Ganondorf (SSBB)/Side special: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Flame Choke}} | |||
==Overview== | ==Overview== | ||
[[File:Ganon link flamechoke.jpg|thumb|right|{{SSBB|Ganondorf}} using [[Flame Choke]] against {{SSBB|Link}} in ''Brawl''.]] | [[File:Ganon link flamechoke.jpg|thumb|right|{{SSBB|Ganondorf}} using [[Flame Choke]] against {{SSBB|Link}} in ''Brawl''.]] | ||
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==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | |||
{|class="wikitable" | {|class="wikitable" | ||
! Effect !! Damage !! Base knockback !! Knockback scaling | ! Effect !! Damage !! Base knockback !! Knockback scaling | ||
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*[https://smashboards.com/threads/ganondorf-frame-data.376562/#post-17914695 Frame data] | *[https://smashboards.com/threads/ganondorf-frame-data.376562/#post-17914695 Frame data] | ||
{{MvSubNavGanondorf|g=SSBB}} | {{MvSubNavGanondorf|g=SSBB}} | ||
[[Category:Ganondorf (SSBB)]] | [[Category:Ganondorf (SSBB)]] | ||
[[Category:Side special moves (SSBB)]] | [[Category:Side special moves (SSBB)]] |
Revision as of 13:41, August 30, 2020
Overview
Ganondorf's side special in Brawl is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter.
If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant KO called Ganoncide. However, unlike in Smash 4, where this tactic will always result in victory for Ganondorf, in Brawl, using Ganoncide is unpredictable and can result in a win, a loss, or even Sudden Death.
Hitboxes
Effect | Damage | Base knockback | Knockback scaling |
---|---|---|---|
Darkness | 9% (ground), 12% (air) | 60/60 | 100/100 |
Timing
Grounded
Grab | 16-30 |
---|---|
Animation length | 59 |
Grounded Throw
Super Armor | 17-40 |
---|---|
Throw Release | 31 |
Animation length | 60 |
Aerial
Grab | 19-31 |
---|---|
Animation length | 59 |
Aerial throw (landing)
Throw Release | 1 |
---|---|
Animation length | 40 |
Lag time |
Vulnerable |
Armour |
Grab |
Throw point |
Flame Choke followup list
Able to follow up with: | Characters |
---|---|
Down tilt only | |
Jab and down tilt | |
Forward tilt and down tilt | |
Jab, forward tilt and down tilt | |
Jab, forward tilt, down tilt and down smash |
External links