Meta Knight (SSB4)/Dash attack: Difference between revisions
No edit summary |
SuperSqank (talk | contribs) mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightDashAttack.gif|thumb|270px|Hitbox visualization showing Meta Knight's dash attack.]] | [[File:MetaKnightDashAttack.gif|thumb|270px|Hitbox visualization showing Meta Knight's dash attack.]] | ||
==Overview== | ==Overview== | ||
Line 9: | Line 8: | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|special=y}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6% | |damage=6% | ||
|sd=0 | |sd=0 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=6 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=-1.0 | |ypos=-1.0 | ||
Line 29: | Line 29: | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=6% | |damage=6% | ||
|sd=0 | |sd=0 | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=5.0 | |r=5.0 | ||
|bn= | |bn=6 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=-6.0 | |ypos=-6.0 | ||
Line 48: | Line 49: | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=5% | |damage=5% | ||
|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn= | |bn=6 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=-10.0 | |ypos=-10.0 |
Latest revision as of 03:34, June 29, 2021
Overview[edit]
Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable approach option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate zero-deaths. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into Shuttle Loop. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and juggles and KO set-ups at high percents.
Due to its good frame data, favorable hitbox, and excellent combo potential, Meta Knight's dash attack is widely regarded as one of the best, if not the best of its kind.
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-11 |
---|---|
Interruptible | 32 |
Animation length | 39 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Interruptible |
|