Meta Knight (SSB4)/Neutral aerial: Difference between revisions
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SuperSqank (talk | contribs) m (→Timing: The move doesn't have a late auto-cancel window. The game has a timer call on frame 40 but there is no auto-cancel command afterwards.) |
SuperSqank (talk | contribs) |
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | ||
*{{buff| | *{{buff|Damage (7% (clean)/5% (late) → 10%/7.5%).}} | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff| | *{{buff|Landing lag (20 frames → 16).}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:39, October 26, 2021
Overview
Meta Knight spins with Galaxia extended. With quick start-up, long duration, low ending and landing lag, and good power, this move is effective for relieving pressure, either as an out of shield option or to break juggles. It is also a decent combo move, being able it to lead into a dash attack at lower percents, and it can easily be comboed into from Meta Knight's dash attack, down throw, and up aerial. Neutral aerial is also a potent edge-guarding tool, as it can cover both immediate and delayed recoveries, and the strong hit KO's offstage at roughly 100%, while the late hit sends foes at a favorable trajectory.
Overall, this is a highly versatile move that is used commonly in competitive play.
Update history
1.0.4/ 1.0.1
- Damage (7% (clean)/5% (late) → 10%/7.5%).
- Landing lag (20 frames → 16).
Hitboxes
Timing
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-7 |
Late hit | 8-20 |
Interruptible | 44 |
Animation length | 49 |
Landing lag
Animation length | 16 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|