Super Smash Bros. Ultimate

Kirby (SSBU)/Forward tilt: Difference between revisions

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A spinning roundhouse kick. It's one of the fastest forward tilts in the game, coming out on frame 5, with the hitbox lasting until frame 8 and having only 15 frames of ending lag (FAF 24), yet it has decent range and good power, giving it KO potential at high percents near the ledge. A powerful punish option. The tip of Kirby's foot is a sourspot that deals 1% less damage, although it's outprioritized by the other hitboxes.
A spinning roundhouse kick. It's one of the fastest forward tilts in the game, coming out on frame 5, with the hitbox lasting until frame 8 and having only 15 frames of ending lag (FAF 24), yet it has decent range and good power, giving it KO potential at high percents near the ledge. A powerful punish option. The tip of Kirby's foot is a sourspot that deals 1% less damage, although it's outprioritized by the other hitboxes.


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Forward tilt has increased base knockback and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 17:53, July 14, 2020

Kirby forward tilt hitbox visualizations.
KirbyFTiltUpSSBU.gif
KirbyFTiltSSBU.gif
KirbyFTiltDownSSBU.gif

Overview

A spinning roundhouse kick. It's one of the fastest forward tilts in the game, coming out on frame 5, with the hitbox lasting until frame 8 and having only 15 frames of ending lag (FAF 24), yet it has decent range and good power, giving it KO potential at high percents near the ledge. A powerful punish option. The tip of Kirby's foot is a sourspot that deals 1% less damage, although it's outprioritized by the other hitboxes.

Update History

Super Smash Bros. Ultimate 2.0.0

  • Buff Forward tilt has increased base knockback and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
1 0 0 8.0% 0 Sakurai angle Standard 40 100 0 HitboxTableIcon(False).png 3.1 footl 1.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 8.0% 0 Sakurai angle Standard 40 100 0 HitboxTableIcon(False).png 3.3 footl 1.0 -4.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 7.0% 0 Sakurai angle Standard 40 100 0 HitboxTableIcon(False).png 3.0 footl 1.0 -8.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 5-8
Interruptible 24
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible