Bowser (SSBB)/Up special: Difference between revisions
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==Overview== | ==Overview== | ||
Bowser’s up special is '''[[Whirling Fortress]]'''. He gets into his shell and spins around. One of the best [[out of shield]] moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy [[Shield|shields]]. As a [[recovery]] move, it falls subpar from others, with a bit vertical distance, but it is good for recovery from a large horizontal distance. On the ground, the clean hit deals good vertical [[knockback]], [[KO|KOing]] at 131%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | {{technical data}} |
Revision as of 16:42, January 11, 2021
Overview
Bowser’s up special is Whirling Fortress. He gets into his shell and spins around. One of the best out of shield moves in the game, but only deals up to two hits when used on the ground, making it unsafe to use against enemy shields. As a recovery move, it falls subpar from others, with a bit vertical distance, but it is good for recovery from a large horizontal distance. On the ground, the clean hit deals good vertical knockback, KOing at 131%.
Hitboxes
Grounded
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean hit | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 11% | 3 | 70 | 80 | 0 | 9.5 | 0 | 0.0 | 7.6 | -4.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
1 | 0 | 11% | 3 | 70 | 80 | 0 | 9.5 | 0 | 0.0 | 7.6 | 8.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hit 2 (clean) | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 5% | 0 | 80 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | -4.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
1 | 0 | 5% | 0 | 80 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | 8.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hit 2 (late) | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 3% | 0 | 50 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | -4.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
1 | 0 | 3% | 0 | 50 | 50 | 0 | 5.8 | 0 | 0.0 | 7.6 | 8.0 | 1.0x | 1.0x | 0% | no flag data specified |
Aerial
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 10% | 3 | 80 | 60 | 0 | 10.0 | 0 | 0.0 | 8.4 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hits 2-6 | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 3% | 0 | 50 | 20 | 0 | 9.0 | 0 | 0.0 | 8.4 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||||||||||||||||||||||
Hits 7-11 | |||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 2% | 0 | 50 | 20 | 0 | 8.199984 | 0 | 0.0 | 8.4 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified |
Timing
Grounded
Intangible | 1-5 |
---|---|
Hit 1 | 6-7 |
Hit 2 (clean) | 8-11, 12-15, 16-19, 20-23 |
Hit 2 (late) | 24-27, 28-31, 32-35, 36-39, |
Animation length | 79 |
Aerial
Hit 1 | 6-7 |
---|---|
Hits 2-6 | 8-11, 12-15, 16-19, 20-23, 24-27 |
Hits 7-11 | 28-31, 32-35, 36-39, 40-43, 44-47 |
Animation length | 79 |
Landing lag
Animation length | 50 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |