Super Smash Bros. Ultimate

Villager (SSBU)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Villager's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitbo...)
 
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|r=2.5
|r=2.5
|bn=top
|bn=top
|xpos=0.0
|xpos=1.0
|ypos=5.5
|ypos=5.5 to 4.0
|zpos=11.5
|ff=1.2
|sdi=0.8
|type=Hand
|effect=Normal
|sfx=Punch
|slvl=S
}}
{{UltimateHitboxTableRow
|id=2
|damage=1.0%
|angle=361
|bk=15
|ks=10
|fkv=0
|r=2.5
|bn=top
|xpos=-1.0
|ypos=5.5 to 4.0
|zpos=11.5
|zpos=11.5
|ff=1.2
|ff=1.2
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}}
}}
|}
|}
==Timing==
==Timing==
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.

Revision as of 17:38, July 1, 2020

Hitbox visualization showing Villager's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0 Sakurai angle Standard 20 25 0 HitboxTableIcon(False).png 2.5 top 0.0 5.5 6.5 1.2× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.0% 0 Sakurai angle Standard 15 10 0 HitboxTableIcon(False).png 2.5 top 1.0 5.5 to 4.0 11.5 1.2× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 1.0% 0 Sakurai angle Standard 15 10 0 HitboxTableIcon(False).png 2.5 top -1.0 5.5 to 4.0 11.5 1.2× 0.8× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.

Hitboxes 3-4
Earliest continuable 6
Interruptible 24
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible