Villager (SSBU)/Neutral attack/Hit 2: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and hitstun) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Neutral attack has received several changes to connect more reliably:}} | |||
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}} | |||
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}} | |||
**{{buff|The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.}} | |||
**{{buff|The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 24: | Line 32: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+2''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks= | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r=2.5 | |r=2.5 | ||
Line 35: | Line 44: | ||
|xpos=1.0 | |xpos=1.0 | ||
|ypos=5.5 to 4.0 | |ypos=5.5 to 4.0 | ||
|zpos=11. | |zpos=11.0 | ||
|ff=1.2 | |ff=1.2 | ||
|sdi=0.8 | |sdi=0.8 | ||
Line 43: | Line 52: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+11''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks= | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r=2.5 | |r=2.5 | ||
Line 54: | Line 64: | ||
|xpos=-1.0 | |xpos=-1.0 | ||
|ypos=5.5 to 4.0 | |ypos=5.5 to 4.0 | ||
|zpos=11. | |zpos=11.0 | ||
|ff=1.2 | |ff=1.2 | ||
|sdi=0.8 | |sdi=0.8 | ||
Line 62: | Line 72: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+11''' frames | |||
|} | |} | ||
Revision as of 07:52, August 1, 2020
Overview
Update History
- Neutral attack has received several changes to connect more reliably:
- Both hits have higher hitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
- The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
- The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
Hitboxes
Timing
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
Hitboxes | 3-4 |
---|---|
Earliest continuable | 6 |
Interruptible | 24 |
Animation length | 29 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|