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List of updates (SSBU)/3.1.0 changelog: Difference between revisions
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Aidanzapunk (talk | contribs) m (→{{SSBU|Pichu}}) |
(→{{SSBU|Olimar}}: Updated to more accurately explainin the "vulnerability" nerfs for Olimar's forward and up smashes.) |
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*{{nerf|Increased hurtbox size.}} | *{{nerf|Increased hurtbox size.}} | ||
*{{nerf|Reduced the high-damage window of side smash.}} | *{{nerf|Reduced the high-damage window of side smash.}} | ||
*{{nerf| | *{{nerf|Forward smash has more ending lag (FAF 40 → 42).}} | ||
*{{nerf|Up smash has more ending lag (FAF 37 → 39).}} | |||
*{{change|Adjusted the flight time when [[Winged Pikmin]] is used repeatedly.}} | *{{change|Adjusted the flight time when [[Winged Pikmin]] is used repeatedly.}} | ||
Revision as of 21:51, May 30, 2019
This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
Increased the minimum amount of time between wall jumps made in the same direction.
Donkey Kong
Giant Punch's super armor lasts longer after unleashing the fully charged move.
Samus
Made it easier to hit multiple times with up smash attack.
Dark Samus
Made it easier to hit multiple times with up smash attack.
Fox
Adjusted the second hit of jab to make it easier to hit multiple times when continuing with a flurry attack.
Pikachu
Increased grab range.
Luigi
Adjusted the second hit of jab to make it easier to connect into the third hit.
Made it easier to hit opponents with grab aerial when used just before landing.
Fixed a glitch where the invincibility of Luigi Cyclone would last for the entire duration of the move when used on the ground and rising into the air with certain timing.
Ness
Increased attack range of the second hit of jab and moved it forward.
This makes it easier to hit multiple times when continuing with Neutral Attack 3.
Captain Falcon
Extended launch distance of side tilt.
Increased attack speed of up tilt.
Increased the high-damage range of forward air.
Increased knockback of back air.
Increased attack speed of Raptor Boost when getting close to an opponent.
Increased the durability of Raptor Boost's super armor.
Extended the hitstun of Raptor Boost.
Extended the time Falcon Kick's hit detection lasts on the ground and in the air.
Jigglypuff
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased range of the second hit of jab.
Peach
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased knockback of the golf club version of side smash.
Decreased knockback of forward air.
Decreased knockback of back throw.
Increased vulnerability after hitting with Peach Bomber.
Made it easier to hit multiple times with Peach Parasol.
Increased vulnerability of Vegetable.
Daisy
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased knockback of the golf club version of side smash.
Decreased knockback of forward air.
Decreased knockback of back throw.
Increased vulnerability after hitting with Daisy Bomber.
Made it easier to hit multiple times with Daisy Parasol.
Increased vulnerability of Vegetable.
Ice Climbers
Ice Climbers now recover midair jumps the same way as other fighters.
Nana will no longer jump when pressing the jump button right after a grab.
Pichu
Increased size of hurtbox.
Increased shield size.
Increased the amount of recoil damage taken when using forward tilt, forward smash, down smash, forward air, back air, down air, forward throw, Thunder Jolt, Skull Bash, Agility, or Thunder.
Reduced knockback of side tilt.
Increased vulnerability of side smash.
Lucina
Reduced knockback of side smash.
Reduced knockback of forward air.
Ganondorf
Made it easier to hit with down smash multiple times.
Roy
Made it easier to hit with up smash multiple times.
Chrom
Made it easier to hit with up smash multiple times.
Mr. Game & Watch
Made it easier to hit with up tilt multiple times.
Pit
Made it easier to hit with up smash multiple times.
Dark Pit
Made it easier to hit with up smash multiple times.
Reduced vulnerability when hitting an opponent with Electroshock Arm in midair.
Zero Suit Samus
Made it easier to hit with Plasma Whip multiple times.
Extended the travel distance of Flip Jump when inputting left or right with the stick.
Snake
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.
Ivysaur
Made it easier to hit with Bullet Seed multiple times.
Charizard
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.
Diddy Kong
Increased range of the second hit of jab and made it easier to hit multiple times when continuing from the first hit.
Adjusted launch angle of dash attack.
Made it easier to hit multiple times with up smash.
Extended launch distance of up smash.
Reduced vulnerability of up air.
Reduced landing vulnerability of up air.
Increased attack speed of down air
Increased power of Peanut Popgun.
Shortened the charge time of Peanut Popgun.
Decreased the fall speed while charging Rocketbarrel Boost.
Increased distance traveled after charging Rocketbarrel Boost.
Increased power of Hyper Rocketbarrel's explosion and jet at the start.
Decreased the power of Hyper Rocketbarrel's tackle.
Made it harder for opponents with lower damage to be launched with Hyper Rocketbarrel's final tackle.
Olimar
Increased hurtbox size.
Reduced the high-damage window of side smash.
Forward smash has more ending lag (FAF 40 → 42).
Up smash has more ending lag (FAF 37 → 39).
Adjusted the flight time when Winged Pikmin is used repeatedly.
Lucario
Reduced vulnerability of all hits of jab.
Increased range of dash attack.
Increased knockback of side tilt.
Increased the high-damage range of side smash.
Made it easier to hit with up smash multiple times.
Increased the range of neutral air to help hit opponents on the ground.
Increased the high-damage range of up air.
Made it easier to hit with down air multiple times.
Reduced the range Aura Sphere will push opponents while charging.
Increased maximum range of Aura Sphere.
Reduced vulnerability of Aura Sphere.
Fighters can no longer move through Lucario when using Force Palm.
Increased grab range of Force Palm.
R.O.B.
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased range of jab's second hit.
hide Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |