Kirby (SSBU)/Down smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
[[File:KirbyDSmashSSBU.gif|thumb|550px|Hitbox visualization showing Kirby's down smash.]] | [[File:KirbyDSmashSSBU.gif|thumb|550px|Hitbox visualization showing Kirby's down smash.]] | ||
==Overview== | ==Overview== | ||
A spinning split kick. It has the fastest startup of Kirby's smash attacks (frame | A spinning split kick. It has the fastest startup of Kirby's smash attacks (frame 7), but the highest amount of ending lag (FAF 51, 31 frames of ending lag). It is a semi-spike, with Kirby's feet being intangible, starting from frame 2 and lasting until the clean hit ceases at frame 11. The clean hit deals 14% and has above average power for a semi-spike, while the late hit deals 10%. Due to its long active duration, it's Kirby's best option for 2-framing. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 13: | Line 13: | ||
|angle=29 | |angle=29 | ||
|bk=25 | |bk=25 | ||
|ks= | |ks=94 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
Line 32: | Line 32: | ||
|angle=29 | |angle=29 | ||
|bk=25 | |bk=25 | ||
|ks= | |ks=94 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
Line 52: | Line 52: | ||
|angle=29 | |angle=29 | ||
|bk=25 | |bk=25 | ||
|ks= | |ks=94 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
Line 71: | Line 71: | ||
|angle=29 | |angle=29 | ||
|bk=25 | |bk=25 | ||
|ks= | |ks=94 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
Line 89: | Line 89: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
| | |1-2 | ||
|- | |- | ||
!Feet intangible | !Feet intangible | ||
| | |2-11 | ||
|- | |- | ||
!Clean hit | !Clean hit | ||
| | |7-11 | ||
|- | |- | ||
!Late hit | !Late hit | ||
| | |12-19 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |51 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |60 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=1}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=49}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}} |
Revision as of 15:45, July 1, 2020
Overview
A spinning split kick. It has the fastest startup of Kirby's smash attacks (frame 7), but the highest amount of ending lag (FAF 51, 31 frames of ending lag). It is a semi-spike, with Kirby's feet being intangible, starting from frame 2 and lasting until the clean hit ceases at frame 11. The clean hit deals 14% and has above average power for a semi-spike, while the late hit deals 10%. Due to its long active duration, it's Kirby's best option for 2-framing.
Hitboxes
Timing
Charges between | 1-2 |
---|---|
Feet intangible | 2-11 |
Clean hit | 7-11 |
Late hit | 12-19 |
Interruptible | 51 |
Animation length | 60 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|