Dr. Mario (SSB4)/Neutral aerial: Difference between revisions
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|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=5 | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
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|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=5 | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
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|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=8 | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk=13 | |bk=13 | ||
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|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=8 | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk=13 | |bk=13 | ||
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|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}} | |||
|} | |} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-2 | |||
|- | |||
!Early hit | |||
|3-10 | |||
|- | |||
!Clean hit | |||
|11-27 | |||
|- | |||
!Ending autocancel | |||
|34- | |||
|- | |||
!Interruptible | |||
|46 | |||
|- | |||
!Animation length | |||
|53 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=8|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=20}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|12 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavDrMario|g=SSB4}} | {{MvSubNavDrMario|g=SSB4}} | ||
[[Category:Dr. Mario (SSB4)]] | [[Category:Dr. Mario (SSB4)]] | ||
[[Category:Neutral aerials (SSB4)]] | [[Category:Neutral aerials (SSB4)]] |
Revision as of 08:27, August 4, 2020
Overview
Dr. Mario performs a sex kick. Uniquely, it starts off weak, with a smaller yet stronger late hit afterwards. This gives the move decent combo ability and good edgeguard capabilities with the long lasting strong hit, making it quite useful for Dr. Mario. Landing neutral aerial can combo into grabs, jabs or tilts at low percents, then dash grab or dash attack at slightly higher percents, and mid percents may put them into a tech chase situation, allowing potential followups when read correctly. The move is also his fastest aerial, at frame 3, and thus is useful for breaking out of combos and strings. Furthermore, the move is also able to be autocancelled in a short hop, and is his only aerial able to be used out of a buffered short hop airdodge, making it somewhat useful as an approach option.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Early hit | 3-10 |
Clean hit | 11-27 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 53 |
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Landing lag
Animation length | 12 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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