Daisy (SSBU)/Up special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|320px|Hitbox visualization showing Daisy's up special, Daisy Parasol. File:DaisyUSpecialFalling.gif|thumb|300px|Hitbox v...) |
Raul Retana (talk | contribs) m (Added update history and rehit rate) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{change|Daisy Parasol's multi hits have reduced knockback.}} | |||
**{{nerf|This makes it less likely for the move to KO at 0%.}} | |||
**{{buff|Consecutive hits will connect better in some scenarios.}} | |||
*{{buff|It is now easier to grab ledges with Daisy Parasol.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Daisy Parasol's hits connect more reliably.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}''' | |||
*{{buff|Daisy Parasol's linking hits connect more reliably.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Hit 1|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 25: | Line 40: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 43: | Line 59: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Multihits (early)| | |0 | ||
{{HitboxTableTitle|Multihits (early)|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 63: | Line 80: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 82: | Line 100: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 101: | Line 120: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Multihits (mid)| | |5 | ||
{{HitboxTableTitle|Multihits (mid)|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 121: | Line 141: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 140: | Line 161: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Multihits (late)| | |5 | ||
{{HitboxTableTitle|Multihits (late)|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 160: | Line 182: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 179: | Line 202: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | |5 | ||
{{HitboxTableTitle|Final hit|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 198: | Line 222: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 216: | Line 241: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Falling| | |0 | ||
{{HitboxTableTitle|Falling|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 236: | Line 262: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|18 | |||
{{HitboxTableRowNote|Hit 1, early and mid multihits and falling hitboxes use weight-independent knockback.|25}} | |||
|} | |} | ||
Revision as of 06:40, July 10, 2020
Overview
Update History
- Daisy Parasol's multi hits have reduced knockback.
- This makes it less likely for the move to KO at 0%.
- Consecutive hits will connect better in some scenarios.
- It is now easier to grab ledges with Daisy Parasol.
- The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
- Daisy Parasol's hits connect more reliably.
- Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
- Daisy Parasol's linking hits connect more reliably.
Hitboxes
Timing
Attack
Hit 1 | 7-9 |
---|---|
Multihits (early, mid, late) | 11-15, 16-21, 22-27 |
Final hit | 31-32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
|