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8-Player Smash: Difference between revisions

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{{articleIcons|ssb4-u=y|ssbu=y}}
{{articleIcons|ssb4-u=y|ssbu=y}}
[[File:8-Player Smash Original 8.jpg|thumb|450px|The original eight characters taunting on Battlefield in 8-Player Smash.]]
[[File:8-Player Smash Original 8.jpg|thumb|450px|The original eight characters taunting on Battlefield in 8-Player Smash.]]
'''8-Player Smash''' ({{ja|8人乱闘|Hachi-Ri Rantō}}, ''8-Person Fray'') is a gameplay [[mode]] in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. This mode allows up to eight players to play together at once, as opposed to the standard four. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate, respectively. In ''Ultimate'', players 7 and 8 have pink and purple indicators, respectively. In [[Team Battle]]s, an additional team color, the yellow team, can be selected.
'''8-Player Smash''' ({{ja|8人乱闘|Hachi-Ri Rantō}}, ''8-Person Fray'') is a gameplay [[mode]] in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. This mode allows up to eight players to play together at once, as opposed to the standard four. In ''Ultimate'', 8-Player Smash is not a separate mode with its own menu option; instead, Smash modes allow up to eight players to join.


If the 8-Player Smash mode is played with less than five players, it functions largely the same as the regular Smash mode, with no stage restrictions.
==In ''Super Smash Bros. for Wii U''==
8-Player Smash is a mode accessible within the Smash menu. It is similar to the regular Smash mode, but it allows up to eight players to join, instead of only four as in other modes. The 8-Player Smash mode can still be played with four or fewer players, in which case it functions largely identically to the regular Smash mode. With more than four players, many stages function differently, and some stages cannot be selected depending on the number of players.


In ''Ultimate'', 8-Player Smash is no longer a separate mode with its own menu option. Instead, the regular Smash mode allows up to 8 players to join.
In addition to red, blue, yellow, and green player colors for players 1-4, players 5-8 use the colors orange, cyan, purple, and slate, respectively. In [[Team Battle]]s, an additional team color, the yellow team, can be selected.


==Stages available in 8-Player Smash==
===Stage availability===
Only certain stages and their Ω forms can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Some stages only allow for up to 6 players. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash. [[Stage Builder|Custom stages]] are not available in 8-Player Smash.


In {{forwiiu}}, only certain stages and their Ω forms can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Some stages only allow for up to 6 players. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash. [[Stage Builder|Custom stages]] are not available in 8-Player Smash.
In 8-Player Smash, Ω form stages will be scaled up to approximately 1.6 times their normal size. Battles with more than four players in other modes, such as [[All-Star Mode]] and horde battles in the [[Special Orders]] mode, will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.
 
In 8-Player Smash in both ''for Wii U'' and ''[[Super Smash Bros. Ultimate]]'', Ω form stages will be scaled up to approximately 1.6 times their normal size. In ''for Wii U'', battles with more than 4 players in [[All-Star Mode]] and horde battles in the [[Special Orders]] mode will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.
 
In ''Ultimate'', any stage, [[Ω form]], or [[Battlefield form]] can be selected. Each stage’s hazards will all be active during 8-player battles, unless they have been turned off.
 
===Available in ''for Wii U''===


====Available====
{| class="wikitable sortable"
{| class="wikitable sortable"
!Stage!!Max players<br>(normal)!!Max players<br>(Ω form)!!Notes
!Stage!!Max players<br>(normal)!!Max players<br>(Ω form)!!Notes
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|}
|}


===Unavailable in ''for Wii U''===
====Unavailable====
 
The following stages are unavailable in 8-Player Smash in normal or Ω form. [[Custom Stages]] are also not available, with the option on the stage select screen replaced with the button for DLC stages (originally, the button for switching to Ω Forms).
The following stages are unavailable in 8-Player Smash in normal or Ω form in {{forwiiu}}. [[Custom Stages]] are also not available, with the option on the stage select screen replaced with the button for DLC stages (originally, the button for switching to Ω Forms).


:{{symbol|po|16px}} [[Boxing Ring]]
:{{symbol|po|16px}} [[Boxing Ring]]
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:{{symbol|wuhu|16px}} [[Wuhu Island]]
:{{symbol|wuhu|16px}} [[Wuhu Island]]


==In ''Ultimate''==
===Update history===
 
In ''[[Super Smash Bros. Ultimate]]'', all stages are available to play with 8 players. In games on [[Battlefield (SSBU)]] and [[Final Destination (SSBU)]], as well as all [[Battlefield form]]s and [[Ω form]]s, the stage will be scaled to approximately 1.6 times its regular size.
 
Similar to ''For Wii U'', certain stages have differences from the regular version, aside from size, when playing with more than 4 players. Unlike ''For Wii U'', however, these differences are only cosmetic. Stage hazards and other elements that affect gameplay are retained with any number of players.
 
{| class="wikitable sortable"
!Stage!!Notes
|-
|{{symbol|kirby|16px}} [[Fountain of Dreams]] || There are no reflections on the floor.
|-
|{{symbol|tomodachi|16px}} [[Tomodachi Life]] || Only 2 rooms have Miis in it, as opposed to all 6.
|-
|{{symbol|wf|16px}} [[Wii Fit Studio]] || The background does not change to a mirror.
|}
 
==Gallery==
<gallery>
8-Player Smash Newcomers.jpg |On [[Big Battlefield]].
8-Player Smash 1.jpg |On [[Palutena's Temple]].
8-Player Smash 2.jpg |On [[Gaur Plain]].
8-Player Smash 3.jpg |On [[Mario Galaxy]].
8-Player Smash 4.jpg |On [[Onett]].
Match Start (Super Smash Bros. for Wii U).jpg|On [[Castle Siege]]
8-PlayerSSBU_1.jpg|On {{SSBU|Battlefield}} in ''Ultimate''.
SSBUFireEmblemJPTwitter1.jpg|All of the {{uv|Fire Emblem}} veterans on [[Coliseum]].
 
</gallery>
 
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
'''{{GameIcon|ssb4-u}} 1.0.2'''
*Added 8-player mode versions of the following stages:
*Added 8-player mode versions of the following stages:
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**[[Umbra Clock Tower]] (DLC)
**[[Umbra Clock Tower]] (DLC)
**{{OmegaStage|Umbra Clock Tower}} (DLC)
**{{OmegaStage|Umbra Clock Tower}} (DLC)
==In ''Super Smash Bros. Ultimate''==
8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.
Players 5-8 use the colors orange, cyan, pink, and purple, respectively; the latter two are changed from purple and slate, respectively, in ''for Wii U''. In [[Team Battle]]s, the yellow team can be selected regardless of the number of players.
{{SSBU|Pokémon Trainer}} functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but his voice can still be heard. The Poké Ball and its energy effects can be seen travelling towards the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view.
===Stage availability===
All stages are available to play with any number of players. Certain stages have differences in matches with more than four players, but unlike in ''for Wii U'', these differences are only aesthetic; stage hazards and other elements that affect gameplay are retained with any number of players.
In battles with more than four players, {{SSBU|Final Destination}} and all Ω form stages will be scaled up to approximately 1.5 times their normal size. These differences also apply to battles with more than four players in other modes, such as [[Spirits (characters)|Spirit]] battles.
{| class="wikitable sortable"
!Stage!!Notes
|-
|{{symbol|kirby|16px}} [[Fountain of Dreams]] || There are no reflections in the water.
|-
|{{symbol|tomodachi|16px}} [[Tomodachi Life]] || Only 2 rooms have Miis in them, as opposed to all 6.
|-
|{{symbol|wf|16px}} [[Wii Fit Studio]] || The background does not change to a mirror.
|}
==Gallery==
<gallery>
8-Player Smash Newcomers.jpg |On [[Big Battlefield]].
8-Player Smash 1.jpg |On [[Palutena's Temple]].
8-Player Smash 2.jpg |On [[Gaur Plain]].
8-Player Smash 3.jpg |On [[Mario Galaxy]].
8-Player Smash 4.jpg |On [[Onett]].
Match Start (Super Smash Bros. for Wii U).jpg|On [[Castle Siege]]
8-PlayerSSBU_1.jpg|On {{SSBU|Battlefield}} in ''Ultimate''.
SSBUFireEmblemJPTwitter1.jpg|All of the {{uv|Fire Emblem}} veterans on [[Coliseum]].
</gallery>


==Trivia==
==Trivia==
*Various stages unavailable in 8-Player Smash in publicly available versions of ''SSB4'' have been shown in official media with more than 4 players. Examples include:
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s {{SSBM|debug menu}} can allow for partially implemented 6-player battles, though this is only used for [[Multi-Man mode]].
*{{for3ds}} includes various [[Unused content (SSB4)|unused elements]] for 8-Player Smash within its data.
*In competitive play, 8-Player Smash has been debated over, but is not currently widely played.<ref>http://www.nintendolife.com/news/2014/10/tournament_players_pass_judgement_on_8_player_super_smash_bros</ref>
*When playing a Team Battle in 8-Player Smash, CPUs will almost always utilize the [[Share stock|life stealing]] technique, even more often than they do in the other modes.
===In ''Super Smash Bros. for Wii U''===
*Various stages unavailable in 8-Player Smash in publicly available versions of the game have been shown in official media with more than 4 players. Examples include:
**[[Wuhu Island]] being shown with 6 players in [[:File:SSB4 - Jigglypuff Screen-3.jpg|one of Jigglypuff's screenshots]] on the [[Super Smash Bros. 4 Official Site|official website]].
**[[Wuhu Island]] being shown with 6 players in [[:File:SSB4 - Jigglypuff Screen-3.jpg|one of Jigglypuff's screenshots]] on the [[Super Smash Bros. 4 Official Site|official website]].
**[[Skyloft]] being shown with 8 players in the [https://www.youtube.com/watch?v=kERaZDelEYQ official trailer] for the third wave of [[downloadable content]] {{SSB4|Mii Fighter}} costumes (at 1:20).
**[[Skyloft]] being shown with 8 players in the [https://www.youtube.com/watch?v=kERaZDelEYQ official trailer] for the third wave of [[downloadable content]] {{SSB4|Mii Fighter}} costumes (at 1:20).
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**[[Wrecking Crew]] being shown with 6 players in the [https://www.youtube.com/watch?v=j1JERhUoQoU Final Video Presentation] (at 32:57).
**[[Wrecking Crew]] being shown with 6 players in the [https://www.youtube.com/watch?v=j1JERhUoQoU Final Video Presentation] (at 32:57).
**{{SSB4|Final Destination}} being shown with 5 players in a [[:File:SSB4-Wii U challenge image R04C04.png|challenge grid image]].
**{{SSB4|Final Destination}} being shown with 5 players in a [[:File:SSB4-Wii U challenge image R04C04.png|challenge grid image]].
*{{for3ds}} includes various [[Beta elements (SSB4)|unused elements]] within its data for 8-player Smash.
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s {{SSBM|debug menu}} can allow for partially implemented 6-player battles, though this is only used for [[Multi-Man mode]].
*When playing a Team Battle in 8-Player Smash, CPUs will almost always utilize the [[Share stock|life stealing]] technique, even more often than they do in the other modes.
*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be selected in 8-Player Smash. This is likely due to the visual-intensiveness of the stage's background animations.
*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be selected in 8-Player Smash. This is likely due to the visual-intensiveness of the stage's background animations.
*After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
*After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
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*The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
*The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
*Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of [[Kalos Pokémon League]].
*Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of [[Kalos Pokémon League]].
*In competitive play, 8-Player Smash has been debated over, but not currently implemented.<ref>http://www.nintendolife.com/news/2014/10/tournament_players_pass_judgement_on_8_player_super_smash_bros</ref>
 


{{SSB4-UMenus}}
{{SSB4-UMenus}}

Revision as of 14:02, February 13, 2019

The original eight characters taunting on Battlefield in 8-Player Smash.

8-Player Smash (8人乱闘, 8-Person Fray) is a gameplay mode in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. This mode allows up to eight players to play together at once, as opposed to the standard four. In Ultimate, 8-Player Smash is not a separate mode with its own menu option; instead, Smash modes allow up to eight players to join.

In Super Smash Bros. for Wii U

8-Player Smash is a mode accessible within the Smash menu. It is similar to the regular Smash mode, but it allows up to eight players to join, instead of only four as in other modes. The 8-Player Smash mode can still be played with four or fewer players, in which case it functions largely identically to the regular Smash mode. With more than four players, many stages function differently, and some stages cannot be selected depending on the number of players.

In addition to red, blue, yellow, and green player colors for players 1-4, players 5-8 use the colors orange, cyan, purple, and slate, respectively. In Team Battles, an additional team color, the yellow team, can be selected.

Stage availability

Only certain stages and their Ω forms can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Some stages only allow for up to 6 players. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash. Custom stages are not available in 8-Player Smash.

In 8-Player Smash, Ω form stages will be scaled up to approximately 1.6 times their normal size. Battles with more than four players in other modes, such as All-Star Mode and horde battles in the Special Orders mode, will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.

Available

Stage Max players
(normal)
Max players
(Ω form)
Notes
Donkey Kong (universe) 75m 8 8
Super Smash Bros. (universe) Battlefield 8 8
Super Smash Bros. (universe) Big Battlefield 8 8
The Legend of Zelda (universe) Bridge of Eldin 8 8 King Bulblin does not appear and the bridge does not blow up.
Fire Emblem (universe) Castle Siege 8 8
Mario (universe) Delfino Plaza 4 8
Kirby (universe) Dream Land (64) 8 8
Duck Hunt (universe) Duck Hunt 8 8 The dog and ducks do not appear.
Game & Watch (universe) Flat Zone X 6 8
Wario (universe) Gamer 4 8
Pikmin (universe) Garden of Hope 4 8
Xenoblade Chronicles (universe) Gaur Plain 8 8 Metal Face does not appear.
Kirby (universe) Halberd 4 8
The Legend of Zelda (universe) Hyrule Castle (64) 8 8
Donkey Kong (universe) Jungle Hijinxs 4 8
Pokémon (universe) Kalos Pokémon League 4 8
Donkey Kong (universe) Kongo Jungle 64 8 8
Mario (universe) Luigi's Mansion 8 8 The mansion cannot be attacked or destroyed, and the pillars are intangible.
Star Fox (universe) Lylat Cruise 8 8 The background is only set to starry space, though the space warp will still be shown.
Mario (universe) Mario Circuit (Brawl) 8 8 Shy Guys do not appear.
Mario (universe) Mario Galaxy 8 8 Background ships are removed.
Final Fantasy (universe) Midgar 8 8 No Summon Materia appear.
Mario (universe) Mushroom Kingdom U 4 8
Metroid (universe) Norfair 8 8 No lava-related hazards appear.
EarthBound (universe) Onett 8 8
Star Fox (universe) Orbital Gate Assault 4 8 Arwings do not appear in the background.
Pac-Man (universe) Pac-Land 6 8
Kid Icarus (universe) Palutena's Temple 8 8 The bridge cannot be broken.
Mario (universe) Peach's Castle (64) 8 8
Pilotwings (universe) Pilotwings 4 8 The Planes do not appear in the background.
The Legend of Zelda (universe) Pirate Ship 4 8
Pokémon (universe) Pokémon Stadium 2 8 8 The stage does not change its layout, and the screen that normally shows battle information is blank.
F-Zero (universe) Port Town Aero Dive 4 8 No F-Zero Racers appear.
Metroid (universe) Pyrosphere 8 8 Ridley and other hazards do not appear. The lava doesn't flow in the background.
Kid Icarus (universe) Skyworld 6 8
Animal Crossing (universe) Smashville 8 8 No background characters appear.
Mario (universe) Super Mario Maker 8 8
Street Fighter (universe) Suzaku Castle 8 8
The Legend of Zelda (universe) Temple 8 8
Kirby (universe) The Great Cave Offensive 8 8 The stalactites and beams of light in the background do not appear.
Animal Crossing (universe) Town and City 8 8 No background characters appear.
Bayonetta (universe) Umbra Clock Tower 8 8 The battle will not transition to Purgatorio.
Wii Fit (universe) Wii Fit Studio 8 8 The background does not change to a mirror.
Mega Man (universe) Wily Castle 4 8
Sonic the Hedgehog (universe) Windy Hill Zone 8 8 Animal Friends do not appear.
Yoshi (universe) Woolly World 4 8 The terrain does not depress when players stand on it.
Wrecking Crew (universe) Wrecking Crew 4 8
Yoshi (universe) Yoshi's Island 8 8

Unavailable

The following stages are unavailable in 8-Player Smash in normal or Ω form. Custom Stages are also not available, with the option on the stage select screen replaced with the button for DLC stages (originally, the button for switching to Ω Forms).

Punch-Out!! (universe) Boxing Ring
Fire Emblem (universe) Coliseum
Super Smash Bros. (universe) Final Destination
Mario (universe) Mario Circuit
Miiverse (universe) Miiverse
The Legend of Zelda (universe) Skyloft
Wii Sports (universe) Wuhu Island

Update history

Super Smash Bros. for Wii U 1.0.2

Super Smash Bros. for Wii U 1.0.6

Super Smash Bros. for Wii U 1.0.8

Super Smash Bros. for Wii U 1.1.0

Super Smash Bros. for Wii U 1.1.1

Super Smash Bros. for Wii U 1.1.3

  • Added 8-player mode versions of the following stages:

Super Smash Bros. for Wii U 1.1.4

In Super Smash Bros. Ultimate

8-Player Smash is not a separate mode in Ultimate, and instead, all Smash modes allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.

Players 5-8 use the colors orange, cyan, pink, and purple, respectively; the latter two are changed from purple and slate, respectively, in for Wii U. In Team Battles, the yellow team can be selected regardless of the number of players.

Pokémon Trainer functions differently in battles with more than four players. In such battles, the Pokémon Trainer will not be visible, but his voice can still be heard. The Poké Ball and its energy effects can be seen travelling towards the foreground, implying that the Pokémon Trainer is in the foreground, outside of the camera's view.

Stage availability

All stages are available to play with any number of players. Certain stages have differences in matches with more than four players, but unlike in for Wii U, these differences are only aesthetic; stage hazards and other elements that affect gameplay are retained with any number of players.

In battles with more than four players, Final Destination and all Ω form stages will be scaled up to approximately 1.5 times their normal size. These differences also apply to battles with more than four players in other modes, such as Spirit battles.

Stage Notes
Kirby (universe) Fountain of Dreams There are no reflections in the water.
Tomodachi (universe) Tomodachi Life Only 2 rooms have Miis in them, as opposed to all 6.
Wii Fit (universe) Wii Fit Studio The background does not change to a mirror.

Gallery

Trivia

In Super Smash Bros. for Wii U

  • Various stages unavailable in 8-Player Smash in publicly available versions of the game have been shown in official media with more than 4 players. Examples include:
  • While Ω forms of stages are available in 8-Player Smash, Final Destination itself cannot be selected in 8-Player Smash. This is likely due to the visual-intensiveness of the stage's background animations.
  • After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
  • Every familiar stage in Smash Wii U has at least its Ω form available in 8-Player Smash. Only four of them (Delfino Plaza, Halberd, Port Town Aero Dive and Pirate Ship) have their normal form unavailable in 8-Player Smash.
    • Pirate Ship and Miiverse are the only DLC stages in Smash Wii U that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form.
  • Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but some stages (such as Miiverse) will cause the game to lag due to the intensity.
  • The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
  • Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of Kalos Pokémon League.