Super Smash Bros. 4

Meta Knight (SSB4)/Forward tilt/Hit 3: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightFTilt3.gif|thumb|270px|Hitbox visualization showing Meta Knight's third forward tilt.]]
[[File:MetaKnightFTilt3.gif|thumb|270px|Hitbox visualization showing Meta Knight's third forward tilt.]]
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}}
*{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 13: Line 18:
|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=15.0
|ypos=15.0
|zpos=8.0
|zpos=8.0
|ystretch=9.0
|zstretch=11.0
|ff=2.0
|ff=2.0
|trip=0
|trip=0
Line 34: Line 41:
|fkv=0
|fkv=0
|r=5.0
|r=5.0
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=7.2
|ypos=7.2
|zpos=14.0
|zpos=14.0
|ystretch=7.2
|zstretch=7.0
|ff=2.0
|ff=2.0
|trip=0
|trip=0
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==Update history==
{{MvSubNavMetaKnight|g=SSB4}}
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}}
*{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.}}
*{{buff|Neutral aerial's landing lag decreased|20 frames|16.}}
 
{{MvSubNavMetaKnight}}
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 16:47, December 16, 2020

Hitbox visualization showing Meta Knight's third forward tilt.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Forward tilt's last hit deals 1% more damage: 3% → 4% and its last hit's ending lag decreased: frame 41 → 31.
  • Change Forward tilt's last hit's angle altered: 65° → 361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0 Sakurai angle 80 107 0 6.0 0 0.0 15.0 8.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 9.0 11.0
1 0 4% 0 Sakurai angle 80 107 0 5.0 0 0.0 7.2 14.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 7.2 7.0

Timing[edit]

Hitbox 2
Interruptible 31
Animation length 44
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible