Flower: Difference between revisions
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(Corrected formula. This yields the correct value for every damage amount except 11% for some reason...but that appears to just be an anomaly) |
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A fighter with the flower condition takes damage over time (1% every 21 frames in ''SSB4''), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack. | A fighter with the flower condition takes damage over time (1% every 21 frames in ''SSB4''), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack. | ||
Any fighter hit by a flowering attack will be inflicted with the flower status condition—except ''Super Smash Bros. Brawl''{{'}}s [[Alloy]]s, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in ''SSB4'', the maximum number of frames is <code> | Any fighter hit by a flowering attack will be inflicted with the flower status condition—except ''Super Smash Bros. Brawl''{{'}}s [[Alloy]]s, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in ''SSB4'' onward, the maximum number of frames is <code>40d + 24</code>, resulting in a full-duration flower condition usually dealing slightly less than double the damage of the flowering attack. The duration of the condition can be decreased by [[button mashing]]. If a fighter with a flower on their head is hit with another flower attack, the duration will stack. | ||
Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule. | Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule. |
Revision as of 18:13, June 27, 2020
Flowering, known as RipStickFlower in Brawl and SSB4's files, is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the flower status condition for an amount of time based on the attack's damage.
Examples of flowering attacks include hits from Lip's Stick and, starting in Brawl, Jigglypuff's Rest.
Status condition
Fighters with the flower condition have a flower visibly emerging from the top of their head. In Melee, Brawl, and SSB4, the flower is a white lily. In Ultimate, the flower is a pink daisy with a visible stamen.
A fighter with the flower condition takes damage over time (1% every 21 frames in SSB4), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack.
Any fighter hit by a flowering attack will be inflicted with the flower status condition—except Super Smash Bros. Brawl's Alloys, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in SSB4 onward, the maximum number of frames is 40d + 24
, resulting in a full-duration flower condition usually dealing slightly less than double the damage of the flowering attack. The duration of the condition can be decreased by button mashing. If a fighter with a flower on their head is hit with another flower attack, the duration will stack.
Starting in Brawl, Flower is one of the rules that can be set in Special Smash, which causes all fighters to permanently have the flower status condition. Additionally, in Super Smash Bros. for Nintendo 3DS's Smash Run and for Wii U's Smash Tour, one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.
List of flowering attacks
By characters
Character | Move(s) | Games |
---|---|---|
Jigglypuff | Rest | |
Luigi | Negative Zone (one of several possible effects) | |
Peach | Flower Bomber | |
Villager | Garden | |
Wario | Rose-Scented Waft | |
Hero | Command Selection (Hocus Pocus: may occur; only affects the user) |
By items
Item | Attack | Games |
---|---|---|
Lip's Stick | Any attack | |
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses flowering attacks) | |
Togepi: Leech Seed |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Crazy Hand | Squeezing grab release | |
Fabric of space-time vortex |
Trivia
- The design of the flower effect in Ultimate matches the pink flowers seen on the title screen of Panel de Pon.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |