Roy (SSBU): Difference between revisions
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===Attributes=== | ===Attributes=== | ||
<!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | ||
*{{buff|Roy benefits significantly from ''Ultimate'''s mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.}} | *{{buff|Roy benefits significantly from ''Ultimate''{{'}}s mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.}} | ||
*{{buff|Like all characters, Roy’s [[jumpsquat]] animation now takes three frames to complete.}} | *{{buff|Like all characters, Roy’s [[jumpsquat]] animation now takes three frames to complete.}} | ||
*{{buff|As a result of initial [[dash]]es being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.}} | *{{buff|As a result of initial [[dash]]es being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.}} | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Dash attack has less ending lag.}} | *{{buff|[[Dash attack]] has less ending lag.}} | ||
*{{buff|[[Forward smash]] now hits overhead. It also has slightly less startup.}} | *{{buff|[[Forward smash]] now hits overhead. It also has slightly less startup.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|All aerials have less landing lag.}} | *{{buff|All aerials have less landing lag.}} | ||
*{{buff|Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.}} | *{{buff|[[Forward aerial]]'s autocancel window has been restored, meaning it now autocancels in a short hop.}} | ||
*{{buff|Up aerial is stronger.}} | *{{buff|[[Up aerial]] is stronger.}} | ||
*{{change|Down aerial now deals [[flame]] damage and ignites the Sword of Seals during the move.}} | *{{change|[[Down aerial]] now deals [[flame]] damage and ignites the Sword of Seals during the move.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | *{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | ||
==[[Alternate costume (SSBU)#Roy|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Roy|Alternate costumes]]== | ||
<center>[[ | <center>[[File:Roy Palette (SSBU).png|1000px]]</center> | ||
==Gallery== | ==Gallery== | ||
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{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Fire Emblem universe}} | {{Fire Emblem universe}} | ||
[[Category:Roy (SSBU)| ]] | |||
[[Category:Roy (SSBU)]] |
Revision as of 23:59, November 11, 2018
Roy in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.[1]
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
- Roy's dashing animation has been altered.
- Some of Roy's moves, such as his down aerial, have fire effects added to them.
- Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
- All of Roy's victory animations have been slightly altered with added flair.
- As with Marth, Roy is re-voiced in English outside of Japan.
Attributes
- Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
- Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
- As a result of initial dashes being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.
- Roy's hilt sweetspots have been increased in size.
- Roy's air acceleration has been increased.
- Roy's double jump covers less distance.
Ground Attacks
- Dash attack has less ending lag.
- Forward smash now hits overhead. It also has slightly less startup.
Aerial Attacks
- All aerials have less landing lag.
- Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
- Up aerial is stronger.
- Down aerial now deals flame damage and ignites the Sword of Seals during the move.
Throws/other attacks
- Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
- Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.
- As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
- Double-Edge Dance also has more knockback on the 4th hit.
- Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
- Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Alternate costumes
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>FtDn6HBn_Qk</youtube>
Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |