Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Lucina (SSBU): Difference between revisions
FennicYoshi (talk | contribs) m (→Role in World of Light: fixed typo) |
|||
Line 108: | Line 108: | ||
Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | ||
Lucina was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She can be found | Lucina was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She can be found in the area that resembles the remains of a clockwork guarded by the spirit of Omega Ridley. | ||
==[[Alternate costume (SSBU)#Lucina|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Lucina|Alternate costumes]]== |
Revision as of 09:36, December 23, 2018
Lucina in Super Smash Bros. Ultimate | |
---|---|
![]() | |
Universe | Fire Emblem |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. She is an Echo Fighter of Marth. Lucina is classified as fighter #21ε.
Laura Bailey's portrayal of Lucina from Smash 4 was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Lucina being the 23rd character to be unlocked.
- Clear Classic Mode with Yoshi or any character in his unlock tree, being the fifth character unlocked after Ganondorf.
- Have Lucina join the player's party in World of Light.
With the exception of the third method, Lucina must then be defeated on Arena Ferox.
Differences from Marth
Aesthetics
As with all echo fighters, Lucina has different taunts and victory animations.
Her No Contest animation and on-screen appearance are different as well.
Lucina's Shield Breaker and Counter have different, though functionally identical, animations. This change is reflected in Kirby's copy ability aswell.
Lucina's victory theme is now different from Marth, being a remix of the Fire Emblem Awakening song, Id (Purpose).
Attributes
The damage and knockback power of Lucina's sword is the same throughout her entire blade, having no sweet or sour spot like Marth's.
Lucina's sidestep retains her horizontal momentum, granting it follow-ups that Marth's lacks.
Ground Attacks
Lucina's up tilt (named "Anti-air Slash" in the in-game tips) has a unique property, where it deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback.
Changes from Super Smash Bros. 4
Much like with Marth, Lucina highly benefits from the universal changes in SSBU, particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain matchups. Like with her father Chrom, Lucina is considered to be one of the most effective Echo Fighters in the game.
Aesthetics
As with all veterans returning from SSB4, Lucina's model features a more subdued color scheme. Her clothing now has simple detailing, her hair has been reshaped, and her face appears sharper.
Lucina has several new basic animations. Her idle, crouch, and sidestep all have new animations, and her jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
Lucina has a new voice clip for being hit with especially heavy knockback, where she makes a high-pitched whine.
Lucina's victory theme is now a snippet of the Fire Emblem Awakening song, Id (Purpose).
Attributes
Like all characters, Lucina's jumpsquat animation now takes three frames to complete (down from 5).
Lucina walks faster (1.5 → 1.575).
Lucina dashes much faster (1.785 → 1.964).
Lucina's air speed is faster (1.02 → 1.071).
Lucina is taller, her height matching Marth.
Ground attacks
Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
Jab cannot be connected into tilts or forward smash anymore, even at higher percents.
Jab does not retain her horizontal momentum anymore. Like Marth, Lucina will stop her horizontal momentum if she uses her Jab.
Dash attack has had its animation updated.
Dash attack deals more damage.
Up tilt does not retain her horizontal momentum anymore. Like Marth, Lucina will stop her horizontal momentum if she uses her Up tilt.
Lucina's up tilt now has her move forward just like Marth's. This improves its horizontal range and gives it the same spacing potential as Marth's.
Aerial attacks
All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 17 → 10, Up: 14 → 9, Down: 24 → 14).
Throws/other attacks
Standing grab has reduced startup.
Standing grab and dash grab have increased ending lag.
Lucina has a new forward throw animation, a quick elbow strike to the chest.
Lucina's forward throw deals more damage.
Down throw's animation has been changed slightly, with Lucina slamming the opponent onto the ground with a more exaggerated throw.
Down throw has altered knockback.
Special Moves
Shield Breaker can now be manually angled.
Shield Breaker now only has the Parallel Falchion glow purple instead of Lucina's whole body.
Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to her forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Lucina spinning before she slashes the opponent.
Dancing Blade's first swing is slower.
Dolphin Slash now leaves multiple afterimages of Lucina during the leap.
Counter now causes a large yellow flash if an attack is countered, and plays the noise from Critical Hit if the counterattack successfully lands.
Classic Mode: A Path of Heroes
All of Lucina's opponents are Fire Emblem characters.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Male and Female Corrin | Find Mii | Lost in Thoughts All Alone | |
2 | Chrom | Arena Ferox | Conquest (Ablaze) | |
3 | Male and Female Robin | Reset Bomb Forest | Id (Purpose) | |
4 | Ike | Castle Siege | Eternal Bond | |
5 | Roy | Norfair | Beyond Distant Skies - Roy's Departure | |
6 | Marth | Coliseum | Story 5 Meeting | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Lucina was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She can be found in the area that resembles the remains of a clockwork guarded by the spirit of Omega Ridley.
Alternate costumes

Gallery
Taunting on Skyloft.
Taunting with Marth on Castle Siege.
Lucina unleashing Critical Hit on Arena Ferox.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>vQqvKaCne4k</youtube>
Trivia
- Lucina and Dark Pit are the first and only full clones to keep their full clone status for multiple games in a row.
- At least two of Lucina's screenshots on the Ultimate site allude to events from Fire Emblem Awakening.
- The screenshot depicting her alongside Marth alludes to their kinship as descendant and ancestor, respectively.
- The screenshot of her taunting defensively in front of Charizard alludes to "The Threat of Silence" paralogue from Awakening, in which the Shepherds must protect the draconic Tiki.
- Lucina is the only Echo Fighter to not be the same gender as the character she's based on. In this case Marth, the character she is based on, is male, and Lucina is female.
show Fighters in Super Smash Bros. Ultimate |
---|
show
|
---|