Super Smash Bros. Ultimate

List of updates (SSBU)/1.1.0 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 63: Line 63:
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}
*{{bug|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==

Revision as of 10:38, March 19, 2020

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Change The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.

Link

  • Change The animation for crouching when holding an item has been adjusted.

Kirby

  • Buff Up aerial has less ending lag (FAF 40 → 38).
  • Change The animation for Final Cutter has been adjusted.

Luigi

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Peach

  • Nerf Dash attack has reduced knockback scaling (140 → 130).

Daisy

  • Nerf Dash attack has reduced knockback scaling (140 → 130).
  • Change The animation for Toad has been adjusted.

Dr. Mario

  • Buff The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).

Marth

  • Change The animation for swinging with a battering item has been adjusted.

Lucina

  • Change The animation for swinging with a battering item has been adjusted.

Mewtwo

  • Nerf Disable has more ending lag (FAF 47 → 52).

Dark Pit

  • Nerf Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.

Meta Knight

  • Nerf Dash attack has more ending lag (FAF 32 → 33).

Sonic

  • Change The animation for crouching when holding an item has been adjusted.
  • Change The animation for swinging with a battering weapon has been adjusted.

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).
  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Mii Swordfighter

Shulk

  • Change The second victory pose's animation has been adjusted.

Bowser Jr.

  • Buff Abandon Ship! has more super armor.
  • Nerf Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.

Bayonetta

  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Template:Bug

Inkling

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Ridley

Incineroar

  • Change The animations for idling, walking, running, landing, crouching with an item equipped and shielding have been adjusted.
  • Change The animations for side taunt and down taunt when facing the right have been adjusted.

References