Super Smash Bros. Ultimate

Roy (SSBU): Difference between revisions

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Future release}}
{{Future release}}
{{disambig2|Roy's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Roy}}
{{disambig2|Roy's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Roy}}
{{Infobox Character
{{Infobox Character
|name = Roy
|name = Roy
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Roy's model features a more subdued color scheme.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Roy's model features a more subdued color scheme.}}
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===Special Moves===
===Special Moves===
*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}}
*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}}
*{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}}
*{{buff|As with Marth and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}}
*{{buff|Double-Edge Dance also has more knockback on the 4th hit.}}
*{{buff|Double-Edge Dance also has more knockback on the 4th hit.}}
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.-->
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.-->
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}}
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}}
==Role in [[World of Light]]==
Roy was absent in the World of Light trailer, though he presumably became a [[Spirits (characters)|spirit]] alongside the rest of the galaxy (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed its beams of light.


==[[Alternate costume (SSBU)#Roy|Alternate costumes]]==
==[[Alternate costume (SSBU)#Roy|Alternate costumes]]==

Revision as of 09:35, November 13, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
Roy (SSBU)

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.[1]

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  • Change Roy has a new crouching animation.
  • Change Some of Roy's moves, such as his down aerial, have fire effects added to them.
  • Change Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
  • Change All of Roy's victory animations have been slightly altered with added flair.
  • Change As with Marth, Roy is re-voiced in English outside of Japan.

Attributes

  • Buff Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
  • Buff Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  • Buff As a result of initial dashes being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.
  • Buff Roy's hilt sweetspots have been increased in size.
  • Buff Roy's air acceleration has been increased.
  • Nerf Roy's double jump covers less distance.

Ground Attacks

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Buff Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
  • Buff Up aerial is stronger.
  • Change Down aerial now deals flame damage and ignites the Sword of Seals during the move.

Throws/other attacks

Special Moves

  • Buff Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.
  • Buff As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  • Buff Double-Edge Dance also has more knockback on the 4th hit.
  • Change Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  • Change Critical Hit now causes a flaming background to appear once the main hit is unleashed.

Role in World of Light

Roy was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Roy Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.