Sonic (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Smash Master (talk | contribs) m (I found a way to get animation lengths for grounded attacks) |
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|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r=1.4 | |r=1.4 | ||
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|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r=1.4 | |r=1.4 | ||
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|angle=180 | |angle=180 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|r=1.6 | |r=1.6 | ||
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|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|r=1.6 | |r=1.6 | ||
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}} | }} | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 01:32, July 15, 2020
Overview
The first punch of Sonic's neutral attack. It is capable of locking opponents.
Hitboxes
Timing
Hitboxes | 3 |
---|---|
Earliest continuable | 6 |
Interruptible | 20 |
Animation length | 29 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|