Meta Knight (SSB4)/Neutral attack: Difference between revisions
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[[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]] | [[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]] | ||
[[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]] | [[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]] | ||
==Overview== | ==Overview== | ||
Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely. | Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely. | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | All five of the loop hits have a separate set of hitboxes but they are all identical. | ||
{{HitboxTableTitle|Loop hits| | |||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{HitboxTableTitle|Loop hits|27}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 26: | Line 28: | ||
|ypos=5.3 | |ypos=5.3 | ||
|zpos=8.5 | |zpos=8.5 | ||
|ystretch=5.2 | |||
|zstretch=8.0 | |||
|sdi=0.6 | |sdi=0.6 | ||
|trip=0 | |trip=0 | ||
Line 47: | Line 51: | ||
|ypos=5.3 | |ypos=5.3 | ||
|zpos=13.0 | |zpos=13.0 | ||
|ystretch=5.2 | |||
|zstretch=8.0 | |||
|sdi=0.6 | |sdi=0.6 | ||
|trip=0 | |trip=0 | ||
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|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | {{HitboxTableTitle|Final hit|27}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
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|ypos=7.0 | |ypos=7.0 | ||
|zpos=20.0 | |zpos=20.0 | ||
|ystretch=7.0 | |||
|zstretch=13.0 | |||
|ff=2.5 | |ff=2.5 | ||
|trip=0 | |trip=0 | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!First loop frame | |||
|6 | |||
|- | |||
!Hitboxes | !Hitboxes | ||
|7, 11, 15, 20, 24, 29 | |7, 11, 15, 20, 24, 29... | ||
|- | |- | ||
! | !Finisher | ||
|3 | |3 | ||
|- | |- |
Latest revision as of 15:37, June 1, 2021
Overview[edit]
Meta Knight's Flurry Attack executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.
Update History[edit]
- Neutral attack's loop hits deal 0.2% more damage: 1% → 1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.
Hitboxes[edit]
All five of the loop hits have a separate set of hitboxes but they are all identical.
Timing[edit]
First loop frame | 6 |
---|---|
Hitboxes | 7, 11, 15, 20, 24, 29... |
Finisher | 3 |
Interruptible (Finisher) | 35 |
Animation length (Finisher) | 51 |
Lag time |
Hitbox |
Loop point |
Interruptible |
Trivia[edit]
- Like in Brawl, this is the only neutral attack in the game that is purely a rapid jab.
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