Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Bowser (SSBU)/Down tilt: Difference between revisions
(Math correction and clarity enhancement, did w/ Lattie in Discord DMs like drunkards. P(DTilt1) * P(1-P(DTilt2)) -> = 37% * (1-37%) -> = 23.31% in a vacuum but there's two scenarios so you halve the probability it's just really messy i hate math so much) |
m (Added trivia.) |
||
Line 160: | Line 160: | ||
{{FrameIconLegend|lag=y|hitbox=y|armour=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|armour=y|vulnerable=y|intangible=y|interruptible=y}} | ||
==Trivia== | |||
*This move has a 30% chance to trip. Due to the angle of the first hit's ID 2 hitbox, it can only occur on slants. | |||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Revision as of 13:49, November 16, 2021
Overview
Bowser does two forward punches. The first hit has set knockback while the second hit has base knockback. He grants damage-based armor right before he begins to swipe. It also grants intangibility on both of his fists in each hit they progress. Down tilt can be used to attack opponents on the ledge, although the second hit may miss if it doesn’t hit properly; ergo, it is mostly outclassed by a low angled forward tilt.
Both hits of down tilt have an added trip chance of 30%, totalling to 37% counting the native probability. However, if the first hit results in a trip, the second hit will always knock the opponent out of that state and launch them instead. Due to this issue, a successful trip occurs effectively 11.655% of the time if both hits connect. Upon a successful trip, Bowser will have 9 frames of hit advantage, which is just enough time for the player to dash in and land Flying Slam. If aiming to land a successful down tilt trip, it has to be up-close; if spaced while the first hit connects, the second hit tends to land while the opponent is airborne, in which they cannot be tripped. Ergo, situations where down tilt trips successfully are few and far between, but rewarding if reacted to adequately.
Hitboxes
Timing
Damage-based armor | 7-9 |
---|---|
First arm intangible | 10-12 |
Hit 1 | 10-12 |
Second arm intangible | 15-17 |
Hit 2 | 15-17 |
Interruptible | 46 |
Animation length | 45 |
Hitboxes | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Body | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
First arm | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Second arm | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Armour |
![]() Interruptible |
Trivia
- This move has a 30% chance to trip. Due to the angle of the first hit's ID 2 hitbox, it can only occur on slants.
|