Kirby (SSB)/Down smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Kirby Down Smash Hitboxes Smash 64.gif|thumb|Hitboxes of Kirby's down smash.]] | [[File:Kirby Down Smash Hitboxes Smash 64.gif|thumb|Hitboxes of Kirby's down smash.]] | ||
Kirby | Kirby does a spinning split kick on the ground, covering both sides of him, doing 18% damage and pretty high horizontal knockback. It can be used to [[punish]] and [[edgeguard]] or [[gimp]] an opponent's [[recovery]], though Kirby almost always has better options, with a {{mvsub|Kirby|SSB|forward smash}} being a much better horizontal KO option, and his aerials and {{mvsub|Kirby|SSB|down tilt}} being a better way to edgeguard from the [[edge]]. Additionally, it has some [[ending lag]], meaning that if [[shield]]ed, Kirby will be left rather vulnerable, especially to [[shield grab]]s. | ||
{{ | ==Hitboxes== | ||
===NTSC-J=== | |||
{{SSB64HitboxTableHeader}} | |||
{{HitboxTableTitle|Clean hit|24}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=20% | |||
|sd=0 | |||
|angle=34 | |||
|bk=40 | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=29 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=20% | |||
|sd=0 | |||
|angle=34 | |||
|bk=40 | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=24 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=2 | |||
|damage=20% | |||
|sd=0 | |||
|angle=35 | |||
|bk=40 | |||
|ks=75 | |||
|fkv=0 | |||
|r=90 | |||
|bn=5 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late hit|24}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|sd=0 | |||
|angle=34 | |||
|bk=40 | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=29 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|sd=0 | |||
|angle=34 | |||
|bk=40 | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=24 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=2 | |||
|damage=10% | |||
|sd=0 | |||
|angle=35 | |||
|bk=40 | |||
|ks=75 | |||
|fkv=0 | |||
|r=90 | |||
|bn=5 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
== | ===NTSC-U/PAL=== | ||
* | {{SSB64HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=18% | |||
|damagebg=nerf | |||
|sd=0 | |||
|angle=34 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=29 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=18% | |||
|damagebg=nerf | |||
|sd=0 | |||
|angle=34 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=24 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=2 | |||
|damage=18% | |||
|damagebg=nerf | |||
|sd=0 | |||
|angle=34 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=75 | |||
|fkv=0 | |||
|r=90 | |||
|bn=5 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late hit|24}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|sd=0 | |||
|angle=34 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=29 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=10% | |||
|sd=0 | |||
|angle=34 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=75 | |||
|fkv=0 | |||
|r=150 | |||
|bn=24 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=2 | |||
|damage=10% | |||
|sd=0 | |||
|angle=35 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=75 | |||
|fkv=0 | |||
|r=90 | |||
|bn=5 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
====Summary==== | |||
*{{nerf|Clean hit damage (20% → 18%).}} | |||
*{{nerf|Base knockback (40 → 30).}} | |||
==Timing== | |||
{|class="wikitable" | |||
!Feet intangible | |||
|7-26 | |||
|- | |||
!Clean hit | |||
|7-10 | |||
|- | |||
!Late hit | |||
|11-26 | |||
|- | |||
!Animation length | |||
|55 | |||
|} | |||
{{FrameStripStart}} | |||
|'''Hitboxes''' {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}} | |||
|- | |||
|'''Feet''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c=29}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y}} | |||
{{MvSubNavKirby|g=SSB}} | |||
[[Category:Kirby (SSB)]] | [[Category:Kirby (SSB)]] | ||
[[Category:Down smashes]] | [[Category:Down smashes (SSB)]] | ||
[[Category:Normal attacks]] | [[Category:Normal attacks (SSB)]] |
Latest revision as of 05:03, May 25, 2020
Overview[edit]
Kirby does a spinning split kick on the ground, covering both sides of him, doing 18% damage and pretty high horizontal knockback. It can be used to punish and edgeguard or gimp an opponent's recovery, though Kirby almost always has better options, with a forward smash being a much better horizontal KO option, and his aerials and down tilt being a better way to edgeguard from the edge. Additionally, it has some ending lag, meaning that if shielded, Kirby will be left rather vulnerable, especially to shield grabs.
Hitboxes[edit]
NTSC-J[edit]
NTSC-U/PAL[edit]
Summary[edit]
- Clean hit damage (20% → 18%).
- Base knockback (40 → 30).
Timing[edit]
Feet intangible | 7-26 |
---|---|
Clean hit | 7-10 |
Late hit | 11-26 |
Animation length | 55 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feet |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |