Luigi (SSBU)/Down aerial: Difference between revisions
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(→Timing: CrossMod, like Smash Forge in Smash 4, puts an extra frame at the end of an animation that does not count into the animation's total frames. It's usually identical to the first frame of the idle animation or falling for aerials.) |
(→Timing) |
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{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=6}} | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=6}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 20:32, December 7, 2019
Overview
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 10 |
Late hit | 11-14 |
Ending autocancel | 24- |
Interruptible | 29 |
Animation length | 34 |
Landing lag
Animation length | 12 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|