distance. | |||
|- | |- | ||
|Up aerial||2.0.0|| | |Up aerial||2.0.0|| | ||
Line 2,531: | Line 2,690: | ||
|- | |- | ||
|rowspan=2|Jab||3.1.0|| | |rowspan=2|Jab||3.1.0|| | ||
*{{buff|Jabs 1-2 FAF: 22 → 17}} | *{{buff|Jabs 1-2 FAF: 22 → 17}} <small>{{rollover|(*)|Jab 2's true FAF remains the same, but a 0.6× FSM is applied on frames 9-18, then 0.5× on 19-20|y}}</small> | ||
**{{newbug|Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can transfer to Jab 3 and greatly reduce its lag}} | **{{newbug|Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can transfer to Jab 3 and greatly reduce its lag}} | ||
*Changes to connect better: | *Changes to connect better: | ||
Line 2,541: | Line 2,700: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{bugfix|Jab 2's | *{{bugfix|Jab 2's duration multipliers can no longer transfer to Jab 3}} | ||
|Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability. | |Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability. | ||
|- | |- | ||
Line 2,575: | Line 2,734: | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Autocancel: frame 25 → 16 (matches FAF)}} | *{{buff|Autocancel: frame 25 → 16 (matches FAF)}} | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 46 (after animation length) → 40}} | ||
|Shortened the landing time and the amount of time you cannot grab edges after using the move. | |Shortened the landing time and the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
|Up aerial||2.0.0|| | |Up aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 73 (after animation length) → 66}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 2,610: | Line 2,769: | ||
|- | |- | ||
|13.0.0|| | |13.0.0|| | ||
*{{buff|Counterattack damage: 1.3× → 1.5×}} | *{{buff|Counterattack damage: 1.3× → 1.5×}} <small>{{rollover|(K%)|Countering 13%: 129.24% → 108.98%|y}}</small> | ||
|Increased the amount that attack power will increase. | |Increased the amount that attack power will increase. | ||
|} | |} | ||
Line 2,623: | Line 2,782: | ||
|- | |- | ||
|rowspan=2|Jab||3.1.0|| | |rowspan=2|Jab||3.1.0|| | ||
*{{buff|FAF: 32/33/39 (jab 1/2/3) → 27/27/36}} | *{{buff|FAF: 32/33/39 (jab 1/2/3) → 27/27/36}} <small>{{rollover|(*)|0.75× FSM applied on frames 9-28 of jab 1 and frames 7-34 of jab 2; 0.89× FSM applied from frame 11 onward for jab 3|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25)}} | *{{buff|Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25)}} <small>{{rollover|(*)|FSM: 0.75× on frames 9-28 → 0.5× on frames 1-4, 0.75× on 9-28}}</small> | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
|- | |- | ||
Line 2,647: | Line 2,805: | ||
|- | |- | ||
|Down tilt||13.0.0|| | |Down tilt||13.0.0|| | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 23 → 21)}} | *{{buff|Reduced lag (frame 9 → 7; FAF 23 → 21)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-5}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 2,674: | Line 2,832: | ||
|- | |- | ||
|Down smash||9.0.0|| | |Down smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 19 → 16; FAF 55 → 52)}} | *{{buff|Reduced lag (frame 19 → 16; FAF 55 → 52)}} <small>{{rollover|(*)|0.5× FSM applied on frames 6-10}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 2,682: | Line 2,840: | ||
|- | |- | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 64 (after animation length) → 52}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 2,770: | Line 2,928: | ||
|- | |- | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 73 (after animation length) → 69<!--nice-->}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
|Up aerial||4.0.0|| | |Up aerial||4.0.0|| | ||
*{{buff|FAF: 34 → 32}} | *{{buff|FAF: 34 → 32}} <small>{{rollover|(*)|True FAF: 40 → 37 (applies 0.79× FSM on frames 11-39)}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 2,875: | Line 3,033: | ||
|- | |- | ||
|Green Missile||2.0.0|| | |Green Missile||2.0.0|| | ||
*{{buff|FAF: | *{{buff|FAF: 97/81 (grounded/aerial) → 95/80}} <small>{{rollover|(*)|0.8× FSM applied to grounded landing from frame 28 onward (true FAF: 42)}}</small> <small>{{rollover|(*)|Aerial ending true FAF: 26 → 24 (applies 0.8× FSM throughout)}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 2,904: | Line 3,062: | ||
|- | |- | ||
|3.0.0|| | |3.0.0|| | ||
*{{buff|Slowdown magnitude: | *{{buff|Slowdown magnitude: 10× → 20×}} | ||
*{{buff|Slowdown duration: 60 frames → 75}} | *{{buff|Slowdown duration: 60 frames → 75}} | ||
|At the start of the move, nearby opponents will be slowed more and slowed longer. | |At the start of the move, nearby opponents will be slowed more and slowed longer. | ||
Line 2,973: | Line 3,131: | ||
*{{nerf|Shield damage: 1/0 (Mega Buster/pellet) → 0/-1}} | *{{nerf|Shield damage: 1/0 (Mega Buster/pellet) → 0/-1}} | ||
|Reduced the power against shields. | |Reduced the power against shields. | ||
|- | |||
|Dash attack||13.0.1|| | |||
*{{buff|Reduced lag (frame 8 → 7; FAF 61 → 60)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-7|y}}</small> | |||
*{{buff|Hit 8 BKB: 60 → 70}} <small>{{rollover|(K%)|276.18% → 252.36%|y}}</small> | |||
|Extended launch distance for the final attack.<br>Increased attack speed. | |||
|- | |- | ||
|Up smash||3.0.0|| | |Up smash||3.0.0|| | ||
*{{buff|Hit 7 BKB: 30 → 34}} <small>{{rollover|(K%)|143.62% → 139.16%|y}}</small> | *{{buff|Hit 7 BKB: 30 → 34}} <small>{{rollover|(K%)|143.62% → 139.16%|y}}</small> | ||
|Extended launch distance. | |Extended launch distance. | ||
|- | |||
|Down smash||13.0.1|| | |||
*{{buff|Clean and mid hit size: 5.5u/5.5u → 6.2u/6.2u}} | |||
**{{change|Y/Z offsets: 5u/8.5u → 4.2u/7.7u}} | |||
|Extended the damage range downward. | |||
|- | |- | ||
|Neutral aerial||3.0.0|| | |Neutral aerial||3.0.0|| | ||
Line 2,985: | Line 3,153: | ||
*{{nerf|Shield damage per hit: 0 → -2.5/-1.5 (initial throw/item throw)}} | *{{nerf|Shield damage per hit: 0 → -2.5/-1.5 (initial throw/item throw)}} | ||
|Reduced the power against shields. | |Reduced the power against shields. | ||
|- | |||
|Crash Bomber||13.0.1|| | |||
*{{buff|Hits 1-4 damage: 1% → 1.5% (total: 8% → 10%)}} | |||
|Increased power. | |||
|- | |- | ||
|Leaf Shield||3.0.0|| | |Leaf Shield||3.0.0|| | ||
*{{nerf|Increased lag (frame 7 → 9; transition to throw: 34 → 36)}} | *{{nerf|Increased lag (frame 7 → 9; transition to throw: 34 → 36)}} <small>{{rollover|(*)|True startup: frame 4; FSM: 2× on frames 1-3 → 2.5× on frames 1-3}}</small> | ||
*{{nerf|No longer allows item throws while active}} | *{{nerf|No longer allows item throws while active}} | ||
|Reduced attack speed.<br>Increased vulnerability.<br>Throwing-type items can no longer be thrown while using Leaf Shield. | |Reduced attack speed.<br>Increased vulnerability.<br>Throwing-type items can no longer be thrown while using Leaf Shield. | ||
Line 2,999: | Line 3,171: | ||
*{{nerf|FAF: 32 → 33}} | *{{nerf|FAF: 32 → 33}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
|- | |||
|Up smash||13.0.1|| | |||
*{{buff|Hits 1-2 hitbox 0 (highest) size: 4.5u → 5.5u}} | |||
*{{buff|Hits 1-2 trip chance: 0% → -100%}} | |||
*{{buff|Hit 3 hitbox 2 (highest) size: 6u → 7u}} | |||
|Increased attack range.<br>Adjusted so opponents won’t fall over when hit with the first or second hit. | |||
|- | |- | ||
|Neutral aerial||8.0.0|| | |Neutral aerial||8.0.0|| | ||
Line 3,006: | Line 3,184: | ||
|Increased attack range. | |Increased attack range. | ||
|- | |- | ||
|Forward aerial||8.0.0|| | |rowspan=2|Forward aerial||8.0.0|| | ||
*{{buff|FAF: 46 → 40}} | *{{buff|FAF: 46 → 40}} | ||
**{{buff|Autocancel: frame 44 → 39}} | **{{buff|Autocancel: frame 44 → 39}} | ||
Line 3,015: | Line 3,193: | ||
|Reduced vulnerability.<br>Made it easier to hit multiple times. | |Reduced vulnerability.<br>Made it easier to hit multiple times. | ||
|- | |- | ||
|Back aerial||8.0.0|| | |13.0.1|| | ||
*{{buff|Hits 1-2 damage: 1.5% → 2% (total: 6% → 7%)}} | |||
|Increased power. | |||
|- | |||
|rowspan=2|Back aerial||8.0.0|| | |||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 1-2 use set weight}} | **{{buff|Hits 1-2 use set weight}} | ||
Line 3,021: | Line 3,203: | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|- | |- | ||
|Up throw||8.0.0|| | |13.0.1|| | ||
*{{buff|Hits 1-2 damage: 1.5% → 2% (total: 7% → 8%)}} | |||
|Increased power. | |||
|- | |||
|rowspan=2|Up throw||8.0.0|| | |||
*{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}} | *{{buff|Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOOTTO script added)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |||
|13.0.1|| | |||
*{{buff|Throw KBS: 70 → 76}} <small>{{rollover|(K%)|185.66% → 168.52%|y}}</small> | |||
|Extended launch distance. | |||
|- | |- | ||
|Mach Tornado||8.0.0|| | |Mach Tornado||8.0.0|| | ||
Line 3,055: | Line 3,245: | ||
|- | |- | ||
|Jab||3.0.0|| | |Jab||3.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22)}} | *{{buff|Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22)}} <small>{{rollover|(*)|0.5× FSM applied on frame 1}}</small> | ||
**{{buff|Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)}} | **{{buff|Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)}} | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
|- | |- | ||
|rowspan= | |rowspan=3|Forward tilt||2.0.0|| | ||
*{{buff|Forces forward knockback}} | *{{buff|Forces forward knockback}} | ||
|This move will now always launch forward. | |This move will now always launch forward. | ||
Line 3,067: | Line 3,257: | ||
**{{change|KBS: 80 → 75}} <small>{{rollover|(K%)|155.58%/171.64%/190.7% → 153.36%/168.06%/185.24%|y}}</small> | **{{change|KBS: 80 → 75}} <small>{{rollover|(K%)|155.58%/171.64%/190.7% → 153.36%/168.06%/185.24%|y}}</small> | ||
|Increased attack power and maintained launch distance. | |Increased attack power and maintained launch distance. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Damage: 11%/10%/9% → 12%/11%/10%}} <small>{{rollover|(K%)|153.36%/168.06%/185.24% → 140.62%/153.36%/168.06%|y}}</small> | |||
|Increased power.<br>Extended launch distance. | |||
|- | |- | ||
|Up tilt||3.0.0|| | |Up tilt||3.0.0|| | ||
Line 3,112: | Line 3,306: | ||
*{{buff|Increased range (size: 7u → 7.5u; Z offset: 7u → 7.5u)}} | *{{buff|Increased range (size: 7u → 7.5u; Z offset: 7u → 7.5u)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |||
|Forward throw||13.0.1|| | |||
*{{buff|Shadow Ball damage: 2% → 2.4% (total: 13% → 15%)}} | |||
|Increased power. | |||
|- | |- | ||
|Back throw||4.0.0|| | |Back throw||4.0.0|| | ||
Line 3,118: | Line 3,316: | ||
|- | |- | ||
|Down throw||8.0.0|| | |Down throw||8.0.0|| | ||
*{{buff|FAF: 46 → 42}} | *{{buff|FAF: 46 → 42}} <small>{{rollover|(*)|0.85× FSM applied on frames 18-57}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 3,135: | Line 3,333: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Shot startup: frame 6 → 4 (including initiation: 18 → 16)}} | *{{buff|Shot startup: frame 6 → 4 (including initiation: 18 → 16)}} <small>{{rollover|(*)|0.5× FSM applied on frames 2-5}}</small> | ||
*{{buff|Shot FAF: 32 → 28 (including initiation: 44 → 40)}} | *{{buff|Shot FAF: 32 → 28 (including initiation: 44 → 40)}} <small>{{rollover|(*)|True FAF: 32 → 30, plus FSM}}</small> | ||
*{{buff|Uncharged Shadow Ball damage: 2.5% → 4%}} | *{{buff|Uncharged Shadow Ball damage: 2.5% → 4%}} | ||
|Increased power when not charged.<br>Increased attack speed.<br>Reduced vulnerability. | |Increased power when not charged.<br>Increased attack speed.<br>Reduced vulnerability. | ||
|- | |- | ||
|Confusion||4.0.0|| | |Confusion||4.0.0|| | ||
*{{buff|Reduced lag (frame 12 → 10; FAF 45 → 43)}} | *{{buff|Reduced lag (frame 12 → 10; FAF 45 → 43)}} <small>{{rollover|(*)|0.6666× FSM applied on frames 1-5}}</small> | ||
**{{buff|Reflector startup: frame 12 → 10}} | **{{buff|Reflector startup: frame 12 → 10}} | ||
|Increased attack speed.<br>Increased the speed to reflect projectiles. | |Increased attack speed.<br>Increased the speed to reflect projectiles. | ||
Line 3,154: | Line 3,352: | ||
|- | |- | ||
|Disable||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |Disable||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{nerf|FAF: | *{{nerf|FAF: 48 → 53}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
|} | |} | ||
Line 3,184: | Line 3,382: | ||
|Up smash||2.0.0|| | |Up smash||2.0.0|| | ||
*{{buff|Hitbox duration: frames 8-11/12-14 (clean/late) → 8-12/13-14}} | *{{buff|Hitbox duration: frames 8-11/12-14 (clean/late) → 8-12/13-14}} | ||
**{{buff|Leg intangibility: frames 8-11 → 8-12}} | |||
|Extended the high-damage window and reduced the low-damage window. | |Extended the high-damage window and reduced the low-damage window. | ||
|- | |- | ||
Line 3,210: | Line 3,409: | ||
|- | |- | ||
|4.0.0|| | |4.0.0|| | ||
*{{buff|Reduced lag (frame 15 → 10; FAF 60 → 55)}} | *{{buff|Reduced lag (frame 15 → 10; FAF 60 → 55)}} <small>{{rollover|(*)|True startup: frame 12; FSM: 1.3× on frames 1-10 → 0.8× on frames 1-10}}</small> | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 3-5 hitbox 0 FKB: 10 → 20}} | **{{buff|Hits 3-5 hitbox 0 FKB: 10 → 20}} | ||
Line 3,227: | Line 3,426: | ||
|- | |- | ||
|Exploding Side Kick||2.0.0|| | |Exploding Side Kick||2.0.0|| | ||
*{{buff|FAF: 90/92 (normal/reversed) → 80/82}} | *{{buff|FAF: 90/92 (normal/reversed) → 80/82}} <small>{{rollover|(*)|0.714× FSM applied on frames 55-89}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 3,282: | Line 3,481: | ||
*{{nerf|Grabbox Z offset: 9u-1u → 9u-7.5u (can no longer grab from behind)}} | *{{nerf|Grabbox Z offset: 9u-1u → 9u-7.5u (can no longer grab from behind)}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |||
|Omega Blitz||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |||
*{{change|Added camera offsets ([-5, 0])}} | |||
|style="background:#cccbcb"|N/A | |||
|} | |} | ||
Line 3,326: | Line 3,529: | ||
|Reduced the power against shields. | |Reduced the power against shields. | ||
|- | |- | ||
|Laser Blaze||12.0.0|| | |rowspan=2|Laser Blaze||2.0.0|| | ||
*{{buff|Grounded X offset for shots: 0 → 1}} | |||
|''unlisted'' | |||
|- | |||
|12.0.0|| | |||
*{{buff|Input window for shots during loop: frames 1-12 → 1-22}} | *{{buff|Input window for shots during loop: frames 1-12 → 1-22}} | ||
|Increased the amount of time for additional button inputs to continuously use attacks. | |Increased the amount of time for additional button inputs to continuously use attacks. | ||
Line 3,348: | Line 3,555: | ||
|- | |- | ||
|12.0.0|| | |12.0.0|| | ||
*{{buff|Startup: frame 12 → 10}} | *{{buff|Startup: frame 12 → 10}} <small>{{rollover|0.5× FSM applied on frames 6-9}}</small> | ||
**{{buff|Ledge grab window: frame 15 → 13}} | |||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
Line 3,356: | Line 3,564: | ||
|- | |- | ||
|Arm Rocket||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |Arm Rocket||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff| | *{{buff|Initial travel speed: 2.7 → 2.9}} | ||
*{{buff| | *{{buff|Deviation during flight: 4.5° → 5° (speed per frame), 30° → 45° (maximum)}} | ||
*{{buff| | *{{buff|Frames before decelerating: 5 → 12}} | ||
*{{buff|Deceleration: 0.3 → 0.08}} | *{{buff|Deceleration: 0.3 → 0.08}} | ||
*{{buff|Landing lag: 18 frames → 14}} | *{{buff|Landing lag: 18 frames → 14}} | ||
*{{nerf| | *{{nerf|Range for initial travel angle: 150° → 140° (minimum: 15° → 20°)}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
|- | |- | ||
|rowspan=2|Bomb Drop||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=2|Bomb Drop||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Period before explosion | *{{buff|Period before explosion on hit: 5 frames → 4}} | ||
*{{ | *{{nerf|Period before explosion after getting hit back: 10 frames → 11}} | ||
*{{nerf| | *{{nerf|Speed when hit back: 0.07 → 0.075 (base), 0.04 → 0.055 (additional)}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
|- | |- | ||
Line 3,384: | Line 3,592: | ||
|- | |- | ||
|rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=2|Gale Strike||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff| | *{{buff|Initial travel speed: 0.55 → 0.65}} | ||
*{{nerf|Lifetime: 100 frames → 52}} | *{{nerf|Lifetime: 100 frames → 52}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
Line 3,393: | Line 3,601: | ||
|- | |- | ||
|rowspan=2|Shuriken of Light||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=2|Shuriken of Light||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Lifetime: 30 frames → | *{{buff|Lifetime: 30 frames → 38}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
|- | |- | ||
Line 3,434: | Line 3,642: | ||
|Blade Counter||12.0.0|| | |Blade Counter||12.0.0|| | ||
*{{buff|Counter intangibility: frames 5-6 → 4-6}} | *{{buff|Counter intangibility: frames 5-6 → 4-6}} | ||
*{{buff|Counter window: frames 6- | *{{buff|Counter window: frames 6-25 → 5-25}} | ||
*{{buff|Attack FAF: 41 → 39}} | *{{buff|Attack FAF: 41 → 39}} <small>{{rollover|(*)|True FAF: 50 → 47 (applies 0.65× FSM from frame 23 onward)}}</small> | ||
|Increased invincibility speed.<br>Increased speed for the counter detection.<br>Reduced vulnerability when the attack hits. | |Increased invincibility speed.<br>Increased speed for the counter detection.<br>Reduced vulnerability when the attack hits. | ||
|- | |- | ||
|Power Thrust||12.0.0|| | |Power Thrust||12.0.0|| | ||
*{{buff|Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59)}} | *{{buff|Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59)}} <small>{{rollover|(*)|0.8× FSM applied on frames 1-13 of grounded version; 0.85× FSM applied on frames 1-15 of aerial version}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|} | |} | ||
Line 3,457: | Line 3,665: | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
|Forward smash||11.0.0|| | |Punch||13.0.1|| | ||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}} | |||
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}} | |||
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}} | |||
|Reduced the power against shields for each punch. | |||
|- | |||
|rowspan=2|Forward smash||11.0.0|| | |||
*{{nerf|Charge hold time: 120 frames → 30}} | *{{nerf|Charge hold time: 120 frames → 30}} | ||
*{{nerf|Dragon Plus ARM laser BKB: 70 → 65}} <small>{{rollover|(K%)|152.84% → 160.12%|y}}</small> | *{{nerf|Dragon Plus ARM laser BKB: 70 → 65}} <small>{{rollover|(K%)|152.84% → 160.12%|y}}</small> | ||
|Shortened the amount of time you can charge a smash attack.<br>Reduced the launch distance for the dragon's lasers while using the Dragon ARM. | |Shortened the amount of time you can charge a smash attack.<br>Reduced the launch distance for the dragon's lasers while using the Dragon ARM. | ||
|- | |||
|13.0.1|| | |||
*{{nerf|Dragon laser lifetime: 11 frames → 10}} | |||
|Reduced the duration of the Dragon's beam. | |||
|- | |- | ||
|Up smash||12.0.0|| | |Up smash||12.0.0|| | ||
*{{nerf|Increased lag (frame 7 → 8; FAF 53 → 54)}} | *{{nerf|Increased lag (frame 7 → 8; FAF 53 → 54)}} <small>{{rollover|(*)|1.3× FSM applied on frames 4-6}}</small> | ||
**{{nerf|Reflector startup: frame 6 → 7}} | **{{nerf|Reflector startup: frame 6 → 7}} | ||
*{{nerf|Sweetspot KBS: 80 → 77/76/75 (clean/mid/late)}} <small>{{rollover|(K%)|119.32%/134.64%/157.86% → 125.14%/143.3%/170.42%|y}}</small> | *{{nerf|Sweetspot KBS: 80 → 77/76/75 (clean/mid/late)}} <small>{{rollover|(K%)|119.32%/134.64%/157.86% → 125.14%/143.3%/170.42%|y}}</small> | ||
|Decreased attack speed.<br>Decreased the speed of the reflect detection.<br>Shortened launch distance. | |Decreased attack speed.<br>Decreased the speed of the reflect detection.<br>Shortened launch distance. | ||
|- | |||
|Neutral aerial||13.0.1|| | |||
*{{nerf|Landing lag: 10 frames → 12}} | |||
|Increased the vulnerability when landing. | |||
|- | |||
|Floor recovery||13.0.1|| | |||
*{{buff|Lock duration (facing up/down): 46/48 frames → 39 (matches the rest of the cast)}} | |||
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters. | |||
|- | |- | ||
|ARM Hook||12.0.0|| | |ARM Hook||12.0.0|| | ||
Line 3,526: | Line 3,752: | ||
|Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. | |Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. | ||
|- | |- | ||
|Forward smash||12.0.0|| | |rowspan=2|Forward smash||12.0.0|| | ||
*{{nerf|Charge portion jostle area modified (3 to 6)}} | *{{nerf|Charge portion jostle area modified (3 to 6)}} | ||
|Reduced the detection for pushing opponents while charging. | |Reduced the detection for pushing opponents while charging. | ||
|- | |||
|13.0.1|| | |||
*{{nerf|KBS: 65 → 62}} <small>{{rollover|(K%)|141.02% → 149.3%|y}}</small> | |||
|Shortened launch distance. | |||
|- | |||
|Floor recovery||13.0.1|| | |||
*{{nerf|Lock duration facing down: 38 → 39 (matches the rest of the cast)}} {{rollover|*|Weak lock still lasts 12 frames, unlike everyone else's 13 frames|y}} | |||
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters. | |||
|- | |- | ||
|Lightning Buster||12.0.0|| | |Lightning Buster||12.0.0|| | ||
Line 3,580: | Line 3,814: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Reduced lag (frame 20 → 18; FAF 55 → 53)}} | *{{buff|Reduced lag (frame 20 → 18; FAF 55 → 53)}} <small>{{rollover|(*)|0.8947× FSM applied on frames 1-19}}</small> | ||
**{{buff|Ending autocancel: frame 41 → 39}} | **{{buff|Ending autocancel: frame 41 → 39}} | ||
**{{change|Initial autocancel: frames 1-19 → 1-17}} | **{{change|Initial autocancel: frames 1-19 → 1-17}} | ||
Line 3,600: | Line 3,834: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Reduced lag (frame 44 → 40; FAF 66 → 62)}} | *{{buff|Reduced lag (frame 44 → 40; FAF 66 → 62)}} <small>{{rollover|(*)|0.732× FSM applied to startup portion (lasts 15 frames)}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|} | |} | ||
Line 3,650: | Line 3,884: | ||
|- | |- | ||
|Pikmin Throw||3.0.0|| | |Pikmin Throw||3.0.0|| | ||
*{{nerf|Shield damage: 1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-2 | *{{nerf|Shield damage: 1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-5.2 ({{rollover|Pocketed|Also applies to Kirby's Copy Ability|y}}, Red/Yellow/Blue/White/Purple)}} | ||
|Reduced the power against shields. | |Reduced the power against shields. | ||
|- | |- | ||
Line 3,661: | Line 3,895: | ||
|After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur. | |After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur. | ||
|- | |- | ||
|End of Day||8.0.0|| | |rowspan=2|End of Day||3.0.0|| | ||
*{{change|Vertical camera displacement (most stages): 115 → 110}} | |||
|- | |||
|8.0.0|| | |||
*{{buff|Explosion damage: 12%/12%/10% → 14%/12%}} <small>{{rollover|(K%)|80.76%/94.06% → 67.16%/77.2%|y}}</small> | *{{buff|Explosion damage: 12%/12%/10% → 14%/12%}} <small>{{rollover|(K%)|80.76%/94.06% → 67.16%/77.2%|y}}</small> | ||
*{{buff|Explosion size: 25u/25u/60u → 35u/60u}} | *{{buff|Explosion size: 25u/25u/60u → 35u/60u}} | ||
Line 3,678: | Line 3,915: | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Autocancel: frame 43 → 26 (matches FAF)}} | *{{buff|Autocancel: frame 43 → 26 (matches FAF)}} | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 51 (after animation length) → 50}} | ||
|Shortened the landing time and the amount of time you cannot grab edges after using the move. | |Shortened the landing time and the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 3,700: | Line 3,937: | ||
*{{buff|Reversing attacks no longer cause the Bonus Fruit to be dropped}} | *{{buff|Reversing attacks no longer cause the Bonus Fruit to be dropped}} | ||
|Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special. | |Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special. | ||
|- | |||
|Pac-Jump||2.0.0|| | |||
*{{change|Trampoline minimum vertical displacement: -15 → -14}} | |||
*{{change|Added vertical displacement when the trampoline is broken (5.9)}} | |||
|- | |- | ||
|Fire Hydrant||3.0.0|| | |Fire Hydrant||3.0.0|| | ||
Line 3,807: | Line 4,048: | ||
|When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | |When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | ||
|- | |- | ||
|Peach Bomber||3.1.0|| | |rowspan=2|Peach Bomber||3.1.0|| | ||
*{{nerf|FAF on hit: 21 → 27}} | *{{nerf|FAF on hit: 21 → 27}} | ||
|Increased vulnerability after hitting. | |Increased vulnerability after hitting. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)}} | |||
|Made it easier to grab edges. | |||
|- | |- | ||
|rowspan=4|Peach Parasol||2.0.0|| | |rowspan=4|Peach Parasol||2.0.0|| | ||
Line 3,900: | Line 4,145: | ||
|- | |- | ||
|Pummel||2.0.0|| | |Pummel||2.0.0|| | ||
*{{buff|Hitlag: 15 frames → 14}} | *{{buff|Hitlag: 1.5× → 1.4× (in 1v1: 15 frames → 14)}} | ||
|Shortened hitstun time. | |Shortened hitstun time. | ||
|- | |- | ||
Line 3,954: | Line 4,199: | ||
|- | |- | ||
|Pummel||2.0.0|| | |Pummel||2.0.0|| | ||
*{{buff|Hitlag: 14 frames → 12}} | *{{buff|Hitlag: 1.5× → 1.3× (in 1v1: 14 frames → 12)}} | ||
|Shortened hitstun time. | |Shortened hitstun time. | ||
|- | |- | ||
Line 3,976: | Line 4,221: | ||
*{{buff|Rapid jab hitstun modifier: 3 → 4}} | *{{buff|Rapid jab hitstun modifier: 3 → 4}} | ||
|Neutral Attack 3: Increased attack range.<br>Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits. | |Neutral Attack 3: Increased attack range.<br>Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits. | ||
|- | |||
|Forward tilt||13.0.1|| | |||
*{{buff|Ftilt 2 KBS: 110 → 117}} <small>{{rollover|(K%)|214.58% → 199.46%|y}}</small> | |||
|Extended launch distance for the final attack. | |||
|- | |- | ||
|rowspan=2|Up tilt||4.0.0|| | |rowspan=2|Up tilt||4.0.0|| | ||
Line 3,982: | Line 4,231: | ||
|- | |- | ||
|8.0.0|| | |8.0.0|| | ||
*{{buff|Reduced lag (frame 8 → 6; FAF 29 → 27)}} | *{{buff|Reduced lag (frame 8 → 6; FAF 29 → 27)}} <small>{{rollover|(*)|0.6× FSM applied on frames 1-6}}</small> | ||
**{{nerf|Reduced range around Piranha Plant due to the duration multiplier used}} | **{{nerf|Reduced range around Piranha Plant due to the duration multiplier used}} | ||
*{{buff|Angle: 80°/80°/80°/85° → 85°/85°/85°/90°}} <small>{{rollover|(K%)|186.42%/146.58% → 184.04%/146.04%|y}}</small> | *{{buff|Angle: 80°/80°/80°/85° → 85°/85°/85°/90°}} <small>{{rollover|(K%)|186.42%/146.58% → 184.04%/146.04%|y}}</small> | ||
|Adjusted launch angle.<br>Increased attack speed. | |Adjusted launch angle.<br>Increased attack speed. | ||
|- | |||
|Down tilt||13.0.1|| | |||
*{{buff|FAF: 29 → 27}} | |||
*{{buff|Hitbox duration: frames 9-10 → 9-11}} | |||
|Increased the amount of time hit detection lasts.<br>Reduced vulnerability. | |||
|- | |- | ||
|Dash attack||4.0.0|| | |Dash attack||4.0.0|| | ||
Line 3,992: | Line 4,246: | ||
|- | |- | ||
|Down smash||8.0.0|| | |Down smash||8.0.0|| | ||
*{{buff|Reduced lag (frame 12 → 10; FAF | *{{buff|Reduced lag (frame 12 → 10; FAF 46 → 44)}} <small>{{rollover|(*)|True startup: frame 14; FSM: 0.846× on frames 1-13 → 0.5× on frames 6-13}}</small> | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
|Forward aerial||8.0.0|| | |Forward aerial||8.0.0|| | ||
*{{buff|Reduced lag (frame 10 → 7; FAF 48 → 45)}} | *{{buff|Reduced lag (frame 10 → 7; FAF 48 → 45)}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-8}}</small> | ||
**{{buff|Autocancel: frame 42 → 39}} | **{{buff|Autocancel: frame 42 → 39}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 4,009: | Line 4,263: | ||
*{{buff|Grants head and stem intangibility during active frames}} | *{{buff|Grants head and stem intangibility during active frames}} | ||
|Increased power.<br>Extended launch distance.<br>''unlisted'' | |Increased power.<br>Extended launch distance.<br>''unlisted'' | ||
|- | |||
|Down aerial||13.0.1|| | |||
*{{buff|Hitbox duration: frames 9-10/11-14 → 9-11/12-14}} | |||
|Increased the amount of time the meteor effect lasts for the damage window. | |||
|- | |- | ||
|Grabs||3.1.0|| | |Grabs||3.1.0|| | ||
Line 4,025: | Line 4,283: | ||
*{{buff|Lifetime: 80-120 frames → 85-140}} | *{{buff|Lifetime: 80-120 frames → 85-140}} | ||
*{{buff|Spit startup: frame 13 → 11 (counting initiation: 23 → 21)}} | *{{buff|Spit startup: frame 13 → 11 (counting initiation: 23 → 21)}} | ||
*{{buff|Spit FAF: 39 → 36 (counting initiation: 49 → 46)}} | **{{buff|Spit FAF: 39 → 36 (counting initiation: 49 → 46)}} <small>{{rollover|(*)|True FAF: 50; FSM: 0.9× on frames 1-30, 0.55× from frame 31 onward → 0.75× on frames 1-20, 0.9× on frames 21-30, 0.55× from frame 31 onward}}</small> | ||
*{{change| | *{{change|Added 5× cap to damage multiplier via reflection}} | ||
|Capped the attack-power increase when repeatedly reflected.<br>Increased attack speed.<br>Increased the amount of time hit detection lasts. | |Capped the attack-power increase when repeatedly reflected.<br>Increased attack speed.<br>Increased the amount of time hit detection lasts. | ||
|- | |- | ||
|Long-Stem Strike||4.0.0|| | |rowspan=2|Long-Stem Strike||4.0.0|| | ||
*{{buff|Charge time: 50 frames → 40}} | *{{buff|Charge time: 50 frames → 40}} | ||
*{{buff|Bite FAF when aimed horizontally: FAF 58/51 → 53/46 (miss/hit, from release)}} | *{{buff|Bite FAF when aimed horizontally: FAF 58/51 → 53/46 (miss/hit, from release)}} | ||
*{{buff|Shield damage: 0 → 5}} | |||
*{{bugfix|Strike cancel glitch fixed}} | *{{bugfix|Strike cancel glitch fixed}} | ||
|Reduced vulnerability.<br>Increased the power against shields.<br>Shortened the charge time until reaching max charge.<br>''unlisted'' | |Reduced vulnerability.<br>Increased the power against shields.<br>Shortened the charge time until reaching max charge.<br>''unlisted'' | ||
|- | |||
|13.0.1|| | |||
*{{buff|Reduced lag (frame 20 → 19; FAF 65 → 64)}} <small>{{rollover|(*)|(1 / 1.1)× FSM applied to startup portion (lasts 18 frames)}}</small> | |||
**{{buff|Pot armor start: frame 18 → 17}} | |||
|Shortened the time to use the move. | |||
|} | |} | ||
Line 4,041: | Line 4,305: | ||
|- | |- | ||
|Jab||4.0.0|| | |Jab||4.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}} | *{{buff|Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-4|y}}</small> | ||
**{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}} | **{{buff|Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)}} | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
|- | |- | ||
|Up tilt||4.0.0|| | |Up tilt||4.0.0|| | ||
*{{buff|FAF: 35 → 33}} | *{{buff|FAF: 35 → 33}} <small>{{rollover|(*)|True FAF: 38 → 35 (applies 0.85× FSM from frame 17 onward)|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 4,075: | Line 4,339: | ||
|- | |- | ||
|Up aerial||8.0.0|| | |Up aerial||8.0.0|| | ||
*{{buff|Startup: frame 12 → 10}} | *{{buff|Startup: frame 12 → 10}} <small>{{rollover|(*)|0.818× FSM applied on frames 1-11|y}}</small> | ||
**{{buff|Autocancel: frame 37 → 35}} | **{{buff|Autocancel: frame 37 → 35}} | ||
*{{buff|FAF: 50 → 41}} | *{{buff|FAF: 50 → 41}} <small>{{rollover|(*)|True FAF reduced to 43, plus FSM|y}}</small> | ||
*{{buff|Hit 5 angle: 68° → 80°}} | *{{buff|Hit 5 angle: 68° → 80°}} | ||
*{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small> | *{{buff|Hit 5 KBS: 130 → 143}} <small>{{rollover|(K%)|190.28% → 164.98%|y}}</small> | ||
Line 4,126: | Line 4,390: | ||
*{{nerf|Charge portion jostle area modified (3 to 6)}} | *{{nerf|Charge portion jostle area modified (3 to 6)}} | ||
|Reduced the detection for pushing opponents while charging. | |Reduced the detection for pushing opponents while charging. | ||
|- | |||
|Floor recovery||13.0.1|| | |||
*{{nerf|Lock duration facing down: 38 → 39 (matches the rest of the cast)}} {{rollover|*|Weak lock still lasts 12 frames, unlike everyone else's 13 frames|y}} | |||
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters. | |||
|- | |||
|Blazing End||13.0.1|| | |||
*{{nerf|FAF (grounded/aerial): 53/48 → 56/51}} | |||
|Increased vulnerability. | |||
|} | |} | ||
Line 4,168: | Line 4,440: | ||
|- | |- | ||
|Up smash||9.0.0|| | |Up smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} | *{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20}}</small> | ||
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | *{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | ||
|Increased attack speed.<br>Extended launch distance. | |Increased attack speed.<br>Extended launch distance. | ||
Line 4,199: | Line 4,471: | ||
*{{buff|Activation grants wing intangibility on frames 1-4; shield drop grants wing and tail intangibility on frames 1-5}} | *{{buff|Activation grants wing intangibility on frames 1-4; shield drop grants wing and tail intangibility on frames 1-5}} | ||
|Made one part of the wing briefly invincible after activating or deactivating shield.<br>Changed posture while shielding to reduce vulnerability to a shield stab. | |Made one part of the wing briefly invincible after activating or deactivating shield.<br>Changed posture while shielding to reduce vulnerability to a shield stab. | ||
|- | |||
|Dash attack||13.0.1|| | |||
*{{buff|Damage: 12% → 13.5%}} | |||
**{{change|KBS: 70 → 67}} <small>{{rollover|(K%)|161.66% → 151.12%|y}}</small> | |||
|Increased power.<br>Extended launch distance. | |||
|- | |- | ||
|Up smash||4.0.0|| | |Up smash||4.0.0|| | ||
*{{buff|Hitbox duration: frames 12-16 → 12-17}} | *{{buff|Hitbox duration: frames 12-16 → 12-17}} | ||
*{{buff|Leg intangibility: frames 12-16 → 12-17}} | **{{buff|Leg intangibility: frames 12-16 → 12-17}} | ||
*{{buff|KBS: 76 → 78}} <small>{{rollover|(K%)|104.14% → 100.7%|y}}</small> | *{{buff|KBS: 76 → 78}} <small>{{rollover|(K%)|104.14% → 100.7%|y}}</small> | ||
|Increased the amount of time hit detection lasts.<br>Extended launch distance. | |Increased the amount of time hit detection lasts.<br>Extended launch distance. | ||
|- | |- | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 65 (after animation length) → 64}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 67 (after animation length) → 66}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 4,225: | Line 4,502: | ||
|- | |- | ||
|Down aerial||2.0.0|| | |Down aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 81 (after animation length) → 70}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 4,233: | Line 4,510: | ||
|- | |- | ||
|rowspan=4|Space Pirate Rush||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |rowspan=4|Space Pirate Rush||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Horizontal speed out of | *{{buff|Horizontal speed out of grab start: 3.7 → 4}} | ||
*{{buff|Deceleration during | *{{buff|Deceleration during grab start: 0.145 → 0.135}} | ||
*{{buff|Period before landing out of | *{{buff|Period before landing out of grab start is possible: 19 frames → 17}} | ||
*{{buff|Distance from bottom blast zone to get KO'd with grabbed opponent: -40 → -20}} | *{{buff|Distance from bottom blast zone to get KO'd with grabbed opponent: -40 → -20}} | ||
*{{change|Gravity during | *{{change|Gravity during grab start: 0.14 → 0.15}} | ||
*{{change|Horizontal speed multiplier after grab misses: 0.65× → 0.6×}} | *{{change|Horizontal speed multiplier after grab misses: 0.65× → 0.6×}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
Line 4,252: | Line 4,529: | ||
|13.0.0|| | |13.0.0|| | ||
*{{buff|Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×}} | *{{buff|Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×}} | ||
*{{buff|Start of dragging and throw options upon grabbing opponent: frame 16 → 13}} | *{{buff|Start of dragging and throw options upon grabbing opponent: frame 16 → 13}} <small>{{rollover|(*)|FSM on drag: 0.7× on frame 16 onward → 0.7× on frame 4 onward}}</small> | ||
|Shortened the time between the slamming/dragging animations and when another jump can be input. | |Shortened the time between the slamming/dragging animations and when another jump can be input. | ||
|- | |- | ||
Line 4,286: | Line 4,563: | ||
|- | |- | ||
|3.0.0|| | |3.0.0|| | ||
*{{buff| | *{{buff|Cutscene end FAF: 53 → 48}} <small>{{rollover|(*)|0.9× FSM applied from frame 2 onward}}</small> | ||
|Once the move ends, Ridley can now move earlier than opponents. | |Once the move ends, Ridley can now move earlier than opponents. | ||
|} | |} | ||
Line 4,297: | Line 4,574: | ||
*{{buff|Recharge by smash-inputted attack: 20 frames → 24}} | *{{buff|Recharge by smash-inputted attack: 20 frames → 24}} | ||
|Increased the recharging effect smash attacks have on the Levin Sword. | |Increased the recharging effect smash attacks have on the Levin Sword. | ||
|- | |||
|Jab||13.0.1|| | |||
*{{buff|Rapid jab damage: 0.7% → 0.9% (minimum total: 12.5% → 14.5%)}} | |||
*{{buff|Rapid jab Z offset: 11u-8u → 12u-8u (loop), 16u → 17u (finisher)}} | |||
|Flurry Attack: Increased attack range.<br>Increased power.<br>Flurry Attack to KO: Increased attack range. | |||
|- | |- | ||
|Forward tilt||6.0.0|| | |Forward tilt||6.0.0|| | ||
Line 4,303: | Line 4,585: | ||
|- | |- | ||
|Neutral aerial||6.0.0|| | |Neutral aerial||6.0.0|| | ||
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} | *{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7}}</small> | ||
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | **{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}} | ||
**{{change|Initial autocancel: frames 1-3 → 1-2}} | **{{change|Initial autocancel: frames 1-3 → 1-2}} | ||
Line 4,325: | Line 4,607: | ||
|- | |- | ||
|Elwind||2.0.0|| | |Elwind||2.0.0|| | ||
*{{buff|Ledge grab window from behind: frame | *{{buff|Ledge grab window from behind: frame 44 → 39}} | ||
|Increased the speed of the backwards edge-grab range detection. | |Increased the speed of the backwards edge-grab range detection. | ||
|} | |} | ||
Line 4,337: | Line 4,619: | ||
|Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following. | |Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following. | ||
|- | |- | ||
|rowspan= | |rowspan=4|Luma||3.0.0|| | ||
*{{bugfix|Can no longer be slowed down permanently by Awakening Aether}} | *{{bugfix|Can no longer be slowed down permanently by Awakening Aether}} | ||
|''unlisted'' | |''unlisted'' | ||
Line 4,349: | Line 4,631: | ||
*{{buff|Snooze no longer disables Luma's control}} | *{{buff|Snooze no longer disables Luma's control}} | ||
|Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep. | |Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Launch speed decay: 0.075 → 0.08 (following Rosalina), 0.07 → 0.08 (free)}} | |||
|Shortened the launch distance when Luma is launched. | |||
|- | |- | ||
|rowspan=2|Jab||2.0.0|| | |rowspan=2|Jab||2.0.0|| | ||
Line 4,395: | Line 4,681: | ||
|Luma will be in front when reversing the attack. | |Luma will be in front when reversing the attack. | ||
|- | |- | ||
|Down smash||13.0.0|| | |rowspan=2|Down smash||13.0.0|| | ||
*{{buff|If reversed, Luma moves to Rosalina's front if close}} | *{{buff|If reversed, Luma moves to Rosalina's front if close}} | ||
*{{buff|Luma KBS: 165/168 (hit 1/2) → 170/171}} <small>{{rollover|(K%)|169.6%/140.5% → 163.24%/137.3%|y}}</small> | *{{buff|Luma KBS: 165/168 (hit 1/2) → 170/171}} <small>{{rollover|(K%)|169.6%/140.5% → 163.24%/137.3%|y}}</small> | ||
|Luma will appear in front of Rosalina when using the move and turning around.<br>Extended launch distance for Luma's attack. | |Luma will appear in front of Rosalina when using the move and turning around.<br>Extended launch distance for Luma's attack. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Hitbox size (Rosalina): 3.5u → 4.7u}} | |||
*{{buff|Y/Z offsets (Rosalina): 3.5u/19u-9u → 4.7u/18u-8u}} | |||
|Extended Rosalina's damage range inward. | |||
|- | |- | ||
|Neutral aerial||2.0.0|| | |Neutral aerial||2.0.0|| | ||
*{{buff|Clean hit duration (Rosalina): frames 10-19 → 9-19}} | *{{buff|Clean hit duration (Rosalina): frames 10-19 → 9-19}} | ||
*{{buff|Hit 1 duration (Luma): frames 8-9 → 7-9}} | *{{buff|Hit 1 duration (Luma): frames 8-9 → 7-9}} | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 69 (after animation length) → 68}} | ||
|Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. | |Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. | ||
|- | |- | ||
|rowspan=3|Forward aerial (Rosalina)||2.0.0|| | |rowspan=3|Forward aerial (Rosalina)||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 85 (after animation length) → 84}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
|3.1.0|| | |3.1.0|| | ||
*{{buff|FAF: 60 → 55}} | *{{buff|FAF: 60 → 55}} | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 84 → 79}} | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hits 1-4 angles: 36°/260°/260°/90°/86° (frames 11-20 → 36°/115°/115°/100°/86 (frames 11-18), 36°/36°/36°/100°/86° (frames 19-20)}} | **{{buff|Hits 1-4 angles: 36°/260°/260°/90°/86° (frames 11-20 → 36°/115°/115°/100°/86 (frames 11-18), 36°/36°/36°/100°/86° (frames 19-20)}} | ||
Line 4,440: | Line 4,731: | ||
|Grabs||3.1.0|| | |Grabs||3.1.0|| | ||
*{{buff|Startup: frame 7/10/11 → 6/9/10}} | *{{buff|Startup: frame 7/10/11 → 6/9/10}} | ||
**{{nerf|Ending lag not compensated}} <small>{{rollover|(*)|0.5× FSM applied on frames 3-4, then 1.05× on 20-39}}</small> <small>{{rollover|(*)|0.5× FSM applied on frames 3-4, then 1.04× on 18-42}}</small> <small>{{rollover|(*)|0.8× FSM applied on frames 3-7, then 1.05× on 20-39}}</small> | |||
|Increased speed. | |Increased speed. | ||
|- | |- | ||
|rowspan=2|Luma Shot||2.0.0|| | |rowspan=2|Luma Shot||2.0.0|| | ||
*{{buff|Shot FAF: 34 → 29 ( | *{{buff|Shot FAF: 40 → 35 (from release: 34 → 29)}} <small>{{rollover|(*)|0.833× FSM applied on frames 10-39}}</small> | ||
*{{buff|Recall FAF: 26/28 ( | *{{buff|Recall FAF: 26/28 (grounded/aerial) → 22/24}} <small>{{rollover|(*)|True FAF: 35/37; FSM: 0.7× on frames 1-30, 0.9× from frame 31 onward → 0.6× on frames 1-30, 0.75× from frame 31 onward}}</small> | ||
|Reduced vulnerability when sending out and calling back Luma. | |Reduced vulnerability when sending out and calling back Luma. | ||
|- | |- | ||
Line 4,481: | Line 4,773: | ||
|- | |- | ||
|3.0.0|| | |3.0.0|| | ||
*{{buff|Slowdown magnitude: | *{{buff|Slowdown magnitude: 6× → 15×}} | ||
*{{buff|Slowdown duration: 60 frames → 70}} | *{{buff|Slowdown duration: 60 frames → 70}} | ||
|At the start of the move, nearby opponents will be slowed more and slowed longer. | |At the start of the move, nearby opponents will be slowed more and slowed longer. | ||
Line 4,522: | Line 4,814: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |||
|Stats||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |||
*{{change|Parameters related to 1v1 facing altered}} | |||
|style="background:#cccbcb"|N/A | |||
|- | |- | ||
|Shield||4.0.0|| | |Shield||4.0.0|| | ||
Line 4,539: | Line 4,835: | ||
|(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Strong, Close Range): Adjusted launch angle and distance. | |(Light, 1 & 2): Increased the amount of time you can cancel with a special move.<br>(Strong, Close Range): Adjusted launch angle and distance. | ||
|- | |- | ||
|Forward tilt||3.1.0|| | |rowspan=2|Forward tilt||3.1.0|| | ||
*Tapped, close range: | *Tapped, close range: | ||
**{{buff|Special cancel window: frames 8-14 → 8-24}} | **{{buff|Special cancel window: frames 8-14 → 8-24}} | ||
Line 4,545: | Line 4,841: | ||
**{{buff|Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)}} | **{{buff|Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)}} | ||
|(Weak, Close Range): Increased the amount of time you can cancel with a special move.<br>(Weak, Long Range): Increased attack range for the tip. | |(Weak, Close Range): Increased the amount of time you can cancel with a special move.<br>(Weak, Long Range): Increased attack range for the tip. | ||
|- | |||
|13.0.1|| | |||
*Held: | |||
**{{buff|Reduced lag (frame 16 → 14; FAF 38 → 36)}} <small>{{rollover|(*)|True startup: 13; FSM: 1.23× on frames 1-12 → 1.1× on frames 1-10|y}}</small> | |||
|(Strong): Increased attack speed. | |||
|- | |- | ||
|Up tilt||3.1.0|| | |Up tilt||3.1.0|| | ||
Line 4,589: | Line 4,890: | ||
|Shortened hitstun time. | |Shortened hitstun time. | ||
|- | |- | ||
|rowspan= | |rowspan=4|Hadoken||3.1.0|| | ||
*{{buff|Reduced lag (frame 13 → 12; FAF 58 → 57)}} | *{{buff|Reduced lag (frame 13 → 12; FAF 58 → 57)}} <small>{{rollover|(*)|0.916× FSM applied on frames 1-12}}</small> | ||
*{{buff|Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8}} | *{{buff|Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8}} | ||
*{{buff|Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77}} | *{{buff|Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77}} | ||
Line 4,615: | Line 4,916: | ||
|Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. | |Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. | ||
|- | |- | ||
|rowspan= | |13.0.1|| | ||
*Normal Hadoken: | |||
**{{buff|Base damage: 7%/7.5%/8% (light/medium/heavy) → 9%/9.5%/10%}} | |||
***{{change|Command input damage multiplier: 1.25× → 1.2× (resulting damage: 8.75%/9.375%/10% → 10.8%/11.4%/12%)}} | |||
***{{change|BKB: 68/67 → 67/66 (clean), 58 → 57 (late)}} | |||
*Shakunetsu Hadoken: | |||
**{{buff|Hit 5 damage: 7.3% → 9.3% (total: 11.7% → 13.7%)}} | |||
***{{change|Hit 5 BKB: 60 → 58}} | |||
|Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks. | |||
|- | |||
|rowspan=3|Tatsumaki Senpukyaku||3.1.0|| | |||
*{{buff|Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)}} | *{{buff|Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)}} | ||
*{{change|Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u}} | *{{change|Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u}} | ||
Line 4,621: | Line 4,932: | ||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
*{{buff| | *{{buff|Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion}} | ||
*{{buff|Grounded version base damage: 9%/10%/11% → 11%/12%/13% (start; travel, front), 8%/9.5%/11% → 10%/11.5%/13% (travel, back)}} <small>{{rollover|(K%)|Light, front: 258.74%/226.3% (normal/input) → 215.54%/186.78%; Medium, front: 189.32%/164.28% → 158.86%/136.32%|y}}</small> | *{{buff|Grounded version base damage: 9%/10%/11% → 11%/12%/13% (start; travel, front), 8%/9.5%/11% → 10%/11.5%/13% (travel, back)}} <small>{{rollover|(K%)|Light, front: 258.74%/226.3% (normal/input) → 215.54%/186.78%; Medium, front: 189.32%/164.28% → 158.86%/136.32%|y}}</small> | ||
*{{buff|Aerial version base damage: 8%/9%/10% → 10%/11%/12% (start; travel, front), 7%/8.5%/10% → 9%/10.5%/12% (travel, back)}} <small>{{rollover|(K%)|Light, front: 286.5%/251.8% (normal/input) → 235.42%/204.94%; Medium, front: 208.44%/181.84% → 173%/149.3%|y}}</small> | *{{buff|Aerial version base damage: 8%/9%/10% → 10%/11%/12% (start; travel, front), 7%/8.5%/10% → 9%/10.5%/12% (travel, back)}} <small>{{rollover|(K%)|Light, front: 286.5%/251.8% (normal/input) → 235.42%/204.94%; Medium, front: 208.44%/181.84% → 173%/149.3%|y}}</small> | ||
Line 4,627: | Line 4,938: | ||
*{{change|KBS (travel): 75 → 71 (front, heavy), 50/57/65 → 42/49/56 (back, light/medium/heavy)}} <small>{{rollover|(K%)|Heavy, front, grounded: 146.36%/125.84% (normal/input) → 132.04%/112.3%; Heavy, front, aerial: 160.48%/138.82% → 143.4%/122.74%|y}}</small> | *{{change|KBS (travel): 75 → 71 (front, heavy), 50/57/65 → 42/49/56 (back, light/medium/heavy)}} <small>{{rollover|(K%)|Heavy, front, grounded: 146.36%/125.84% (normal/input) → 132.04%/112.3%; Heavy, front, aerial: 160.48%/138.82% → 143.4%/122.74%|y}}</small> | ||
|Made the pivoting leg invincible while rotating when used on the ground.<br>Increased power.<br>Extended launch distance when hit in the high-damage range. | |Made the pivoting leg invincible while rotating when used on the ground.<br>Increased power.<br>Extended launch distance when hit in the high-damage range. | ||
|- | |||
|13.0.1|| | |||
*{{buff|Grounded ending FAF: 31 → 27 (total: 59/91 (light/medium & heavy) → 55/87}} | |||
|Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground. | |||
|- | |- | ||
|Focus Attack||3.0.0|| | |Focus Attack||3.0.0|| | ||
Line 4,663: | Line 4,978: | ||
|Extended launch distance. | |Extended launch distance. | ||
|- | |- | ||
|Zair||7.0.0|| | |rowspan=2|Zair||3.0.0|| | ||
*{{change|Frames to fully retract Grapple Beam with no tether recovery: 30 → 32}} | |||
|''unlisted'' | |||
|- | |||
|7.0.0|| | |||
*{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}} | *{{buff|Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)}} | ||
*{{buff|Hit 2 duration: frames 16-17 → 16-19}} | *{{buff|Hit 2 duration: frames 16-17 → 16-19}} | ||
Line 4,677: | Line 4,996: | ||
|- | |- | ||
|Missile||2.0.0|| | |Missile||2.0.0|| | ||
*{{nerf|Aerial Super Missile FAF: 60 → 62 (matches Dark Samus)}} | *{{nerf|Aerial Super Missile FAF: 60 → 62 (matches Dark Samus)}} <small>{{rollover|(*)|2× FSM applied from frame 58 onward|y}}</small> | ||
*{{bugfix|Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching}} | *{{bugfix|Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching}} | ||
|''unlisted'' | |''unlisted'' | ||
Line 4,690: | Line 5,009: | ||
|- | |- | ||
|rowspan=2|Bomb||2.0.0|| | |rowspan=2|Bomb||2.0.0|| | ||
*{{buff|Grounded version FAF: 49 → | *{{buff|Grounded version FAF: 49 → 48}} <small>{{rollover|(*)|0.6× FSM applied from frame 45 onward|y}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 4,705: | Line 5,024: | ||
|- | |- | ||
|Blade Dash / Octaslash||11.0.0|| | |Blade Dash / Octaslash||11.0.0|| | ||
*{{change|Blade Dash forces knockback | *{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}} | ||
*{{change|Octaslash X position for autolink angle: 12 → 5}} | *{{change|Octaslash X position for autolink angle: 12 → 5}} | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
|Scintilla||11.0.0|| | |Scintilla||11.0.0|| | ||
*{{buff|Hit 4 size: 9u/16u | *{{buff|Hit 4 size: 9u/16u-22u → 11u/18u-24u}} | ||
|Made it easier to hit multiple times. | |Made it easier to hit multiple times. | ||
|} | |} | ||
Line 4,746: | Line 5,065: | ||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
*{{buff|Reduced lag (frame 11 → 8; FAF 52 → 49)}} | *{{buff|Reduced lag (frame 11 → 8; FAF 52 → 49)}} <small>{{rollover|(*)|0.625× FSM applied on frames 2-9}}</small> | ||
*Changes to connect better: | *Changes to connect better: | ||
**{{buff|Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u}} | **{{buff|Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u}} | ||
Line 4,753: | Line 5,072: | ||
|- | |- | ||
|rowspan=2|Forward aerial||2.0.0|| | |rowspan=2|Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 88 (after animation length) → 59}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 4,777: | Line 5,096: | ||
|- | |- | ||
|rowspan=2|Burst Grenade||2.0.0|| | |rowspan=2|Burst Grenade||2.0.0|| | ||
*{{buff|Release FAF: 40 → 38 (including initiation: 78 → 76)}} | *{{buff|Release FAF (grounded/aerial): 40/50 → 38 (including initiation: 78/88 → 76/86)}} | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
|7.0.0|| | |7.0.0|| | ||
*{{buff|Release FAF: 38 → 32 (including initiation: 76 → 70)}} | *{{buff|Release FAF: 38/48 → 32/42 (including initiation: 76/86 → 70/80)}} <small>{{rollover|(*)|0.8× FSM applied on frames 7-36}}</small> | ||
*{{buff|Grenade explosion lifetime: 2 frames → 4}} | *{{buff|Grenade explosion lifetime: 2 frames → 4}} | ||
*{{buff|Grenade explosion can no longer clang}} | *{{buff|Grenade explosion can no longer clang}} | ||
Line 4,791: | Line 5,110: | ||
|- | |- | ||
|Sheikah Dance||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | |Sheikah Dance||style="background:#cccbcb"|1.1.0||style="background:#cccbcb"| | ||
*{{buff|Dash duration: | *{{buff|Dash duration: 11 frames → 12}} | ||
|style="background:#cccbcb"|N/A | |style="background:#cccbcb"|N/A | ||
|} | |} | ||
Line 4,815: | Line 5,134: | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Autocancel: frame 45 → 42 (matches FAF)}} | *{{buff|Autocancel: frame 45 → 42 (matches FAF)}} | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 71 (after animation length) → 66}} | ||
|Shortened the landing time and the amount of time you cannot grab edges after using the move. | |Shortened the landing time and the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
|Up aerial||2.0.0|| | |Up aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 80 (after animation length) → 79}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 4,867: | Line 5,186: | ||
|- | |- | ||
|Up smash||9.0.0|| | |Up smash||9.0.0|| | ||
*{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} | *{{buff|Reduced lag (frame 18 → 16; FAF 56 → 54)}} <small>{{rollover|(*)|True FAF: 62; FSM: 0.2× on frames 1-4, 0.5× on 13-15 → 0.2× on frames 1-4, 0.5× on 13-20}}</small> | ||
*{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | *{{buff|Knockback: 61/60b/88/82s → 64/63/91/85}} <small>{{rollover|(K%)|88.64%/114.6% → 82.1%/106.34%|y}}</small> | ||
|Increased attack speed.<br>Extended launch distance. | |Increased attack speed.<br>Extended launch distance. | ||
Line 4,950: | Line 5,269: | ||
|- | |- | ||
|Up tilt||9.0.0|| | |Up tilt||9.0.0|| | ||
*{{buff|FAF: 40 → 36}} | *{{buff|FAF: 40 → 36}} <small>{{rollover|(*)|0.6× FSM applied on frames 28-37}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 4,965: | Line 5,284: | ||
|- | |- | ||
|9.0.0|| | |9.0.0|| | ||
*{{buff|Reduced lag (frame 18 → 14; FAF 66 → 62)}} | *{{buff|Reduced lag (frame 18 → 14; FAF 66 → 62)}} <small>{{rollover|(*)|0.6× FSM applied on frames 3-12}}</small> | ||
*{{buff|Intangibility: frames 18-20 → 14-18}} | *{{buff|Intangibility: frames 18-20 → 14-18}} | ||
*{{buff|Jostle area modified (3.2 to 4) on frame 13}} | *{{buff|Jostle area modified (3.2 to 4) on frame 13}} | ||
Line 5,008: | Line 5,327: | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |- | ||
| | |Floor recovery||13.0.1|| | ||
*{{buff|Lock duration facing down: 43 → 39 (matches the rest of the cast)}} | |||
|Adjusted the length of some of the animations when knocked down on the ground to match other fighters. | |||
|} | |} | ||
==={{SSBU|Squirtle}}=== | |||
Interestingly enough, the only character to not have received any changes, other than the near-universal shield size increase in 7.0.0. | |||
==={{SSBU|Steve}}=== | ==={{SSBU|Steve}}=== | ||
Line 5,016: | Line 5,340: | ||
|- | |- | ||
|colspan=4|Added in version 9.0.0 | |colspan=4|Added in version 9.0.0 | ||
|- | |||
|Up smash||13.0.1|| | |||
*{{nerf|Hits 2-7 hitbox 0 FKB: 40 → 20 (weakens Block-cancel setups)}} | |||
|Reduced the duration of an opponent's animation when they are struck by different parts of this attack. | |||
|- | |- | ||
|Down smash||11.0.0|| | |Down smash||11.0.0|| | ||
Line 5,072: | Line 5,400: | ||
|- | |- | ||
|Dash attack||7.0.0|| | |Dash attack||7.0.0|| | ||
*{{buff|FAF: 31 → 29}} | *{{buff|FAF: 31 → 29}} <small>{{rollover|(*)|True FAF: 32 → 43; FSM: 0.7× on frames 0-7, 1.1× on 8-9, 1× from frame 10 onward → FSM: 0.7× on frames 0-7, 1.1× on 8-9, 0.619× from frame 10 onward}}</small> | ||
|Reduced vulnerability. | |Reduced vulnerability. | ||
|- | |- | ||
Line 5,084: | Line 5,412: | ||
|- | |- | ||
|rowspan=2|Back aerial||2.0.0|| | |rowspan=2|Back aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 68 (after animation length) → 60}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 5,121: | Line 5,449: | ||
*{{bugfix|Invisible Bomb glitch fixed}} | *{{bugfix|Invisible Bomb glitch fixed}} | ||
|N/A | |N/A | ||
|- | |||
|Triforce Slash||2.0.0|| | |||
*{{change|Added speed value when the move traps an opponent but fails to execute}} | |||
|''unlisted'' | |||
|} | |} | ||
Line 5,193: | Line 5,525: | ||
|- | |- | ||
|Down aerial||8.0.0|| | |Down aerial||8.0.0|| | ||
*{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}} | *{{buff|Reduced lag (frame 14 → 11; FAF 46 → 43)}} <small>{{rollover|(*)|0.769× FSM applied on frames 1-13|y}}</small> | ||
**{{buff|Autocancel: frame 39 → 36}} | **{{buff|Autocancel: frame 39 → 36}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 5,221: | Line 5,553: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Action!!Version!!Changes!!Official description | !Action!!Version!!Changes!!Official description | ||
|- | |||
|Jab||13.0.1|| | |||
*{{buff|FAF: 30/34 (jab 1/2) → 28/30}} | |||
*{{buff|Damage: 4%/5% → 5%/7% (total: 9% → 12%)}} | |||
**{{change|Jab 2 KBS: 100 → 82}} <small>{{rollover|(K%)|241.52% → 233.1%|y}}</small> | |||
|Neutral Attack 1: Increased power.<br>Reduced vulnerability.<br>Neutral Attack 2: Increased attack power while maintaining launch distance.<br>Reduced vulnerability. | |||
|- | |- | ||
|Up tilt||11.0.0|| | |Up tilt||11.0.0|| | ||
Line 5,227: | Line 5,565: | ||
|- | |- | ||
|Down aerial||2.0.0|| | |Down aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 76 (after animation length) → 72}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 5,234: | Line 5,572: | ||
|''unlisted'' | |''unlisted'' | ||
|- | |- | ||
|Chomp||3.0.0|| | |||
*{{buff|Item/projectile swallow box has increased range (size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u; doesn't apply to Kirby's Copy Ability)}} | *{{buff|Item/projectile swallow box has increased range (size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u; doesn't apply to Kirby's Copy Ability)}} | ||
*{{bugfix|The Staff item can be properly eaten}} | *{{bugfix|The Staff item can be properly eaten}} | ||
|Made it easier to eat projectiles.<br>''unlisted'' | |Made it easier to eat projectiles.<br>''unlisted'' | ||
|- | |- | ||
|Wario Bike||3.0.0|| | |Wario Bike||3.0.0|| | ||
Line 5,260: | Line 5,593: | ||
*{{buff|Stage 4 super armor: frames 5-10 → 4-13}} | *{{buff|Stage 4 super armor: frames 5-10 → 4-13}} | ||
*{{nerf|Stage 3 startup: frame 5 → 8}} | *{{nerf|Stage 3 startup: frame 5 → 8}} | ||
*{{nerf|Stage 3 FAF: 50 → 55}} | **{{nerf|Stage 3 FAF: 50 → 55}} <small>{{rollover|(*)|1.6× FSM applied on frames 1-7.8|y}}</small> | ||
*{{nerf|Stage 4 has increased lag (frame 9 → 12; FAF | *{{nerf|Stage 4 has increased lag (frame 9 → 12; FAF 60 → 63)}} <small>{{rollover|(*)|1.5× FSM applied on frames 1-6|y}}</small> | ||
|Decreased attack speed for the third level charge.<br>Decreased attack speed of the max charge.<br>''unlisted'' | |Decreased attack speed for the third level charge.<br>Decreased attack speed of the max charge.<br>''unlisted'' | ||
|} | |} | ||
Line 5,286: | Line 5,619: | ||
|- | |- | ||
|Up smash||8.0.0|| | |Up smash||8.0.0|| | ||
*{{buff|Reduced lag (frame 14 → 11; FAF 58 → 55)}} | *{{buff|Reduced lag (frame 14 → 11; FAF 58 → 55)}} <small>{{rollover|(*)|0.65× FSM applied on frames 5-13|y}}</small> | ||
**{{buff|Intangibility: frames 12-15 → 9-12}} | **{{buff|Intangibility: frames 12-15 → 9-12}} | ||
|Increased attack speed. | |Increased attack speed. | ||
Line 5,295: | Line 5,628: | ||
|- | |- | ||
|Forward aerial||8.0.0|| | |Forward aerial||8.0.0|| | ||
*{{buff|FAF: 39 → 36}} | *{{buff|FAF: 39 → 36}} <small>{{rollover|(*)|True FAF: 46; FSM: 0.76× on frames 16-45 → 0.64× on frames 16-45|y}}</small> | ||
**{{buff|Autocancel: frame 25 → 23}} | **{{buff|Autocancel: frame 25 → 23}} | ||
*{{buff|Landing lag: 9 frames → 7}} | *{{buff|Landing lag: 9 frames → 7}} | ||
Line 5,329: | Line 5,662: | ||
|- | |- | ||
|Deep Breathing||3.0.0|| | |Deep Breathing||3.0.0|| | ||
*{{buff|Boost duration: | *{{buff|Boost duration: 552 to 360 frames → 732 to 432 (9.2 to 6 seconds → 12.2 to 7.2)}} | ||
|Increased the amount of time the effect lasts when successful. | |Increased the amount of time the effect lasts when successful. | ||
|- | |- | ||
Line 5,382: | Line 5,715: | ||
|- | |- | ||
|Reflector||3.1.0|| | |Reflector||3.1.0|| | ||
*{{buff|Reduced lag (frame 7 → 6; minimum FAF from start: 32 → 31)}} | *{{buff|Reduced lag (frame 7 → 6; minimum FAF from start: 32 → 31)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-3|y}}</small> | ||
**{{buff|Intangibility: frames 6-9 → 5-8}} | **{{buff|Intangibility: frames 6-9 → 5-8}} | ||
**{{buff|Reflector startup: frame 10 → 9}} | **{{buff|Reflector startup: frame 10 → 9}} | ||
Line 5,401: | Line 5,734: | ||
|- | |- | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 71 (after animation length) → 68}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 5,422: | Line 5,755: | ||
|- | |- | ||
|Jab||7.0.0|| | |Jab||7.0.0|| | ||
*{{buff|Jab 1 has reduced lag (frame 6 → 4; FAF 20 → 18)}} | *{{buff|Jab 1 has reduced lag (frame 6 → 4; FAF 20 → 18)}} <small>{{rollover|(*)|0.5× FSM applied on frames 1-3|y}}</small> | ||
**{{buff|Transition to jab 2: frame 8 → 6 (tapped), 14 → 12 (held, no hit)}} | **{{buff|Transition to jab 2: frame 8 → 6 (tapped), 14 → 12 (held, no hit)}} | ||
|Neutral Attack 1: Increased attack speed. | |Neutral Attack 1: Increased attack speed. | ||
Line 5,441: | Line 5,774: | ||
|- | |- | ||
|Zair||7.0.0|| | |Zair||7.0.0|| | ||
*{{buff|Reduced lag (frame 11 → 9; FAF 74 → 72)}} | *{{buff|Reduced lag (frame 11 → 9; FAF 74 → 72)}} <small>{{rollover|(*)|0.5× FSM applied on frames 1-3|y}}</small> | ||
*{{buff|Angle: 38° → 60°}} | *{{buff|Angle: 38° → 60°}} | ||
*{{buff|Hitstun modifier: 0 → 4}} | *{{buff|Hitstun modifier: 0 → 4}} | ||
Line 5,472: | Line 5,805: | ||
*{{bugfix|Invisible Bomb glitch fixed}} | *{{bugfix|Invisible Bomb glitch fixed}} | ||
|N/A | |N/A | ||
|- | |||
|Triforce Slash||2.0.0|| | |||
*{{change|Added speed value when the move traps an opponent but fails to execute}} | |||
|''unlisted'' | |||
|} | |} | ||
Line 5,558: | Line 5,895: | ||
|- | |- | ||
|Forward aerial||2.0.0|| | |Forward aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 73 (after animation length) → 71}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
|Up aerial||2.0.0|| | |Up aerial||2.0.0|| | ||
*{{buff|Ledge grab window: frame | *{{buff|Ledge grab window: frame 75 (after animation length) → 59}} | ||
|Shortened the amount of time you cannot grab edges after using the move. | |Shortened the amount of time you cannot grab edges after using the move. | ||
|- | |- | ||
Line 5,574: | Line 5,911: | ||
|- | |- | ||
|Boost Kick||11.0.0|| | |Boost Kick||11.0.0|| | ||
*{{nerf|Startup: frame 4 → 6}} | *{{nerf|Startup: frame 4 → 6}} <small>{{rollover|(*)|2× FSM applied on frames 2-3|y}}</small> | ||
**{{nerf|Ledge grab window: frame 16/47 (front/back) → 18/49}} | |||
|Decreased attack speed. | |Decreased attack speed. | ||
|- | |- |
Revision as of 23:22, January 12, 2022
A quickly navigable compilation of all patch changes found in Ultimate, in the same vein as my Smash 4 compilation. Worth noting is:
- This doesn't include any minor visual changes.
- For moves with changed lag, (*) indicates a frame speed multiplier was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
- For moves with changed knockback, (K%) lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with no DI, rage, or staleness, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
- Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
- 1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.
Changelist links and dates
Patch | Release date | Official notes |
---|---|---|
1.0.0 | December 7, 2018 (only physically) |
N/A |
1.1.0 | December 7, 2018 (day 1 patch) |
N/A |
1.2.0 | December 13, 2018 | N/A |
2.0.0 | January 29, 2019 | [1] |
3.0.0 | April 17, 2019 | [2] |
3.1.0 | May 30, 2019 | [3] |
4.0.0 | July 30, 2019 | [4] |
5.0.0 | September 4, 2019 | [5] |
6.0.0 | November 9, 2019 | [6] |
7.0.0 | January 28, 2020 | [7] |
8.0.0 | June 29, 2020 | [8] |
9.0.0 | October 13, 2020 | [9] |
9.0.1 | October 21, 2020 | N/A |
9.0.2 | November 11, 2020 | N/A |
10.0.0 | December 17, 2020 | N/A |
10.1.0 | December 22, 2020 | [10] |
11.0.0 | March 4, 2021 | [11] |
12.0.0 | June 29, 2021 | [12] |
13.0.0 | October 18th, 2021 | [13] |
13.0.1 | December 1st, 2021 | [14] |
Other sources
- Ruben's Smash Ultimate script viewer (can show differences from 3.0.0 onward)
- General parameter sheet by various dataminers
- Special move parameter sheet
- Ruben and Meshima's Twitter accounts (various posts documenting patch changes)
Universal
Mechanic | Version | Changes | Official description |
---|---|---|---|
Short hop | 1.1.0 |
|
N/A |
1.2.0 |
|
N/A | |
2.0.0 |
|
Pressing both jump buttons at the same time will now cause you to Short Hop. | |
Shield | 3.0.0 |
|
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield. Shortened the downtime when performing a perfect shield against projectiles. |
7.0.0 |
|
Increased shield size. | |
9.0.0 |
|
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed. unlisted | |
Dodges | 3.0.0 |
|
Made it easier to be penalized for continuous dodging. |
5.0.0 |
|
Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing. Now, you will only dodge after landing if you input the direction after landing. | |
Held items | 1.2.0 |
|
N/A |
3.1.0 |
|
unlisted | |
Final Smash Meter | 4.0.0 |
|
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode. |
AI | 1.2.0 |
|
N/A |
On-screen appearance | 3.1.0 |
|
unlisted |
Rapid jabs | 9.0.0 |
|
Made it so the attack does not get neutralized. |
Stall-then-fall down aerials | 4.0.0 |
|
Immediately descend when using the attack after being launched. |
Wall jumps | 3.1.0 |
|
After wall jumping, you'll now need to wait longer before wall jumping in the same direction again. |
Passive shields | 4.0.0 |
|
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield. |
Training mode | 1.1.0 |
|
N/A |
3.0.0 |
|
unlisted | |
3.1.0 |
|
unlisted | |
4.0.0 |
|
The max combo count in Training will stop counting when the opponent can move | |
12.0.0 |
|
unlisted | |
Team battles | 2.0.0 |
|
Fixed the issue where the KO score included your teammates' KOs when Team Attack was On. |
Other | 3.0.0 |
|
unlisted |
4.0.0 |
|
Adjusted the vulnerability when waking up from sleep to match other fighters. unlisted | |
5.0.0 |
|
Adjusted the time until you can move again after grab parrying to be consistent. | |
8.0.0 |
|
The vulnerability for breaking falls on the ground / backward / forward and backward now aligns with other fighters. The vulnerability for attacking when getting up now aligns with other fighters. | |
11.0.0 |
|
Matched the vulnerability with other fighters when falling in place. "Falling in place" means when the fighter gets hit with a certain attack and falls down to the ground slowly in that spot. |
Stages
Stage | Version | Changes |
---|---|---|
Battlefield Big Battlefield Final Destination |
8.1.0 | Can play any music |
Dream Land | 12.0.0 | Main platform is no longer tilted inward (locks are more consistent) [15] |
Fountain of Dreams | 8.0.0 | Gameplay lag reduced |
Garreg Mach Monastery | 8.0.0 | Battlefield and Ω forms' camera bounds and blast zones match other forms |
Lylat Cruise | 8.0.0 | You no longer get Lylated (part 2) |
Pokémon Stadium | 12.0.0 | The two platforms' vertices are all at exactly the same height [16] |
Small Battlefield | 8.1.0 | New stage added |
Super Happy Tree | 10.1.0 | Wall jumping disabled for the walls' lower portions |
Venom | 9.0.2 | Can no longer cause characters to warp |
Yoshi's Story | 13.0.0 | Fly Guys no longer drop Food if items are turned off |
Items
Item | Version | Changes | Official description |
---|---|---|---|
Daybreak | 4.0.0 |
|
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item. |
Death's Scythe | 3.1.0 |
|
unlisted |
Klaptrap | 4.0.0 |
|
unlisted |
Thwomp | 4.0.0 |
|
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy. |
Smash Ball | 5.0.0 |
|
Slowed the movement speed and made it easier to hit with attacks. |
Zoroark | 10.0.0 |
|
N/A |
Characters
Banjo & Kazooie
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 5.0.0 | |||
Up tilt | 12.0.0 |
|
Extended launch distance. |
Forward smash | 12.0.0 |
|
Extended launch distance. |
Back aerial | 12.0.0 |
|
Adjusted launch angle and maintained launch distance. |
Edge attack | 8.0.0 |
|
Increased the backward attack range. |
Bayonetta
The official patch notes for version 9.0.0 erroneously list that Bayonetta's rapid jab finisher was given transcendent priority, when it already had it since the game's launch.
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Increased the amount of time hit detection lasts. Flurry Attack Finish: Extended launch distance. |
12.0.0 |
|
Flurry Attack to KO: Adjusted launch angle. Extended launch distance. | |
Forward tilt | 8.0.0 |
|
Side Tilt Attack 3: Reduced vulnerability. unlisted |
Up tilt | 3.1.0 |
|
Made it easier to hit multiple times. |
8.0.0 |
|
Increased attack speed. Made it easier to hit multiple times. Increased attack range of the last attack. Increased the amount of time hit detection lasts of the last attack. | |
Dash attack | 3.1.0 |
|
Extended launch distance for the high-damage range. |
Forward smash | 8.0.0 |
|
Extended launch distance. Increased the amount of time hit detection lasts. |
Down smash | 3.1.0 |
|
Increased the amount of time hit detection lasts. |
12.0.0 |
|
Increased attack speed. | |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Special landing lag | 3.1.0 |
|
Reduced vulnerability when landing. |
Bullet Climax | 3.0.0 |
|
Reduced the power against shields. |
Heel Slide | 8.0.0 |
|
Reduced vulnerability when used on the ground. Reduced vulnerability when kicking upward. |
Witch Twist | 3.1.0 |
|
unlisted |
8.0.0 |
|
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. unlisted | |
Witch Time | 1.1.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.1.0 |
|
Increased the amount of time counter detection lasts. Increased the amount of time Bat Within’s detection lasts. Increased the recovery speed of Witch Time's duration. | |
12.0.0 |
|
Increased the amount of time the opponent gets slowed when used against a projectile. | |
Infernal Climax | 8.0.0 |
|
Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits. Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits. |
Bowser
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 2.0.0 |
|
Increased power. |
Forward tilt | 2.0.0 |
|
Increased power. |
Down smash | 2.0.0 |
|
Extended launch distance. |
Flying Slam | 1.1.0 |
|
N/A |
6.0.0 |
|
unlisted | |
Whirling Fortress | 2.0.0 |
|
Made it easier to hit multiple times. |
3.0.0 |
|
Made it so opponents cannot break their fall when continuously hit on the ground. | |
Giga Bowser Punch | 2.0.0 |
|
Crouching opponents will now be launched the same as standing opponents. |
Bowser Jr.
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 9.0.0 |
|
Adjusted certain landing behaviors to no longer prevent passing through platforms. |
Jab | 3.0.0 |
|
Neutral Attack 2: Increased the amount of time opponents will be in the damage animation when the move hits. |
Forward tilt | 9.0.0 |
|
Extended launch distance. |
Up tilt | 3.1.0 |
|
Reduced vulnerability. |
Down tilt | 13.0.1 |
|
Made it easier to hit multiple times. Adjusted launch angle for the final attack. |
Dash attack | 3.1.0 |
|
Adjusted launch angle. |
13.0.1 |
|
Made it easier to hit multiple times. Increased power. | |
Up smash | 3.1.0 |
|
Extended launch distance. |
9.0.0 |
|
Made it easier to hit multiple times. | |
13.0.1 |
|
Increased power. | |
Down smash | 9.0.0 |
|
Increased attack speed. |
Forward throw | 9.0.0 |
|
Extended launch distance. |
Edge attack | 9.0.0 |
|
Increased the power of the attack used when grabbing edges after an up special. |
Clown Cannon | 3.1.0 |
|
Increased attack speed in air. |
Clown Kart Dash | 1.1.0 |
|
N/A |
3.1.0 |
|
Increased speed when starting to move. unlisted | |
9.0.0 |
|
Made it hard to flinch from opponent's attacks. | |
13.0.1 |
|
Extended launch distance when spinning. | |
Abandon Ship! | 1.1.0 |
|
N/A |
3.1.0 |
|
Increased attack range of the hammer attack. Increased the amount of time hit detection lasts for the hammer attack. Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times. | |
9.0.0 |
|
Increased attack speed. |
Byleth
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 7.0.0 | |||
Down smash | 11.0.0 |
|
Extended launch distance. |
Down aerial | 11.0.0 |
|
Extended launch distance. Increased power against shields. |
Areadbhar | 11.0.0 |
|
Increased the opponent’s downtime when shielding from the tip. Reduced vulnerability when using the move in the air. |
Sword of the Creator | 11.0.0 |
|
Extended launch distance when stepping on an opponent with high accumulated damage. Increased attack speed. |
Captain Falcon
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 7.0.0 |
|
Neutral Attack 1: Made it easier to hit multiple times. |
Forward tilt | 3.1.0 |
|
Extended launch distance. |
Up tilt | 3.1.0 |
|
Increased attack speed. |
Down tilt | 8.0.0 |
|
Extended launch distance. |
Dash attack | 8.0.0 |
|
Reduced vulnerability. unlisted |
Up smash | 8.0.0 |
|
Extended launch distance of the second attack. |
9.0.0 |
|
Made it easier to hit multiple times. | |
Forward aerial | 3.1.0 |
|
Increased the high-damage range. |
Back aerial | 3.1.0 |
|
Extended launch distance. |
Raptor Boost (grounded) | 3.1.0 |
|
Increased attack speed when getting close to an opponent. Increased the durability of the super armor. Extended the time until launched opponents can move again. |
8.0.0 |
|
Increased attack range forward when used on the ground. Adjusted launch angle when used on the ground. Shortened launch distance when used on the ground. | |
Raptor Boost (aerial) | 8.0.0 |
|
Made it easier to trigger a meteor effect when using the move in the air. |
Falcon Dive | 11.0.0 |
|
Reduced vulnerability after hitting an opponent. |
Falcon Kick | 3.1.0 |
|
Extended the time hit detection lasts on the ground and in the air. |
8.0.0 |
|
Increased attack speed. Extended launch distance when hitting in the high-damage range. |
Charizard
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Forward tilt | 4.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Dash attack | 2.0.0 |
|
Increased attack power and extended launch distance. |
Forward smash | 4.0.0 |
|
Increased power. Extended launch distance. |
Up smash | 4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. |
6.0.0 |
|
unlisted | |
Neutral aerial | 4.0.0 |
|
Increased the amount of time hit detection lasts. Reduced vulnerability when landing after using the move. |
Forward throw | 4.0.0 |
|
Extended launch distance. |
Flare Blitz | 3.0.0 |
|
Increased the downward attack range when used on the ground. |
4.0.0 |
|
Increased the speed of the edge-grab timing. | |
9.0.0 |
|
Made it easier to hit multiple times. unlisted | |
Fly | 9.0.0 |
|
Made it easier to hit multiple times. |
Chrom
Action | Version | Changes | Official description |
---|---|---|---|
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
7.0.0 |
|
unlisted | |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Grabs | 3.0.0 |
|
Increased grab range. |
Soaring Slash | 2.0.0 |
|
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first. |
Awakening Aether | 1.1.0 |
|
N/A |
Victory poses | 3.0.0 |
|
unlisted |
Cloud
Action | Version | Changes | Official description |
---|---|---|---|
Spirit | 10.1.0 |
|
You can now switch between different artwork for Cloud's spirit. |
Dash attack | 7.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Forward smash | 7.0.0 |
|
Made it easier to hit multiple times. |
Up smash | 7.0.0 |
|
Extended launch distance when hit with the sword tip. Increased attack speed. |
Down smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Blade Beam | 3.0.0 |
|
Reduced the normal shockwave’s power against shields. |
Climhazzard | 7.0.0 |
|
Increased the speed of the edge-grab timing. |
Limit Charge | 7.0.0 |
|
Increased the speed at which the gauge fills up with Limit Charge. |
Finishing Touch | 2.0.0 |
|
Increased the range of Finishing Touch at the beginning of the move. |
13.0.1 |
|
Increased attack speed for Finishing Touch. | |
Omnislash | 10.1.0 |
|
The Final Smash for Cloud's 2P, 4P, 6P and 8P color variations has been changed to Omnislash Ver. 5. (This essentially functions the same as a regular Omnislash.) |
Corrin
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 3.0.0 |
|
Made it easier to hit multiple times after releasing the button when charging a smash attack. |
4.0.0 |
|
Extended launch distance. | |
8.0.0 |
|
Increased power for the tip's attack range. Increased attack range of the tip. Increased the opponent’s downtime when hitting a shield. | |
Up smash | 3.0.0 |
|
Increased the attack range of the high-damage tip area. Increased the amount of time hit detection lasts. |
Neutral aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
8.0.0 |
|
Maintained the launch distance and increased power. | |
Back aerial | 8.0.0 |
|
Increased power when hitting with the beginning of the attack. Extended launch distance when hitting with the beginning of the attack. |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
8.0.0 |
|
Increased power. Extended launch distance. | |
Down aerial | 3.0.0 |
|
Made it easier to hit multiple times against lightweight opponents. |
Down throw | 7.0.0 |
|
unlisted |
Dragon Fang Shot | 3.0.0 |
|
Extended the time that uncharged shots last. |
Dragon Lunge | 3.0.0 |
|
Reduced the amount of time necessary to take the next action after stabbing. |
4.0.0 |
|
Reduced vulnerability when jumping after stabbing the ground. | |
8.0.0 |
|
Reduced vulnerability for lance attacks. Extended launch distance for the kick when hitting with the beginning of the attack. Reduced vulnerability when jumping after stabbing. | |
Dragon Ascent | 3.0.0 |
|
Increased the speed of the invincibility timing. Extended launch distance. Made it easier to hit multiple times. |
4.0.0 |
|
Extended vertical and horizontal distance. | |
Counter Surge | 7.0.0 |
|
unlisted |
Daisy
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. unlisted |
Dash attack | 1.1.0 |
|
N/A |
Forward smash | 3.1.0 |
|
Extended launch distance with the golf club. |
Forward aerial | 3.1.0 |
|
Shortened the launch distance. |
Pummel | 8.0.0 |
|
unlisted |
Back throw | 3.1.0 |
|
Shortened the launch distance. |
Toad | 3.0.0 |
|
When used continuously in the air, fall speed will not decrease after the first use. |
4.0.0 |
|
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | |
Daisy Bomber | 3.1.0 |
|
Increased vulnerability after hitting. |
13.0.1 |
|
Made it easier to grab edges. | |
Daisy Parasol | 2.0.0 |
|
Shortened launch distance of repeated attacks. |
3.1.0 |
|
Made it easier to hit multiple times. | |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
5.0.0 |
|
Made it easier to hit multiple times. | |
Vegetable | 3.0.0 |
|
The launch distance when hitting an opponent with a vegetable now matches Peach. Reduced the vegetable’s power against shields. |
3.1.0 |
|
Increased vulnerability. | |
Daisy Blossom | 3.0.0 |
|
Reduced the amount of time opponents sleep. |
Dark Pit
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 4.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Up tilt | 4.0.0 |
|
Reduced vulnerability. |
Down tilt | 8.0.0 |
|
Adjusted launch angle. Shortened launch distance. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
8.0.0 |
|
Extended launch distance of the final attack. | |
Down smash | 4.0.0 |
|
Extended launch distance when hit with the first attack. |
8.0.0 |
|
Adjusted launch angle of the first attack. | |
Back aerial | 4.0.0 |
|
Reduced vulnerability when landing after using the move. |
Up aerial | 8.0.0 |
|
Increased attack speed. Adjusted launch angle. Extended launch distance of the last attack. Reduced vulnerability. |
Down aerial | 4.0.0 |
|
Extended launch distance when hitting an opponent in the air with a meteor effect. |
Up throw | 1.1.0 |
|
N/A |
Silver Bow | 3.0.0 |
|
Reduced the power against shields. |
Electroshock Arm | 3.1.0 |
|
Reduced vulnerability when hitting an opponent in the air. |
Guardian Orbitars | 8.0.0 |
|
Reduced vulnerability. |
Dark Samus
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 7.0.0 |
|
Increased the power of the beginning of the attack. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
7.0.0 |
|
Extended launch distance. | |
Down smash | 7.0.0 |
|
Extended launch distance. |
Zair | 3.0.0 |
|
unlisted |
7.0.0 |
|
Increased power of midair grab. Increased the amount of time hit detection lasts for midair grab. | |
Up throw | 7.0.0 |
|
Extended launch distance. |
Charge Shot | 3.0.0 |
|
Reduced the power against shields. |
Missile | 2.0.0 |
|
unlisted |
Screw Attack | 9.0.0 |
|
unlisted |
9.0.2 |
|
N/A | |
Bomb | 2.0.0 |
|
Reduced vulnerability. |
3.0.0 |
|
unlisted |
Diddy Kong
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the arm briefly invincible after deactivating shield. |
Jab | 3.1.0 |
|
Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1. |
Forward tilt | 3.0.0 |
|
Increased the amount of time hit detection lasts. |
8.0.0 |
|
Increased attack range near the hands. Adjusted launch angle. Increased the amount of time hit detection lasts for the weak attack. | |
Dash attack | 3.0.0 |
|
Increased attack speed. unlisted |
3.1.0 |
|
Adjusted launch angle. | |
8.0.0 |
|
Made it easier to hit multiple times. Increased attack range of the final attack. | |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. Extended launch distance. unlisted |
Down smash | 3.0.0 |
|
Extended launch distance. |
8.0.0 |
|
Increased attack speed. Increased the amount of time hit detection lasts for the second attack. | |
Neutral aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
3.0.0 |
|
Increased attack range. | |
Forward aerial | 8.0.0 |
|
Increased attack range of the beginning of the attack. |
Up aerial | 3.0.0 |
|
Increased attack power and maintained launch distance. |
3.1.0 |
|
Reduced vulnerability. Reduced vulnerability when landing after using the move. | |
Down aerial | 3.1.0 |
|
Increased attack speed. |
Peanut Popgun | 3.1.0 |
|
Increased power. However, the power against shields will remain the same. Shortened the charge time. |
Rocketbarrel Boost | 3.1.0 |
|
Decreased the fall speed while charging. Extended vertical distance when charged. |
Banana Peel | 8.0.0 |
|
Extended the time until the banana peel can be thrown again after it has initially been thrown. |
11.0.0 |
|
Increased the amount of time until you can throw another banana peel after throwing one. | |
Hyper Rocketbarrel | 1.1.0 |
|
N/A |
3.1.0 |
|
Increased power of the explosion and jet at the start. Decreased the power of the tackle. Made it harder for opponents with lower damage to be launched with the final tackle. |
Donkey Kong
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the head briefly invincible after deactivating shield. |
Jab | 13.0.1 |
|
Neutral Attack 2: Increased the amount of time hit detection lasts. Reduced vulnerability. |
Forward tilt | 6.0.0 |
|
Extended launch distance. |
Down tilt | 13.0.1 |
|
Extended the amount of time opponents will be in the damage animation. |
Neutral aerial | 6.0.0 |
|
Increased power. Increased attack range. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Giant Punch | 3.0.0 |
|
Increased the attack range. |
3.1.0 |
|
Super armor lasts longer after unleashing the fully charged move. | |
6.0.0 |
|
Extended fully charged launch distance. Shortened the charge time until reaching max charge. | |
13.0.1 |
|
Increased the speed that super armor activates. | |
Headbutt | 9.0.0 |
|
Increased attack range vertically for opponents on the ground when the move is used on the ground. |
Spinning Kong | 6.0.0 |
|
Increased the speed that super armor activates when using the move on the ground. Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance. |
Hand Slap | 6.0.0 |
|
Increased attack speed when using the move on the ground. Reduced vulnerability when using the move on the ground. |
Dr. Mario
Action | Version | Changes | Official description |
---|---|---|---|
Forward tilt | 7.0.0 |
|
Increased power. Extended launch distance. |
Down tilt | 7.0.0 |
|
Increased the amount of time opponents will be in the damage animation. Shortened launch distance. |
Neutral aerial | 7.0.0 |
|
Increased the power of the attack in the high-damage range. Extended launch distance when hit in the high-damage range. |
13.0.0 |
|
Extended launch distance for the high-damage window. | |
Up aerial | 13.0.0 |
|
Increased attack power and maintained launch distance. |
Down aerial | 7.0.0 |
|
Increased the amount of time hit detection lasts. |
13.0.0 |
|
Increased attack speed. | |
Down throw | 8.0.0 |
|
unlisted |
Megavitamins | 3.0.0 |
|
Reduced the power against shields. |
Super Sheet | 1.1.0 |
|
N/A |
13.0.0 |
|
Increased the amount of time hit detection lasts. | |
Super Jump Punch | 7.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Dr. Tornado | 13.0.0 |
|
Increased the speed that super armor activates when using the move on the ground. |
Doctor Finale | 3.0.0 |
|
At the start of the move, nearby opponents will be slowed more and slowed longer. |
8.0.0 |
|
Increased power. |
Duck Hunt
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 7.0.0 |
|
Flurry Attack: Increased the amount of time opponents will be in the damage animation. |
Smash attacks | 11.0.0 |
|
unlisted |
Forward smash | 10.1.0 |
|
Made it easier to hit multiple times. Decreased the time that an opponent can hitstun shuffle during the first and second attacks. |
Up aerial | 3.1.0 |
|
Made it easier to hit multiple times. |
Trick Shot | 2.0.0 |
|
Reduced vulnerability. |
3.0.0 |
|
Reduced the power against shields. | |
Clay Shooting | 2.0.0 |
|
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons. |
3.0.0 |
|
Reduced the power against shields. | |
Wild Gunman | 9.0.2 |
|
N/A |
Falco
Action | Version | Changes | Official description |
---|---|---|---|
Down tilt | 8.0.0 |
|
Increased attack speed. Adjusted launch angle. |
Dash attack | 13.0.1 |
|
Increased attack power while maintaining launch distance. |
Forward smash | 13.0.1 |
|
Increased the attack range in the front to match the visual. |
Up smash | 8.0.0 |
|
Made it easier to hit multiple times. Extended launch distance. Increased the amount of time hit detection lasts. |
Neutral aerial | 8.0.0 |
|
Increased speed of the last attack. Increased attack range of the last attack. |
Down aerial | 8.0.0 |
|
Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Falco Phantasm | 8.0.0 |
|
Increased the amount of time hit detection lasts. Increased attack speed when used on the ground. |
Fox
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 6.0.0 |
|
unlisted |
Shield | 7.0.0 |
|
Changed the animation when receiving attacks from opponents while shielding. |
Jab | 3.1.0 |
|
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack. |
Forward aerial | 10.1.0 |
|
Made it easier to hit multiple times. Increased attack range of the first attack to fourth attack. |
Down aerial | 10.1.0 |
|
Made it easier to hit multiple times. Increased attack range. |
Ganondorf
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 3.0.0 |
|
Changed the posture when receiving damage in the air and made it easier to receive damage. |
Up tilt | 4.0.0 |
|
unlisted |
Down smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Flame Choke | 1.1.0 |
|
N/A |
Dark Dive | 3.0.0 |
|
unlisted |
11.0.0 |
|
Reduced vulnerability after hitting an opponent. |
Greninja
Action | Version | Changes | Official description |
---|---|---|---|
Down smash | 2.0.0 |
|
Increased the range of the inner attacks. |
Pummel | 8.0.0 |
|
unlisted |
Water Shuriken | 3.0.0 |
|
Reduced the power against shields. |
Hydro Pump | 2.0.0 |
|
Can no longer move immediately when landing on a moving platform or slanted ground. |
Hero
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 4.0.0 | |||
Floor recovery | 5.0.0 |
|
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown. |
Kafrizz | 5.0.0 |
|
After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed. |
6.0.0 |
|
After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion. | |
Kaboom | 7.0.0 |
|
unlisted |
8.0.0 |
|
Made it easier to hit multiple times with Kaboom. | |
Magic Burst | 5.0.0 |
|
Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst. |
Gigaslash | 5.0.0 |
|
unlisted |
13.0.0 |
|
Shortened the downtime after finishing the Final Smash. |
Ice Climbers
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 3.1.0 |
|
Ice Climbers will now recover midair jumps the same way as other fighters. |
Partner | 2.0.0 |
|
Nana and Popo will follow each other more when separated. |
3.0.0 |
|
unlisted | |
3.1.0 |
|
Nana will no longer jump when pressing the jump button right after a grab. | |
4.0.0 |
|
unlisted | |
5.0.0 |
|
Restored Nana's ability to steal edge grabs. | |
9.0.0 |
|
Decreased the damage Nana takes. Shortened launch distance for Nana. Adjusted Nana's AI behavior. | |
Dash attack | 9.0.0 |
|
Made it easier to hit multiple times. Increased attack range. |
13.0.1 |
|
Increased attack speed. | |
Down smash | 9.0.0 |
|
Extended launch distance. |
13.0.1 |
|
Extended launch distance. | |
Pummel | 8.0.0 |
|
unlisted |
Squall Hammer | 9.0.0 |
|
Increased the speed of the edge-grab timing. |
Belay | 2.0.0 |
|
Made it easier to grab edges. |
9.0.0 |
|
Made it so that Nana performing an up special automatically will not prevent the player from performing an up special. Increased the distance that it is possible for Popo and Nana to Belay together. | |
13.0.1 |
|
Increased attack speed. Increased the speed of the edge-grab range detection. | |
Iceberg | 3.0.0 |
|
FS Meter: Extended launch distance. |
8.0.0 |
|
Made the opponent's movements slower during the initial slowdown period. Increased the speed at which the iceberg will appear. Increased attack range near the peak of the iceberg. Made it easier to grab on to the condor. |
Ike
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.1 |
|
Neutral Attack 3: Increased power. Extended launch distance. |
Down tilt | 8.0.0 |
|
Shortened launch distance. |
Dash attack | 8.0.0 |
|
Extended launch distance. |
Up smash | 13.0.1 |
|
Extended launch distance for the high-damage range. |
Neutral aerial | 8.0.0 |
|
Extended launch distance. Reduced the low-damage range. |
Forward aerial | 8.0.0 |
|
Reduced vulnerability. Maintained the launch distance and increased power. |
Quick Draw | 13.0.1 |
|
Increased power when starting to charge forward on the ground. Extended launch distance when starting to charge forward on the ground. |
Aether | 2.0.0 |
|
Shortened the meteor distance. |
8.0.0 |
|
Made it so the first attack upward does not get neutralized. Extended launch distance of the final attack. Adjusted launch angle of the final attack. |
Incineroar
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3. |
6.0.0 |
|
Neutral Attack 3: Increased power. Extended launch distance. | |
Up smash | 2.0.0 |
|
Extended launch distance. |
8.0.0 |
|
Extended launch distance. | |
Down smash | 13.0.0 |
|
Increased power. Extended launch distance. |
Forward aerial | 6.0.0 |
|
Increased the amount of time hit detection lasts. Decreased power for the latter half of the time hit detection lasts. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
13.0.0 |
|
Increased attack power and maintained launch distance. | |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
6.0.0 |
|
Made it easier to trigger a meteor effect when you hit with the high-damage range. | |
Grabs | 8.0.0 |
|
Increased the speed for grabs, dash grabs, and turning and grabbing. |
Forward throw | 8.0.0 |
|
Extended launch distance. |
Up throw | 2.0.0 |
|
Extended launch distance. |
Darkest Lariat | 6.0.0 |
|
Increased the power at the beginning of the move. Increased the range at the beginning of the move and increased the duration of the move. |
Alolan Whip | 1.1.0 |
|
N/A |
7.0.0 |
|
Extended launch distance when opponents that are not grabbed with a side special are caught up in the lariat or back body drop. | |
8.0.0 |
|
Increased the speed of grabs. Extended launch distance for when the Lariat hits. | |
Cross Chop | 2.0.0 |
|
Extended vertical and horizontal distance. |
13.0.0 |
|
Increased attack power and maintained launch distance of the high-damage window while descending. Increased attack power and maintained launch distance of the high-damage window for the explosion. | |
Revenge | 6.0.0 |
|
Increased the amount of time the damage-reducing pose is effective. Extended launch distance of the flames after receiving an opponent's attack. Reduced vulnerability when receiving or not receiving an opponent’s attack. unlisted |
8.0.0 |
|
Reduced vulnerability. Increased the power up amount when the move succeeds. |
Inkling
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Forward tilt | 13.0.1 |
|
Increased power. Extended launch distance. |
Up tilt | 13.0.1 |
|
Made it easier to hit opponents on the ground. |
Forward smash | 13.0.1 |
|
Made it easier to hit the high-damage range. |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Pummel | 8.0.0 |
|
unlisted |
Ink refill | 13.0.1 |
|
Reduced vulnerability when reloading ink. |
Splattershot | 13.0.1 |
|
Extended the distance of the shot. |
Splat Roller | 2.0.0 |
|
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground. unlisted |
3.0.0 |
|
Shortened launch distance for the attack when accelerating again. | |
8.0.0 |
|
unlisted | |
Splat Bomb | 1.1.0 |
|
N/A |
Isabelle
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 4.0.0 |
|
Extended distance of forward and backward dodging. |
Jab | 4.0.0 |
|
Made it easier to hit multiple times. |
Dash attack | 8.0.0 |
|
Increased attack speed. |
Up tilt | 8.0.0 |
|
Reduced vulnerability. |
Down tilt | 13.0.0 |
|
Reduced vulnerability. |
Forward smash | 13.0.0 |
|
Extended the duration of the high-damage part of the attack. |
Up smash | 4.0.0 |
|
Extended launch distance. |
8.0.0 |
|
Increased attack speed. | |
Down smash | 13.0.0 |
|
Extended launch distance. Increased attack range. |
Neutral aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Forward aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Back aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Up aerial | 8.0.0 |
|
Extended launch distance. |
Down aerial | 8.0.0 |
|
Increased attack speed. |
Pummel | 8.0.0 |
|
unlisted |
Forward throw | 13.0.0 |
|
Extended launch distance. |
Fishing Rod | 1.1.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
unlisted | |
3.1.0 |
|
Opponents will not get caught when the hook is not moving quickly. After the hook touches the ground and the hook is yanked back, opponents can be caught. | |
4.0.0 |
|
Extended launch distance of upward throws. Increased the speed of the grab detection. | |
7.0.0 |
|
unlisted | |
Lloid Trap | 1.1.0 |
|
N/A |
4.0.0 |
|
Increased attack speed of the Lloid attack. unlisted | |
Dream Town Hall | 1.2.0 |
|
N/A |
Ivysaur
Action | Version | Changes | Official description |
---|---|---|---|
Down aerial | 4.0.0 |
|
Reduced the range of the strong launching attack. Shortened the launch distance when the weak launching attack hits. |
Bullet Seed | 3.1.0 |
|
Made it easier to hit multiple times. |
Razor Leaf | 3.0.0 |
|
Reduced the power against shields. |
4.0.0 |
|
Reduced attack speed and increased vulnerability. | |
Vine Whip | 4.0.0 |
|
Shortened launch distance for the high-damage range when using the attack in the air. |
Jigglypuff
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 6.0.0 |
|
Air Dodge: Reduced vulnerability. Moving Air Dodge: Reduced vulnerability. |
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased attack range. |
13.0.0 |
|
Neutral Attack 2: Reduced vulnerability. | |
Forward tilt | 2.0.0 |
|
Reduced vulnerability. |
Down tilt | 2.0.0 |
|
Extended launch distance. |
Up smash | 2.0.0 |
|
Increased attack power of low-power zone. |
Back aerial | 2.0.0 |
|
Increased attack speed. |
13.0.0 |
|
Reduced vulnerability. Reduced vulnerability when landing. | |
Down aerial | 6.0.0 |
|
Shortened the landing time after using the move. Reduced vulnerability when landing after using the move. |
Forward throw | 2.0.0 |
|
Adjusted launch angle. |
6.0.0 |
|
Adjusted launch angle. | |
Down throw | 13.0.0 |
|
Shortened the launch distance. Reduced vulnerability. |
Rollout | 6.0.0 |
|
Shortened the charge time until reaching max charge. |
Pound | 6.0.0 |
|
Increased the duration of the damage animation when the move hits. Increased the opponent’s downtime when shielded. |
Puff Up | 1.1.0 |
|
N/A |
2.0.0 |
|
FS Meter: Extended launch distance. | |
3.0.0 |
|
Made it easier to push opponents while big. | |
8.0.0 |
|
Made the opponent's movements slower during the initial slowdown period. | |
Items | 11.0.0 |
|
unlisted |
Joker
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 3.0.0 | |||
Arsene | 4.0.0 |
|
unlisted |
6.0.0 |
|
unlisted | |
7.0.0 |
|
Reduced the amount of time Arsene is summoned for when receiving damage while Arsene is summoned in battles with two or fewer opponents. | |
Forward smash | 6.0.0 |
|
unlisted |
Floor recovery | 5.0.0 |
|
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown. |
Gun / Gun Special | 7.0.0 |
|
Reduced the range when shooting downward in the air. |
Eiha / Eigaon | 3.1.0 |
|
Made it easier to hit multiple times with Eigaon. |
11.0.0 |
|
Increased vulnerability for Eiha. | |
Grappling Hook | 3.1.0 |
|
unlisted |
4.0.0 |
|
unlisted | |
Tetrakarn / Makarakarn | 4.0.0 |
|
While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected. unlisted |
11.0.0 |
|
Increased vulnerability when Arsene is present and a counter is not triggered. | |
All-Out Attack | 3.0.1 |
|
A bug where winning with a Final Smash while on Joker's route in Classic Mode would prevent the game from progressing has been fixed. |
13.0.0 |
|
Shortened the downtime after finishing the Final Smash. |
Kazuya
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 12.0.0 | |||
Devil Fist | 13.0.0 |
|
Made it so opponents that fall down in place due to Kazuya's side special cannot be stepped on when jumping. |
Rage Drive | 13.0.0 |
|
unlisted |
Ken
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 4.0.0 |
|
The attack after a perfect shield will be unleashed after facing the opponent. |
Proximity attacks | 1.1.0 |
|
N/A |
Jab | 2.0.0 |
|
Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
3.1.0 |
|
(Light, 1 & 2): Increased the amount of time you can cancel with a special move. (Heavy, Close Range): Adjusted launch angle and distance. (Heavy, Long Range): Increased attack power and maintained launch distance. unlisted | |
Forward tilt | 3.1.0 |
|
(Light, Close Range): Increased the amount of time you can cancel with a special move. (Light, Long Range): Increased attack range for the tip. (Heavy): Adjusted launch angle. |
Up tilt | 3.1.0 |
|
(Heavy): Adjusted launch angle when hitting an airborne opponent. |
Down tilt | 2.0.0 |
|
Can no longer jump immediately after using the move. |
3.1.0 |
|
(Light): Increased the amount of time opponents will be in the damage animation when the move hits. (Heavy): Shortened launch distance. | |
7.0.0 |
|
(Heavy): Adjusted launch angle. unlisted | |
Forward smash | 3.1.0 |
|
Extended launch distance. |
Down smash | 7.0.0 |
|
Now possible on hit to cancel the attack animation into a special move. Reduced the power against shields. unlisted |
Neutral aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Down aerial | 3.1.0 |
|
Increased the amount of time you can cancel with a special move or a Final Smash. |
Edge attack | 3.0.0 |
|
Shortened hitstun time. |
Tatsumaki Senpukyaku | 3.1.0 |
|
Increased the first attack’s range when the move is performed on the ground. Shortened the hitstun shuffle travel distance. |
7.0.0 |
|
Made the pivoting leg invincible while rotating when used on the ground. Made it easier to hit multiple times. | |
Shoryuken | 3.1.0 |
|
Made it easier to hit multiple times. Shortened the hitstun shuffle travel distance. Made the first attack not negate other attacks. Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken. Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken. Shortened the launch distance for medium Shoryuken. |
Focus Attack | 3.0.0 |
|
unlisted |
Nata Otoshi Geri | 3.1.0 |
|
Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits. |
Oosoto Mawashi Geri | 3.1.0 |
|
Increased attack power of Oosoto Mawashi Geri and maintained launch distance. |
Inazuma Kick | 3.1.0 |
|
Increased power of Inazuma Kick. However, the power against shields will remain the same. |
Shippu Jinraikyaku | 9.0.0 |
|
Made it easier to hit multiple times. |
King Dedede
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 8.0.0 |
|
Increased power. Extended launch distance. |
Down tilt | 8.0.0 |
|
Adjusted launch angle. |
Forward smash | 8.0.0 |
|
unlisted |
Forward aerial | 8.0.0 |
|
Extended launch distance. |
Up aerial | 8.0.0 |
|
Extended launch distance of the final attack. |
Inhale | 8.0.0 |
|
Increased the speed to start Inhale. Increased the range fighters can be inhaled when using Inhale on the ground. |
12.0.0 |
|
unlisted | |
Gordo Throw | 2.0.0 |
|
Reduced the attack range of the moving Gordo. |
3.0.0 |
|
Reduced the power against shields. | |
4.0.0 |
|
unlisted | |
11.0.0 |
|
Reduced vulnerability. Increased the chance the Gordo will get stuck on a wall. Increased the speed you can hit back Gordos that were reflected by the opponent. |
King K. Rool
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Adjusted the shield’s center and center of the posture during shielding to match. |
Belly Super Armor | 8.0.0 |
|
Increased durability of the belly. |
Forward tilt | 3.0.0 |
|
Increased the high-damage range. |
Up tilt | 13.0.0 |
|
Increased power. Extended launch distance. |
Dash attack | 8.0.0 |
|
Extended launch distance. Increased the amount of time hit detection lasts for the high-damage range. |
Forward smash | 13.0.0 |
|
Increased the amount of time hit detection lasts. Increased the range at the beginning of the move. |
Up smash | 8.0.0 |
|
Increased power. Extended launch distance. |
Neutral aerial | 6.0.0 |
|
Reduced vulnerability when landing after using the move. |
Forward aerial | 3.0.0 |
|
Increased the high-damage range. |
6.0.0 |
|
Increased power of the high-damage range. Increased attack range of the high-damage-range attack and increased the duration. | |
13.0.0 |
|
Reduced vulnerability. | |
Up aerial | 3.0.0 |
|
Reduced vulnerability. |
3.1.0 |
|
Increased the speed of the edge-grab range detection. | |
6.0.0 |
|
Increased the amount of time hit detection lasts. Extended launch distance for the high-damage range. unlisted | |
Pummel | 8.0.0 |
|
unlisted |
Back throw | 8.0.0 |
|
Adjusted launch angle. |
Up throw | 3.0.0 |
|
No longer affected by the wind while throwing. |
13.0.0 |
|
Extended launch distance. | |
Down throw | 2.0.0 |
|
Shortened the amount of time undamaged opponents are buried. |
Blunderbuss | 2.0.0 |
|
Shortened the length of the vacuum effect. |
3.0.0 |
|
unlisted | |
6.0.0 |
|
Increased attack speed. Made it easier to vacuum up the Kannonball. Shortened the time needed to shoot out the vacuumed Kannonball. Extended launch distance when hit with the Kannonball. | |
9.0.0 |
|
unlisted | |
Crownerang | 3.0.0 |
|
Reduced the power against shields. unlisted |
8.0.0 |
|
Made it hard to flinch from opponent's attacks while throwing the crown. | |
Propellerpack | 2.0.0 |
|
Reduced the range of the attack. |
Gut Check | 3.0.0 |
|
Reduced vulnerability when the counter succeeds. Reduced vulnerability when the counter fails. |
6.0.0 |
|
Reduced vulnerability when the counter succeeds. Increased the range the counter counts as a success. Increased the high-damage range. |
Kirby
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 6.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Forward tilt | 2.0.0 |
|
Slightly reduced vulnerability and extended undamaged launch distance. |
Dash attack | 2.0.0 |
|
Increased power range and attack power while maintaining launch distance. |
8.0.0 |
|
Reduced vulnerability. Extended launch distance when hitting with the beginning of the attack. | |
Up smash | 3.0.0 |
|
Extended the high-damage window. Reduced the low-damage window. |
6.0.0 |
|
Extended launch distance when hit in the low-damage range. | |
Down smash | 8.0.0 |
|
Increased attack speed. Extended launch distance. |
Neutral aerial | 3.0.0 |
|
Reduced vulnerability. Shortened landing time after using the move. |
6.0.0 |
|
Increased attack speed. Extended launch distance when hit in the high-damage range. | |
Forward aerial | 8.0.0 |
|
Increased power of second and last attack. Extended launch distance of the last attack. |
Back aerial | 8.0.0 |
|
Extended launch distance when hitting with the beginning of the attack. |
Up aerial | 1.1.0 |
|
N/A |
6.0.0 |
|
Increased attack speed. Increased power. Extended launch distance. | |
Up throw | 8.0.0 |
|
unlisted |
Down throw | 3.0.0 |
|
Increased power. |
Inhale | 3.0.0 |
|
Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall. unlisted |
3.1.0 |
|
unlisted | |
6.0.0 |
|
Reduced start time for Inhale. Made it harder to disrupt Kirby's Copy Ability. | |
13.0.1 |
|
unlisted | |
Final Cutter | 3.0.0 |
|
Increased the speed of the edge-grab range detection. |
Stone | 2.0.0 |
|
Adjusted the super armor frames after using the move. |
8.0.0 |
|
Extended launch distance. | |
Ultra Sword | 1.1.0 |
|
N/A |
Link
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.1 |
|
Neutral Attack 1: Increased attack speed. |
Down tilt | 13.0.1 |
|
Adjusted launch angle. |
Up smash | 9.0.0 |
|
Made it easier to hit multiple times. |
13.0.1 |
|
Extended launch distance. | |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Down throw | 8.0.0 |
|
unlisted |
Bow and Arrows | 2.0.0 |
|
Extended the time from when the arrow is loosed to when it disappears. |
Boomerang | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
unlisted | |
Spin Attack | 4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. |
Remote Bomb | 1.2.0 |
|
N/A |
Little Mac
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Reduced vulnerability. Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Reduced vulnerability. Increased attack range. Neutral Attack 3: Increased attack range. unlisted |
4.0.0 |
|
Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability. | |
Forward tilt | 3.1.0 |
|
Made it easier to hit multiple times when hitting an airborne opponent. |
Up tilt | 13.0.0 |
|
Extended the duration of an opponent's animation when they are struck by this attack. |
Down tilt | 3.1.0 |
|
Increased attack range. |
Forward smash | 13.0.0 |
|
Increased power against shields when using the move with down input. |
Up smash | 3.1.0 |
|
Increased the amount of time super armor lasts. unlisted |
11.0.0 |
|
Increased the amount of time hit detection lasts. | |
Neutral aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Straight Lunge | 3.1.0 |
|
Reduced vulnerability when using the move on the ground when it is not fully charged. |
13.0.0 |
|
Extended launch distance. Reduced vulnerability when using the move on the ground. Increased speed so it will be faster to use the move. Made so the second button press can be input in advance. | |
KO Uppercut | 3.1.0 |
|
Reduced vulnerability when using KO Uppercut on the ground. |
Jolt Haymaker | 3.1.0 |
|
Increased the range at the beginning of the move. |
Rising Uppercut | 13.0.0 |
|
Extended launch distance of the last attack. |
Slip Counter | 3.1.0 |
|
Reduced vulnerability. |
13.0.0 |
|
Increased the amount that attack power will increase. |
Lucario
Action | Version | Changes | Official description |
---|---|---|---|
Aura | 9.0.0 |
|
Increased the max value the Aura will strengthen attack power. |
Jab | 3.1.0 |
|
Reduced vulnerability. |
9.0.0 |
|
Neutral Attack 1: Increased attack speed. | |
Forward tilt | 3.1.0 |
|
Extended launch distance. |
9.0.0 |
|
Made it easier to hit multiple times. | |
13.0.0 |
|
Extended launch distance of the second attack. | |
Down tilt | 13.0.0 |
|
Increased attack speed. |
Dash attack | 3.1.0 |
|
Increased attack range. |
13.0.0 |
|
Extended the duration of the high-damage part of the attack. Increased the high-damage range. | |
Forward smash | 3.1.0 |
|
Increased the high-damage range. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Down smash | 9.0.0 |
|
Increased attack speed. |
Neutral aerial | 3.1.0 |
|
Increased the range it will hit opponents on the ground. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Up aerial | 3.1.0 |
|
Increased the high-damage range. unlisted |
Down aerial | 3.1.0 |
|
Made it easier to hit multiple times. |
Aura Sphere | 2.0.0 |
|
Shortened hitstun time. |
3.0.0 |
|
Reduced the power against shields. | |
3.1.0 |
|
Reduced the range it will push opponents while charging. Increased attack range when charged to max. Reduced vulnerability. | |
Force Palm | 3.1.0 |
|
Fighters can no longer move through Lucario. Increased grab range. |
9.0.0 |
|
Extended launch distance for the Aura area. | |
12.0.0 |
|
unlisted | |
Extreme Speed | 9.0.0 |
|
Reduced vulnerability when landing after using the move. unlisted |
Aura Storm | 1.1.0 |
|
N/A |
2.0.0 |
|
FS Meter: Increased power. |
Lucas
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 1.1.0 |
|
N/A |
Forward tilt | 4.0.0 |
|
Increased the range at the beginning of the move. Extended launch distance when hit in the high-damage range. |
Up tilt | 2.0.0 |
|
Added electrical damage. |
Dash attack | 4.0.0 |
|
Increased the amount of time hit detection lasts. |
Up smash | 4.0.0 |
|
Extended the invincibility time at the start of the move. |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Up aerial | 4.0.0 |
|
Reduced vulnerability. |
Down aerial | 2.0.0 |
|
Added electrical damage. |
Grabs | 8.0.0 |
|
unlisted |
Pummel | 2.0.0 |
|
Added electrical damage. |
PK Fire | 4.0.0 |
|
Reduced vulnerability when landing after using the move. |
Lucina
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 3.1.0 |
|
Shortened the launch distance. |
Forward aerial | 3.1.0 |
|
Shortened the launch distance. |
Grabs | 3.0.0 |
|
Increased grab range. |
Down throw | 12.0.0 |
|
unlisted |
Luigi
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3. unlisted |
Dash attack | 10.1.0 |
|
Made it easier to hit multiple times. unlisted |
11.0.0 |
|
unlisted | |
Up smash | 2.0.0 |
|
Extended launch distance. |
Up aerial | 1.1.0 |
|
N/A |
Down aerial | 2.0.0 |
|
Opponents on the ground will no longer suffer a meteor effect. |
Zair | 1.2.0 |
|
N/A |
3.1.0 |
|
Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you. | |
Grabs | 2.0.0 |
|
unlisted |
Down throw | 8.0.0 |
|
unlisted |
Fireball | 3.0.0 |
|
Reduced the power against shields. |
Green Missile | 2.0.0 |
|
Reduced vulnerability. |
Luigi Cyclone | 2.0.0 |
|
Extended launch distance. |
3.1.0 |
|
When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move. |
Mario
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 2.0.0 |
|
Adjusted launch angle. |
Fireball | 3.0.0 |
|
Reduced the power against shields. |
Mario Finale | 2.0.0 |
|
FS Meter: Extended launch distance. |
3.0.0 |
|
At the start of the move, nearby opponents will be slowed more and slowed longer. | |
8.0.0 |
|
Increased power. Increased attack range. |
Marth
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 12.0.0 |
|
Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Up tilt | 12.0.0 |
|
Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Down tilt | 12.0.0 |
|
Made it easier to hit in the high-damage window. |
Down smash | 8.0.0 |
|
Extended launch distance when hitting in the high-damage range. |
Forward aerial | 8.0.0 |
|
Made it easier to hit the high-damage range. |
Back aerial | 8.0.0 |
|
Made it easier to hit the high-damage range. |
Up aerial | 8.0.0 |
|
Made it easier to hit the high-damage range. |
Grabs | 3.0.0 |
|
Increased grab range. |
Down throw | 12.0.0 |
|
unlisted |
Mega Man
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.0.0 |
|
Reduced the power against shields. |
Forward tilt | 2.0.0 |
|
Special moves will not be activated when jumping and using Mega Buster. |
3.0.0 |
|
Reduced the power against shields. | |
Dash attack | 13.0.1 |
|
Extended launch distance for the final attack. Increased attack speed. |
Up smash | 3.0.0 |
|
Extended launch distance. |
Down smash | 13.0.1 |
|
Extended the damage range downward. |
Neutral aerial | 3.0.0 |
|
Reduced the power against shields. |
Metal Blade | 3.0.0 |
|
Reduced the power against shields. |
Crash Bomber | 13.0.1 |
|
Increased power. |
Leaf Shield | 3.0.0 |
|
Reduced attack speed. Increased vulnerability. Throwing-type items can no longer be thrown while using Leaf Shield. |
Meta Knight
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 1.1.0 |
|
N/A |
Up smash | 13.0.1 |
|
Increased attack range. Adjusted so opponents won’t fall over when hit with the first or second hit. |
Neutral aerial | 8.0.0 |
|
Increased attack range. |
Forward aerial | 8.0.0 |
|
Reduced vulnerability. Made it easier to hit multiple times. |
13.0.1 |
|
Increased power. | |
Back aerial | 8.0.0 |
|
Made it easier to hit multiple times. |
13.0.1 |
|
Increased power. | |
Up throw | 8.0.0 |
|
unlisted |
13.0.1 |
|
Extended launch distance. | |
Mach Tornado | 8.0.0 |
|
Increased the amount of time hit detection lasts for the high-damage range. |
Shuttle Loop | 8.0.0 |
|
Made it easier to hit multiple times. Adjusted launch angle of the first attack. Increased attack range of the second attack. |
Mewtwo
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 3.0.0 |
|
Increased the fighter’s weight. |
Hurtboxes | 4.0.0 |
|
Reduced the area of the tail that can take damage. |
Shield | 7.0.0 |
|
Changed posture while shielding to reduce vulnerability to a shield stab. |
Jab | 3.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Forward tilt | 2.0.0 |
|
This move will now always launch forward. |
3.0.0 |
|
Increased attack power and maintained launch distance. | |
13.0.1 |
|
Increased power. Extended launch distance. | |
Up tilt | 3.0.0 |
|
Increased attack power and maintained launch distance. Adjusted launch angle when hit by the tip of the tail. |
Down tilt | 7.0.0 |
|
unlisted |
Dash attack | 2.0.0 |
|
Shortened the downtime from shielding. |
Forward smash | 3.0.0 |
|
Increased attack range. |
Up smash | 4.0.0 |
|
Increased the amount of time hit detection lasts. Extended launch distance. |
Down smash | 4.0.0 |
|
Reduced vulnerability. |
Back aerial | 8.0.0 |
|
Extended launch distance. Increased power of the tip and middle attack-range areas of the tail. |
Up aerial | 3.0.0 |
|
Increased attack power and maintained launch distance. |
8.0.0 |
|
Extended launch distance. | |
Pummel | 8.0.0 |
|
unlisted |
Forward throw | 13.0.1 |
|
Increased power. |
Back throw | 4.0.0 |
|
Increased power. |
Down throw | 8.0.0 |
|
Reduced vulnerability. |
Edge roll | 3.0.0 |
|
Extended invincibility time. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Shadow Ball | 3.0.0 |
|
Extended launch distance. Reduced the power against shields. |
8.0.0 |
|
Increased power when not charged. Increased attack speed. Reduced vulnerability. | |
Confusion | 4.0.0 |
|
Increased attack speed. Increased the speed to reflect projectiles. |
Teleport | 2.0.0 |
|
Made it easier to grab edges. |
8.0.0 |
|
Reduced vulnerability after landing and finishing the move. | |
Disable | 1.1.0 |
|
N/A |
Mii Brawler
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 3.1.0 |
|
unlisted |
4.0.0 |
|
Reverted falling speed to match version 3.0.0. | |
Jab | 2.0.0 |
|
Flurry Attack: Increased attack range and shortened the opponent's hitstun shuffle distance. |
3.1.0 |
|
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack. Flurry Attack: Increased attack range. | |
Up smash | 2.0.0 |
|
Extended the high-damage window and reduced the low-damage window. |
Neutral aerial | 2.0.0 |
|
Reduced vulnerability when landing after using the move. |
Back aerial | 2.0.0 |
|
Reduced vulnerability when landing after using the move. |
Up aerial | 2.0.0 |
|
Increased power. |
Flashing Mach Punch | 2.0.0 |
|
Increased power. |
3.1.0 |
|
Made it easier to hit multiple times. | |
4.0.0 |
|
Increased attack speed. Extended launch distance. unlisted | |
12.0.0 |
|
Increased the attack range in the front. | |
Exploding Side Kick | 2.0.0 |
|
Reduced vulnerability. |
Onslaught | 1.1.0 |
|
N/A |
2.0.0 |
|
Extended distance and increased speed. | |
12.0.0 |
|
Increased power. Extended launch distance. | |
Suplex | 3.0.0 |
|
unlisted |
7.0.0 |
|
Made it easier to grab opponents. | |
Soaring Axe Kick | 2.0.0 |
|
Made it easier to grab edges. |
Thrust Uppercut | 4.0.0 |
|
Extended launch distance. |
Head-On Assault | 2.0.0 |
|
Greatly increased damage to opponents' shields. |
12.0.0 |
|
Increased power against shields. Extended launch distance. | |
Feint Jump | 2.0.0 |
|
Extended launch distance of kick performed with extra input. |
Counter Throw | 5.0.0 |
|
unlisted |
6.0.0 |
|
unlisted | |
Omega Blitz | 1.1.0 |
|
N/A |
Mii Gunner
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 11.0.0 |
|
Increased attack range. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Made it easier to hit multiple times. Shortened launch distance when the full combo doesn't connect. | |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Up throw | 10.1.0 |
|
Adjusted launch angle. Increased attack range for the shot fired after the throw. |
Charge Blast | 3.0.0 |
|
Reduced the power against shields. |
Laser Blaze | 2.0.0 |
|
unlisted |
12.0.0 |
|
Increased the amount of time for additional button inputs to continuously use attacks. | |
Grenade Launch | 3.0.0 |
|
Reduced the power against shields. |
Flame Pillar | 3.0.0 |
|
Reduced the power against shields. |
Gunner Missile | 3.0.0 |
|
Reduced the power against shields. |
Lunar Launch | 1.1.0 |
|
N/A |
12.0.0 |
|
Increased attack speed. | |
Cannon Jump Kick | 12.0.0 |
|
Extended the invincibility time. |
Arm Rocket | 1.1.0 |
|
N/A |
Bomb Drop | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Absorbing Vortex | 12.0.0 |
|
Reduced vulnerability. |
Mii Swordfighter
Action | Version | Changes | Official description |
---|---|---|---|
Gale Strike | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Shuriken of Light | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Blurring Blade | 4.0.0 |
|
Made it easier to hit multiple times. |
Airborne Assault | 12.0.0 |
|
Increased power. Extended launch distance. |
Chakram | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. | |
Stone Scabbard | 12.0.0 |
|
Increased power of the last hit. Extended launch distance of the last hit. |
Hero's Spin (aerial) | 9.0.0 |
|
Made it easier to hit multiple times. |
Blade Counter | 12.0.0 |
|
Increased invincibility speed. Increased speed for the counter detection. Reduced vulnerability when the attack hits. |
Power Thrust | 12.0.0 |
|
Increased attack speed. |
Min Min
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 8.0.0 | |||
Dodges | 11.0.0 |
|
Matched the vulnerability with other fighters when performing an air dodge. |
Jab | 12.0.0 |
|
unlisted |
Punch | 13.0.1 |
|
Reduced the power against shields for each punch. |
Forward smash | 11.0.0 |
|
Shortened the amount of time you can charge a smash attack. Reduced the launch distance for the dragon's lasers while using the Dragon ARM. |
13.0.1 |
|
Reduced the duration of the Dragon's beam. | |
Up smash | 12.0.0 |
|
Decreased attack speed. Decreased the speed of the reflect detection. Shortened launch distance. |
Neutral aerial | 13.0.1 |
|
Increased the vulnerability when landing. |
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
ARM Hook | 12.0.0 |
|
Decreased the speed of the edge-grab range detection. |
Mr. Game & Watch
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward smash | 1.1.0 |
|
N/A |
Forward aerial | 2.0.0 |
|
Increased attack range. |
Up aerial | 2.0.0 |
|
unlisted |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Pummel | 8.0.0 |
|
unlisted |
Oil Panic | 2.0.0 |
|
unlisted |
Octopus | 3.0.0 |
|
Increased the amount of time opponents are trapped. |
Mythra
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 11.0.0 | |||
Dodges | 12.0.0 |
|
Moving Air Dodge: Shortened invincibility time. |
Jab | 12.0.0 |
|
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Forward smash | 12.0.0 |
|
Reduced the detection for pushing opponents while charging. |
13.0.1 |
|
Shortened launch distance. | |
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Lightning Buster | 12.0.0 |
|
The launch distance of the last hit now changes depending on the opponent's weight. |
Ness
Action | Version | Changes | Official description |
---|---|---|---|
Dodges | 1.1.0 |
|
N/A |
Jab | 3.1.0 |
|
Neutral Attack 2: Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3. unlisted |
Dash attack | 9.0.0 |
|
Increased power of the third attack and extended launch distance. |
Up tilt | 9.0.0 |
|
Maintained the launch distance and increased power. |
Up smash | 3.0.0 |
|
Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Down smash | 3.0.0 |
|
Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Down aerial | 2.0.0 |
|
Increased attack power and maintained launch distance. |
9.0.0 |
|
Increased attack speed. | |
Up throw | 9.0.0 |
|
Increased power. |
PK Flash | 1.1.0 |
|
N/A |
3.0.0 |
|
Increased the attack range. | |
9.0.0 |
|
Increased attack speed. |
Olimar
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 3.1.0 |
|
Olimar is now easier to hit. |
Pikmin | 2.0.0 |
|
unlisted |
Smash attacks | 2.0.0 |
|
unlisted |
3.0.0 |
|
The power will now properly increase when charged. | |
Forward smash | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
Reduced the high-damage window. Increased vulnerability. | |
4.0.0 |
|
Increased the distance for Purple Pikmin. Increased the amount of time hit detection lasts for Purple Pikmin. | |
12.0.0 |
|
Increased the amount of time hit detection lasts for the high-damage window. | |
Up smash | 3.1.0 |
|
Increased vulnerability. |
Forward throw | 12.0.0 |
|
unlisted |
Pikmin Throw | 3.0.0 |
|
Reduced the power against shields. |
Winged Pikmin | 3.1.0 |
|
Adjusted the flight time when the move is used repeatedly. |
10.0.0 |
|
After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur. | |
End of Day | 3.0.0 |
| |
8.0.0 |
|
Increased high-damage attack range when exploding. Increased power of the explosion. |
Pac-Man
Action | Version | Changes | Official description |
---|---|---|---|
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
Forward aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Bonus Fruit | 1.2.0 |
|
N/A |
2.0.0 |
|
Extended the time that Bonus Fruit stays around after it hits. | |
3.0.0 |
|
Reduced the power against shields. | |
4.0.0 |
|
Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special. | |
Pac-Jump | 2.0.0 |
| |
Fire Hydrant | 3.0.0 |
|
Increased the downward attack range of the fire hydrant while its [sic] falling. Reduced the power against shields. |
Palutena
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 7.0.0 |
|
Increased power of the last attack. Extended launch distance for the last attack. |
Dash attack | 11.0.0 |
|
Increased vulnerability. |
Down smash | 7.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Neutral aerial | 2.0.0 |
|
Shortened hitstun time. |
7.0.0 |
|
Shortened launch distance. Reduced the range of the last attack against opponents in the air. unlisted | |
Forward aerial | 11.0.0 |
|
Increased the vulnerability when landing after using the move. |
Grab | 11.0.0 |
|
Decreased the grab range of the normal grab. |
Down throw | 7.0.0 |
|
Extended launch distance. |
Autoreticle | 3.0.0 |
|
Reduced the power against shields. |
Explosive Flame | 3.0.0 |
|
Reduced the power against shields. |
Warp | 2.0.0 |
|
Made it easier to grab edges. |
3.0.0 |
|
unlisted | |
Black Hole Laser | 8.0.0 |
|
Shortened the amount of time surrounding opponents will be slowed at the start of the move. Decreased the range the Black Hole can pull in. |
Peach
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Dash attack | 1.1.0 |
|
N/A |
Forward smash | 3.1.0 |
|
Extended launch distance with the golf club. |
Forward aerial | 3.1.0 |
|
Shortened the launch distance. |
Pummel | 8.0.0 |
|
unlisted |
Back throw | 3.1.0 |
|
Shortened the launch distance. |
Toad | 3.0.0 |
|
When used continuously in the air, fall speed will not decrease after the first use. |
4.0.0 |
|
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. | |
Peach Bomber | 3.1.0 |
|
Increased vulnerability after hitting. |
13.0.1 |
|
Made it easier to grab edges. | |
Peach Parasol | 2.0.0 |
|
Shortened launch distance of repeated attacks. |
3.1.0 |
|
Made it easier to hit multiple times. | |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
5.0.0 |
|
Made it easier to hit multiple times. | |
Vegetable | 3.0.0 |
|
Reduced the vegetable’s power against shields. |
3.1.0 |
|
Increased vulnerability. | |
Peach Blossom | 3.0.0 |
|
Reduced the amount of time opponents sleep. |
Pichu
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 3.0.0 |
|
Changed the posture when receiving damage in the air and made it easier to receive damage. Changed the posture when landing and made it easier to receive damage. |
3.1.0 |
|
Pichu is now easier to hit. | |
Shield | 3.1.0 |
|
Increased shield size. |
Forward tilt | 3.1.0 |
|
Increased the amount of damage taken when using the move. Shortened the launch distance. |
Forward smash | 3.1.0 |
|
Increased the amount of damage taken when using the move. Increased vulnerability. |
10.1.0 |
|
Increased final attack's range. | |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Down smash | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Neutral aerial | 11.0.0 |
|
Made the ears invincible during the attack's high-damage window. |
Forward aerial | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Back aerial | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Down aerial | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Pummel | 2.0.0 |
|
Shortened hitstun time. |
Forward throw | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Thunder Jolt | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
Increased the amount of damage taken when using the move. | |
Skull Bash | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Agility | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
11.0.0 |
|
Decreased the amount of damage taken when using the move. | |
Thunder | 3.1.0 |
|
Increased the amount of damage taken when using the move. |
Pikachu
Action | Version | Changes | Official description |
---|---|---|---|
Forward aerial | 9.0.0 |
|
Made it easier to hit multiple times. |
Grabs | 3.1.0 |
|
Increased grab range. |
Pummel | 2.0.0 |
|
Shortened hitstun time. |
Thunder Jolt | 3.0.0 |
|
Reduced the power against shields. |
Piranha Plant
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 2.0.0 | |||
Shield | 7.0.0 |
|
Made the lips briefly invincible after deactivating shield. |
Jab | 3.1.0 |
|
Neutral Attack 3: Increased attack range. Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits. |
Forward tilt | 13.0.1 |
|
Extended launch distance for the final attack. |
Up tilt | 4.0.0 |
|
Reduced vulnerability. |
8.0.0 |
|
Adjusted launch angle. Increased attack speed. | |
Down tilt | 13.0.1 |
|
Increased the amount of time hit detection lasts. Reduced vulnerability. |
Dash attack | 4.0.0 |
|
Adjusted launch angle. |
Down smash | 8.0.0 |
|
Increased attack speed. |
Forward aerial | 8.0.0 |
|
Increased attack speed. |
Back aerial | 8.0.0 |
|
Extended launch distance. |
Up aerial | 8.0.0 |
|
Increased power. Extended launch distance. unlisted |
Down aerial | 13.0.1 |
|
Increased the amount of time the meteor effect lasts for the damage window. |
Grabs | 3.1.0 |
|
unlisted |
Edge attack | 3.0.0 |
|
Increased attack range. |
Ptooie | 3.0.0 |
|
Increased attack range for the spiked ball. |
Poison Breath | 4.0.0 |
|
Capped the attack-power increase when repeatedly reflected. Increased attack speed. Increased the amount of time hit detection lasts. |
Long-Stem Strike | 4.0.0 |
|
Reduced vulnerability. Increased the power against shields. Shortened the charge time until reaching max charge. unlisted |
13.0.1 |
|
Shortened the time to use the move. |
Pit
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 4.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Up tilt | 4.0.0 |
|
Reduced vulnerability. |
Down tilt | 8.0.0 |
|
Adjusted launch angle. Shortened launch distance. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
8.0.0 |
|
Extended launch distance of the final attack. | |
Down smash | 4.0.0 |
|
Extended launch distance when hit with the first attack. |
8.0.0 |
|
Adjusted launch angle of the first attack. | |
Back aerial | 4.0.0 |
|
Reduced vulnerability when landing after using the move. |
Up aerial | 8.0.0 |
|
Increased attack speed. Adjusted launch angle. Extended launch distance of the last attack. Reduced vulnerability. |
Down aerial | 4.0.0 |
|
Extended launch distance when hitting an opponent in the air with a meteor effect. |
Palutena Bow | 3.0.0 |
|
Reduced the power against shields. |
Guardian Orbitars | 8.0.0 |
|
Reduced vulnerability. |
Lightning Chariot | 2.0.0 |
|
Crouching opponents will now be launched the same as standing opponents. |
3.0.1 |
|
N/A |
Pokémon Trainer
Action | Version | Changes | Official description |
---|---|---|---|
Pokémon Change | 4.0.0 |
|
The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge. |
Pyra
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 11.0.0 | |||
Jab | 12.0.0 |
|
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Forward smash | 12.0.0 |
|
Reduced the detection for pushing opponents while charging. |
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Blazing End | 13.0.1 |
|
Increased vulnerability. |
R.O.B.
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased attack range. |
4.0.0 |
|
Neutral Attack 1: Reduced the amount of time opponents will be in the damage animation when hit with the tip’s attack range. | |
Robo Beam | 3.0.0 |
|
Reduced the power against shields. |
Arm Rotor | 2.0.0 |
|
Made it easier to hit multiple times. |
Gyro | 3.0.0 |
|
Reduced the power against shields. |
Richter
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 9.0.0 |
|
Extended launch distance when at low damage. |
Dash attack | 9.0.0 |
|
Increased power. Extended launch distance when at low damage. |
Up smash | 9.0.0 |
|
Increased attack speed. Extended launch distance. |
Down smash | 9.0.0 |
|
Extended launch distance. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Cross | 3.0.0 |
|
Reduced the power against shields. |
Uppercut | 9.0.0 |
|
Increased attack range. |
Ridley
The official patch notes for version 4.0.0 erroneously list that Ridley's dash attack has increased range, in place of the stall-then-fall changes to his down aerial.
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made one part of the wing briefly invincible after activating or deactivating shield. Changed posture while shielding to reduce vulnerability to a shield stab. |
Dash attack | 13.0.1 |
|
Increased power. Extended launch distance. |
Up smash | 4.0.0 |
|
Increased the amount of time hit detection lasts. Extended launch distance. |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Back aerial | 4.0.0 |
|
Increased power. |
Up aerial | 4.0.0 |
|
Increased the high-damage range. Made easier to hit the high-damage range. |
Down aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Plasma Breath | 3.0.0 |
|
Reduced the power against shields. |
Space Pirate Rush | 1.1.0 |
|
N/A |
2.0.0 |
|
unlisted | |
4.0.0 |
|
Reduced vulnerability when jumping after grabbing an opponent. Extended launch distance when throwing an opponent at the edge. | |
13.0.0 |
|
Shortened the time between the slamming/dragging animations and when another jump can be input. | |
Wing Blitz | 1.1.0 |
|
N/A |
4.0.0 |
|
Increased attack speed. Increased movement speed. | |
9.0.0 |
|
The hit detection when charging downward and landing will only affect opponents on the ground. | |
Skewer | 8.0.0 |
|
Increased power for the tip's attack range. (Updated 07/02/2020) When a critical hit is landed on an opponent with grab resistance, that opponent will no longer crumple. |
Plasma Scream | 2.0.0 |
|
FS Meter: Increased power. |
3.0.0 |
|
Once the move ends, Ridley can now move earlier than opponents. |
Robin
Action | Version | Changes | Official description |
---|---|---|---|
Levin Sword | 6.0.0 |
|
Increased the recharging effect smash attacks have on the Levin Sword. |
Jab | 13.0.1 |
|
Flurry Attack: Increased attack range. Increased power. Flurry Attack to KO: Increased attack range. |
Forward tilt | 6.0.0 |
|
Extended launch distance. |
Neutral aerial | 6.0.0 |
|
Increased attack speed. |
Thunder | 3.0.0 |
|
Reduced Thunder/Elthunder’s power against shields. |
6.0.0 |
|
Shortened the time it takes to change to a more powerful spell. | |
Arcfire | 3.0.0 |
|
Reduced the power against shields. |
6.0.0 |
|
Extended the duration of the fireball. The duration of the pillar of fire is not affected. | |
Elwind | 2.0.0 |
|
Increased the speed of the backwards edge-grab range detection. |
Rosalina & Luma
Action | Version | Changes | Official description |
---|---|---|---|
Hurtboxes | 4.0.0 |
|
Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following. |
Luma | 3.0.0 |
|
unlisted |
3.1.0 |
|
Reduced Luma’s stamina. Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents. | |
5.0.0 |
|
Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep. | |
13.0.1 |
|
Shortened the launch distance when Luma is launched. | |
Jab | 2.0.0 |
|
unlisted |
4.0.0 |
|
Neutral Attack 1: Luma will be in front when reversing the attack. | |
Forward tilt | 3.0.0 |
|
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. |
Up tilt | 2.0.0 |
|
Extended launch distance for Luma's Up Tilt Attack. |
Down tilt | 2.0.0 |
|
Extended the distance Luma moves forward. |
3.0.0 |
|
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. | |
Dash attack | 2.0.0 |
|
Made it easier to hit multiple times. |
3.1.0 |
|
Reduced Luma’s vulnerability. | |
Forward smash | 3.1.0 |
|
Extended launch distance when Luma is near. |
4.0.0 |
|
Luma will be in front when reversing the attack. | |
Up smash | 4.0.0 |
|
Luma will be in front when reversing the attack. |
Down smash | 13.0.0 |
|
Luma will appear in front of Rosalina when using the move and turning around. Extended launch distance for Luma's attack. |
13.0.1 |
|
Extended Rosalina's damage range inward. | |
Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts. |
Forward aerial (Rosalina) | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
3.1.0 |
|
Made it easier to hit multiple times. Reduced vulnerability. Increased the speed of the edge-grab range detection. | |
10.1.0 |
|
Made it easier to hit multiple times. Decreased the attack range above the skirt's hemline, and made it easier to continue with later attacks. Increased final attack's range. | |
Back aerial | 2.0.0 |
|
unlisted |
Down aerial | 2.0.0 |
|
Shortened the amount of time between the start of the move and the meteor effect. |
Grabs | 3.1.0 |
|
Increased speed. |
Luma Shot | 2.0.0 |
|
Reduced vulnerability when sending out and calling back Luma. |
3.0.0 |
|
Reduced the power against shields. unlisted | |
Star Bits | 3.0.0 |
|
Reduced the power against shields. |
12.0.0 |
|
Made it so Luma will be in front when using the move in reverse. | |
13.0.0 |
|
Luma will follow you when using the move in the air. | |
Launch Star | 2.0.0 |
|
Made it easier to grab edges. |
3.1.0 |
|
Increased fast-fall speed after using the move. | |
Gravitational Pull | 3.1.0 |
|
Reduced Luma’s vulnerability. |
Grand Star | 2.0.0 |
|
Shortened the distance you can shift when the attack is making contact. |
3.0.0 |
|
At the start of the move, nearby opponents will be slowed more and slowed longer. | |
8.0.0 |
|
Increased power. Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. Extended launch distance for the final attack. |
Roy
Action | Version | Changes | Official description |
---|---|---|---|
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
7.0.0 |
|
unlisted | |
Down aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Grabs | 3.0.0 |
|
Increased grab range. |
Blazer | 3.0.0 |
|
Made it easier to hit multiple times. |
Ryu
Action | Version | Changes | Official description |
---|---|---|---|
Stats | 1.1.0 |
|
N/A |
Shield | 4.0.0 |
|
The attack after a perfect shield will be unleashed after facing the opponent. |
Jab | 2.0.0 |
|
Opponents hit in the air will be launched, making it easier to hit them with the next hit. |
3.1.0 |
|
(Light, 1 & 2): Increased the amount of time you can cancel with a special move. (Strong, Close Range): Adjusted launch angle and distance. | |
Forward tilt | 3.1.0 |
|
(Weak, Close Range): Increased the amount of time you can cancel with a special move. (Weak, Long Range): Increased attack range for the tip. |
13.0.1 |
|
(Strong): Increased attack speed. | |
Up tilt | 3.1.0 |
|
(Strong): Adjusted launch angle when hitting an airborne opponent. |
Down tilt | 2.0.0 |
|
Can no longer jump immediately after using the move. |
3.1.0 |
|
(Weak): Increased the amount of time opponents will be in the damage animation when the move hits. (Strong): Shortened launch distance. | |
7.0.0 |
|
(Heavy): Adjusted launch angle. unlisted | |
Down smash | 7.0.0 |
|
Now possible on hit to cancel the attack animation into a special move. Reduced the power against shields. unlisted |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Up aerial | 3.1.0 |
|
Increased the amount of time hit detection lasts. Increased attack range. unlisted |
Edge attack | 3.0.0 |
|
Shortened hitstun time. |
Hadoken | 3.1.0 |
|
Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken. Increased attack speed and power of Hadoken and Shakunetsu Hadoken. Increased the range Hadoken will hit opponents on the ground. |
7.0.0 |
|
Increased the opponent’s downtime when shielding against Hadoken. Made it easier for Shakunetsu Hadoken to hit multiple times. | |
12.0.0 |
|
Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. | |
13.0.1 |
|
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks. | |
Tatsumaki Senpukyaku | 3.1.0 |
|
Increased the first attack’s range when the move is performed on the ground. |
7.0.0 |
|
Made the pivoting leg invincible while rotating when used on the ground. Increased power. Extended launch distance when hit in the high-damage range. | |
13.0.1 |
|
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground. | |
Focus Attack | 3.0.0 |
|
unlisted |
Samus
Action | Version | Changes | Official description |
---|---|---|---|
Dash attack | 7.0.0 |
|
Increased the power of the beginning of the attack. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Shortened launch distance when the full combo doesn't connect. | |
7.0.0 |
|
Extended launch distance. | |
Down smash | 7.0.0 |
|
Extended launch distance. |
Zair | 3.0.0 |
|
unlisted |
7.0.0 |
|
Increased power of midair grab. Increased the amount of time hit detection lasts for midair grab. | |
Up throw | 7.0.0 |
|
Extended launch distance. |
Charge Shot | 3.0.0 |
|
Reduced the power against shields. |
Missile | 2.0.0 |
|
unlisted |
Screw Attack | 9.0.0 |
|
unlisted |
9.0.2 |
|
N/A | |
Bomb | 2.0.0 |
|
Reduced vulnerability. |
3.0.0 |
|
unlisted |
Sephiroth
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 10.0.0 | |||
Blade Dash / Octaslash | 11.0.0 |
|
unlisted |
Scintilla | 11.0.0 |
|
Made it easier to hit multiple times. |
Sheik
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.0.0 |
|
Flurry Attack Finish: Reduced vulnerability. |
Up tilt | 9.0.0 |
|
Made it easier to hit multiple times. |
Down tilt | 3.0.0 |
|
Made it easier to hit with the tip of the attack. |
Forward smash | 8.0.0 |
|
Made it easier to hit multiple times. Increased attack range of the second attack. |
Up smash | 2.0.0 |
|
Increased the first attack’s range. |
Down smash | 2.0.0 |
|
Made it easier to hit multiple times. |
7.0.0 |
|
Increased attack speed. Made it easier to hit multiple times. | |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
3.0.0 |
|
Increased the attack range. | |
Up aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Grabs | 7.0.0 |
|
Increased grab range of stationary grab. |
Needle Storm | 3.0.0 |
|
Shortened the charge time. |
7.0.0 |
|
Reduced vulnerability when landing after using the move in the air. | |
Burst Grenade | 2.0.0 |
|
Reduced vulnerability. |
7.0.0 |
|
Reduced vulnerability after using the move on the ground and in the air. Increased the amount of time hit detection lasts for the explosion. The explosion will no longer get negated. | |
Vanish | 7.0.0 |
|
Extended launch distance for the explosion. |
Sheikah Dance | 1.1.0 |
|
N/A |
Shulk
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 2: Increased attack range. |
Up smash | 3.1.0 |
|
Adjusted launch angle and made it easier to hit multiple times. |
9.0.0 |
|
Made it easier to hit multiple times. | |
Forward aerial | 2.0.0 |
|
Shortened the landing time and the amount of time you cannot grab edges after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Floor attacks | 3.0.0 |
|
Increased attack range. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Monado Arts | 2.0.0 |
|
unlisted |
9.0.0 |
|
Extended the distance that Shulk can be launched while Monado Arts (Shield) is active. | |
Back Slash | 4.0.0 |
|
unlisted |
Vision | 8.0.0 |
|
unlisted |
9.0.0 |
|
Extended launch distance. |
Simon
Action | Version | Changes | Official description |
---|---|---|---|
Up tilt | 9.0.0 |
|
Extended launch distance when at low damage. |
Dash attack | 9.0.0 |
|
Increased power. Extended launch distance when at low damage. |
Up smash | 9.0.0 |
|
Increased attack speed. Extended launch distance. |
Down smash | 9.0.0 |
|
Extended launch distance. |
Edge attack | 3.0.0 |
|
Increased attack range. |
Cross | 3.0.0 |
|
Reduced the power against shields. |
Uppercut | 9.0.0 |
|
Increased attack range. |
Snake
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the head briefly invincible after activating shield. |
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Up tilt | 2.0.0 |
|
Extended the high-damage window. |
Up smash | 3.0.0 |
|
Increased vulnerability. |
Back aerial | 3.0.0 |
|
Extended launch distance when hit in the high-damage range. |
Up throw | 4.0.0 |
|
unlisted |
Hand Grenade | 3.0.0 |
|
Reduced the power against shields. |
Remote Missile | 3.0.0 |
|
Reduced the attack range of airborne missiles. |
Cypher | 3.0.0 |
|
unlisted |
C4 | 1.1.0 |
|
N/A |
6.0.0 |
|
unlisted |
Sonic
Action | Version | Changes | Official description |
---|---|---|---|
Forward tilt | 2.0.0 |
|
Made it easier to hit multiple times. |
Up tilt | 9.0.0 |
|
Reduced vulnerability. |
Dash attack | 9.0.0 |
|
Maintained the launch distance and increased power. Reduced vulnerability. unlisted |
Up smash | 7.0.0 |
|
unlisted |
9.0.0 |
|
Increased attack speed. Increased the amount of time invincibility lasts before and after becoming round. Made it easier to hit multiple times. | |
Forward aerial | 2.0.0 |
|
Shortened hitstun time. |
Back aerial | 2.0.0 |
|
Reduced vulnerability when landing. |
Up aerial | 9.0.0 |
|
Made it easier to hit multiple times. |
Spring Jump | 3.0.0 |
|
unlisted |
Super Sonic | 2.0.0 |
|
FS Meter: Extended launch distance. |
3.0.0 |
|
FS Meter: Increased attack range. Extended launch distance. | |
8.0.0 |
|
Made the opponent's movements slower during the initial slowdown period. Increased attack range when initiating attack. |
Sora
Action | Version | Changes | Official description |
---|---|---|---|
Floor recovery | 13.0.1 |
|
Adjusted the length of some of the animations when knocked down on the ground to match other fighters. |
Squirtle
Interestingly enough, the only character to not have received any changes, other than the near-universal shield size increase in 7.0.0.
Steve
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 9.0.0 | |||
Up smash | 13.0.1 |
|
Reduced the duration of an opponent's animation when they are struck by different parts of this attack. |
Down smash | 11.0.0 |
|
Increased attack range. |
Down aerial | 9.0.2 |
|
N/A |
Create Block | 9.0.1 |
|
N/A |
Minecart | 9.0.1 |
|
N/A |
12.0.0 |
|
Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape. | |
Elytra | 12.0.0 |
|
unlisted |
Victory poses | 9.0.1 |
|
N/A |
Terry
Action | Version | Changes | Official description |
---|---|---|---|
Added in version 6.0.0 | |||
Buster Wolf | 6.1.0 |
|
A rare issue has been fixed when Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both Terry and that fighter to become unable to move from their positions. |
Triple Wolf | 8.0.0 |
|
Extended launch distance. |
Toon Link
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Dash attack | 7.0.0 |
|
Reduced vulnerability. |
Down smash | 7.0.0 |
|
Extended launch distance. |
Forward aerial | 2.0.0 |
|
Shortened the landing time after using the move. |
Back aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
7.0.0 |
|
Increased attack speed. | |
Down aerial | 7.0.0 |
|
Increased the power of the attack in the low-damage range. Extended launch distance when hit in the low-damage range. |
Zair | 7.0.0 |
|
Increased the amount of time hit detection lasts for midair grab. |
Boomerang | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
unlisted | |
Spin Attack (aerial) | 10.1.0 |
|
Made it easier to hit multiple times when using the move in the air. |
Bomb | 1.2.0 |
|
N/A |
Triforce Slash | 2.0.0 |
|
unlisted |
Villager
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 8.0.0 |
|
Made it easier to hit multiple times. |
Up tilt | 8.0.0 |
|
Made it easier to hit multiple times. Made the arm and head invincible while attacking. |
Up smash | 3.1.0 |
|
Made it easier to hit multiple times. |
4.0.0 |
|
Made it easier to hit multiple times. | |
5.0.0 |
|
Buried opponents will now be shot up and hit multiple times. | |
8.0.0 |
|
Increased power for fireworks. Extended launch distance. | |
Forward aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Back aerial | 1.2.0 |
|
N/A |
2.0.0 |
|
unlisted | |
3.0.0 |
|
Reduced the power against shields. | |
Up aerial | 8.0.0 |
|
Extended launch distance. |
Down aerial | 8.0.0 |
|
Increased attack speed. |
Lloid Rocket | 3.0.0 |
|
Reduced the power against shields. unlisted |
8.0.0 |
|
unlisted | |
Timber | 8.0.0 |
|
Reduced vulnerability when planting a seed. Reduced vulnerability when watering. Extended launch distance when attacking with an axe. Increased power against shields when attacking with an axe. unlisted |
Dream Home | 1.2.0 |
|
N/A |
Wario
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.1 |
|
Neutral Attack 1: Increased power. Reduced vulnerability. Neutral Attack 2: Increased attack power while maintaining launch distance. Reduced vulnerability. |
Up tilt | 11.0.0 |
|
Decreased the amount of time the hit detection lasts. |
Down aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Forward throw | 8.0.0 |
|
unlisted |
Chomp | 3.0.0 |
|
Made it easier to eat projectiles. unlisted |
Wario Bike | 3.0.0 |
|
unlisted |
Corkscrew | 9.0.0 |
|
Made it easier to hit multiple times. |
Wario Waft | 11.0.0 |
|
Decreased attack speed for the third level charge. Decreased attack speed of the max charge. unlisted |
Wii Fit Trainer
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.0.0 |
|
Neutral Attack 3: Increased bury range. |
3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. | |
Down tilt | 8.0.0 |
|
Adjusted launch angle. |
Dash attack | 1.1.0 |
|
N/A |
Up smash | 8.0.0 |
|
Increased attack speed. |
Down smash | 8.0.0 |
|
Reduced vulnerability. |
Forward aerial | 8.0.0 |
|
Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Sun Salutation | 3.0.0 |
|
Reduced the power against shields. |
8.0.0 |
|
Extended launch distance. | |
Header | 1.1.0 |
|
N/A |
3.0.0 |
|
Reduced the power against shields. Changed the location of the ball spawn when touching terrain. unlisted | |
11.0.0 |
|
unlisted | |
11.0.1 |
|
Vulnerability when landing after using the Wii Fit Trainer's side special Header had decreased unintentionally, so this has been adjusted. | |
Deep Breathing | 3.0.0 |
|
Increased the amount of time the effect lasts when successful. |
Wii Fit | 8.0.0 |
|
Increased attack range for the large silhouette at the end. Extended launch distance for the large silhouette at the end. |
Wolf
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 3.1.0 |
|
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2. Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3. Neutral Attack 3: Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Down smash | 3.0.0 |
|
Shortened the launch distance of the forward attack. |
3.1.0 |
|
Shortened the launch distance of the forward attack. | |
Back throw | 10.0.0 |
|
N/A |
Blaster | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
Increased vulnerability. | |
Wolf Flash | 3.0.0 |
|
unlisted |
Fire Wolf | 3.1.0 |
|
Reduced the range of the last attack. Adjusted launch angle and made it easier to hit multiple times. |
Reflector | 3.1.0 |
|
Wolf becomes invincible sooner. Increased attack speed. Increased detection speed to reflect projectiles. |
Yoshi
Action | Version | Changes | Official description |
---|---|---|---|
Shield | 7.0.0 |
|
Made the head and both legs briefly invincible after activating shield. |
Forward smash | 4.0.0 |
|
Reduced the range opponents will be pushed while charging. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Grabs | 2.0.0 |
|
unlisted |
5.0.0 |
|
Made it so that you can grab using input buffering after dodging, like other fighters. | |
Egg Throw | 3.0.0 |
|
Reduced the power against shields. |
Young Link
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 7.0.0 |
|
Neutral Attack 1: Increased attack speed. |
Up smash | 7.0.0 |
|
Extended launch distance. |
12.0.0 |
|
Made it easier to hit multiple times. | |
Up aerial | 7.0.0 |
|
Extended launch distance. |
Zair | 7.0.0 |
|
Increased attack speed for midair grab. Adjusted launch angle for midair grab. Increased the amount of time opponents will be in the damage animation. |
Forward throw | 7.0.0 |
|
Extended launch distance. |
Fire Arrow | 3.0.0 |
|
Reduced the power against shields. |
Boomerang | 3.0.0 |
|
Reduced the power against shields. |
3.1.0 |
|
unlisted | |
Spin Attack (aerial) | 10.1.0 |
|
Made it easier to hit multiple times when using the move in the air. |
Bomb | 1.2.0 |
|
N/A |
Triforce Slash | 2.0.0 |
|
unlisted |
Zelda
Action | Version | Changes | Official description |
---|---|---|---|
Jab | 13.0.0 |
|
Neutral Attack 1: Reduced vulnerability. Flurry Attack: Increased power. |
Forward tilt | 7.0.0 |
|
Increased power. Extended launch distance. |
Forward smash | 10.1.0 |
|
Made it easier to hit multiple times. Increased final attack's range. |
Up smash | 13.0.0 |
|
Extended launch distance. |
Down smash | 13.0.0 |
|
Extended launch distance. |
Neutral aerial | 7.0.0 |
|
Reduced vulnerability when landing after using the move. Made it easier to hit multiple times. |
Up aerial | 7.0.0 |
|
Increased attack range. Increased the amount of time hit detection lasts. Decreased power for the latter half of the time hit detection lasts. Extended launch distance when hit in the high-damage range. |
Down aerial | 13.0.0 |
|
Increased the high-damage range. |
Din's Fire | 7.0.0 |
|
Increased the high-damage range. Increased the amount of time hit detection lasts. |
Phantom Slash | 3.0.0 |
|
Reduced the power against shields. |
7.0.0 |
|
Increased power. Extended launch distance. | |
9.0.2 |
|
N/A |
Zero Suit Samus
Action | Version | Changes | Official description |
---|---|---|---|
Forward smash | 2.0.0 |
|
Shortened the launch distance when the attack hits the middle of an opponent's body. |
Neutral aerial | 11.0.0 |
|
Increased the vulnerability when landing after using the move. |
Forward aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Up aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
Plasma Whip | 3.1.0 |
|
Made it easier to hit multiple times. |
Boost Kick | 11.0.0 |
|
Decreased attack speed. |
Flip Jump | 2.0.0 |
|
Shortened the amount of time undamaged opponents are buried. |
3.0.0 |
|
unlisted | |
3.1.0 |
|
Extended the travel distance when inputting left or right with the stick. | |
6.0.0 |
|
unlisted | |
7.0.0 |
|
Shortened the time opponents are buried when stomped on. | |
Zero Laser | 8.0.0 |
|
Increased the amount of time hit detection lasts for the final attack. |