List of updates (SSBU)/6.0.0 changelog: Difference between revisions
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=={{SSBU|Incineroar}}== | =={{SSBU|Incineroar}}== | ||
*{{buff|Darkest Lariat has stronger knockback at the beginning, in addition to higher range and lasts longer}} | |||
*{{buff|Down Aerial is easier to meteor smash}} | |||
*{{buff|Forward aerial now has a late hit, allowing Incineroar to hit opponents later into the animation. The late hit is weaker than the main hit.}} | |||
*{{buff|Neutral attack 3 has "Increased power. Extended launch distance."}} | |||
*{{buff|Revenge lasts longer, has "Reduced vulnerability", and better launch power for the actual Revenge attack.}} | |||
**{{nerf|The higher launch power makes it harder, if not impossible to combo into a dash attack.}} | |||
=={{SSBU|Joker}}== | =={{SSBU|Joker}}== |
Revision as of 14:02, November 6, 2019
This is a list of known changes in version 6.0.0 of Super Smash Bros. Ultimate.
Donkey Kong
- Forward tilt deals significantly more knockback, KOing at around 160% at the edge of Final Destination.
- Neutral aerial has increased range, and deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
- Giant Punch reaches its full charge faster (frame 131 → 119), and deals slightly more knockback when fully charged.
- Grounded Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17). It also connects more reliably against aerial opponents, and the last hit deals more knockback.
- Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).
Kirby
- Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).
- Up smash's clean sourspot deals more knockback, better matching the sweetspots.
- Neutral aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 55 → 53), and the clean hit deals more knockback, KOing under 150% from the center of Final Destination.
- Up aerial has less startup (frame 10 → 8), with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) and knockback, KOing under 160% from ground level.
- Inhale has less startup (frame 14 → 10), with its total duration reduced as well (FAF 68 → 64).
- Copy Abilities are harder to lose.
Jigglypuff
- Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although they are still the slowest.
- Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to autocancel in a short hop if buffered immediately.
- Forward throw launches at a lower angle, improving its edgeguarding ability.
- Rollout reaches its full charge faster (frame 60 → 54).
- Pound inflicts 2 additional frames of hitstun, and has increased shieldstun, improving its combo potential and shield pressuring ability.
Pokémon Trainer
- Fixed Unlimited Rebellion Gauge glitch that resulted Pokemon Change in team battles to increase the Rebellion Gauge faster when Pokémon Trainer's Pokémon's damage is at high percentage.
Robin
King K. Rool
- Neutral aerial has less landing lag (frame 13 → 10).
- Forward aerial's sweetspot has more range, longer duration, and deals more damage (14% → 15.5%).
- Up aerial has a longer hitbox duration and the sweetspot deals more knockback.
- Blunderbuss:
- The startup of Blunderbuss has been reduced (frame 30 → 25).
- It is easier to vacuum up the Kannonball.
- It is harder to vaccuum up fighters.
- The vacuumed Kannonball shoots out faster.
- The Kannonball deals more knockback.
- Gut Check:
- A successful Gut Check has less ending lag.
- The searchbox for Gut Check has been increased.
- The sweetspot deals a slightly higher damage multipler (1.5x → 1.52x).
Incineroar
- Darkest Lariat has stronger knockback at the beginning, in addition to higher range and lasts longer
- Down Aerial is easier to meteor smash
- Forward aerial now has a late hit, allowing Incineroar to hit opponents later into the animation. The late hit is weaker than the main hit.
- Neutral attack 3 has "Increased power. Extended launch distance."
- Revenge lasts longer, has "Reduced vulnerability", and better launch power for the actual Revenge attack.
- The higher launch power makes it harder, if not impossible to combo into a dash attack.
Joker
- Fixed Unlimited Rebellion Gauge glitch that resulted Pokemon Change in team battles to increase the Rebellion Gauge faster when Pokémon Trainer's Pokémon's damage is at high percentage.
Hero
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |