Super Smash Bros. Melee

Donkey Kong (SSBM)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Donkey Kong's first jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitb...)
 
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{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}
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{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}


{{MvSubNavDonkeyKong|g=SSBM}}
{{MvSubNavDonkeyKong|g=SSBM}}
[[Category:Donkey Kong (SSBM)]]
[[Category:Donkey Kong (SSBM)]]
[[Category:Neutral attacks (SSBM)]]
[[Category:Neutral attacks (SSBM)]]

Revision as of 11:52, March 18, 2020

Hitbox visualization showing Donkey Kong's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0 Sakurai angle 0 100 0 4.6872 30 4.655952 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 4% 0 Sakurai angle 0 100 0 3.5154 30 -1.32804 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
0 0 4% 0 Sakurai angle 0 100 0 2.7342 43 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Hitboxes 5-7
Earliest continuable 10
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point