Super Smash Bros. Brawl

Classic Mode (SSBB): Difference between revisions

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'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]).
'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]).


As opposed to [[1P Game]] (from [[Smash 64]]) and ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}} (as well as [[Adventure Mode]]), each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.
As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.


The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.
The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.
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==Trivia==
==Trivia==
*Halberd will always be fought on in stage 5 due to only ''Kirby'' characters being fought in stage 5, and Halberd is the only eligible stage from the ''Kirby'' universe for Classic Mode. [[Green Greens]] is never fought on for Stage 5. This is because [[Green Greens]] is a [[Familiar stage|''Melee'' stage]]; and [[Melee stage]]s are never selected in Classic nor [[All-Star Mode]].
*Halberd will always be fought on in stage 5 due to only ''Kirby'' characters being fought in stage 5, and Halberd is the only eligible stage from the ''Kirby'' universe for Classic Mode. This is because [[Green Greens]] is a [[Familiar stage|''Melee'' stage]], which are never selected in Classic or [[All-Star Mode]].
*Classic Mode in ''Super Smash Bros. Brawl'' is the only one in the series (counting the [[1P Game]] from ''[[Super Smash Bros.]]'') where {{SSBB|Battlefield}} (or a Battlefield-type stage) is never fought on. The penultimate stage for Classic Mode in this one is instead {{SSBB|Final Destination}}.
*Classic Mode in ''Super Smash Bros. Brawl'' is the only one in the series (counting the [[1P Game]] from ''[[Super Smash Bros.]]'') where {{SSBB|Battlefield}} (or a Battlefield-type stage) is never fought on. The penultimate stage for Classic Mode in this one is instead {{SSBB|Final Destination}}.
*Stages 1, 2, 3, 5, 7, and 8 are the six stages that match [[Smash 64]]'s playable character roster. This is because their respective characters who are veterans from ''Smash 64'' have been playable in all installments in the series.
**Like in [[Adventure Mode]] from ''Melee'', all 12 characters from the [[Original 12]] can appear as opponents.


==See also==
==See also==

Revision as of 21:19, August 15, 2018

Classic Mode is a single-player mode in Super Smash Bros. Brawl that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of stock. The mode can be attempted on five difficulties: Easy, Normal, Hard, Very Hard and Intense, and provides a trophy of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed challenges which pertain to Classic Mode (see below).

As opposed to Melee's randomization in characters in its Classic Mode, each of the stages of Brawl's Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.

The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being metal or giant. There are two Target Smash! levels thrown into the mix of stages. The mode ends with a fight against Master Hand; Crazy Hand will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.

Classic Mode Layout

Universe Battle Types Enemies Stages
Stage 1 - The Legend of Zelda (traditional universe) Team, or Normal Link, Zelda/Sheik, Ganondorf, Toon Link Bridge of Eldin, Pirate Ship
Stage 2 - Yoshi, Donkey Kong (Mario sub-universe characters; except Wario) Giant (Yoshi series only, 2 allies; the Donkey Kong characters as allies), Team (Donkey Kong universe only, Donkey Kong & Diddy Kong are fought alphabetically with Yoshi as player's ally), or Normal Yoshi Yoshi's Island
Donkey Kong, Diddy Kong Rumble Falls, 75m
Stage 3 - Pokémon (traditional universe) Giant (1 ally), Team, or Normal Pikachu, Jigglypuff, Pokémon Trainer, Lucario Pokémon Stadium 2, Spear Pillar
Stage 4 - Fire Emblem or EarthBound (Originally Japanese-only RPGs) Giant (1 ally), Team (Ally is from the opposite universe represented from the opponents), Multi, or Normal Marth, Ike Castle Siege
Ness, Lucas New Pork City
Bonus Stage 1: Target Smash! (same level as the chosen difficulty) Break The Targets Targets Appropriate Target Smash!! map
Stage 5 - Kirby (traditional universe) Giant (1 ally), Team, Multi, or Normal Kirby, King Dedede, Meta Knight Halberd
Stage 6 - Metroid or Pikmin (Planet explorers) Giant (no allies), Multi, Metal, or Normal Samus/Zero Suit Samus Norfair, Frigate Orpheon
Olimar Distant Planet
Stage 7 - Star Fox or F-Zero (Spaceship flyers) Giant (no allies), Team (Star Fox universe only, Captain Falcon is a possible ally, order of opponents are Fox, Wolf, and Falco), Multi, Metal, or Normal Fox, Falco, Wolf Lylat Cruise
Captain Falcon Port Town Aero Dive
Stage 8 - Super Mario Bros. (traditional universe) Giant (no allies), Team, Multi, Metal, or Normal Mario, Luigi, Peach, Bowser Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom
Stage 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (Obscure classic characters) Giant (no allies), Multi, Metal, or Normal Mr. Game & Watch Flat Zone 2
Pit Skyworld
Ice Climbers Summit
R.O.B. Mario Bros. (Delfino Plaza if Mario Bros. has not been unlocked yet)
Stage 10 - WarioWare, Metal Gear, or Sonic the Hedgehog (Third party characters, or portrayed that way in-universe) Giant (no allies), Multi, Metal, or Normal Wario WarioWare, Inc.
Snake Shadow Moses Island
Sonic Green Hill Zone
Bonus Stage 2: Target Smash! (1 level higher, if played on Intense, level 5 again) Break the Targets Targets Appropriate Target Smash!! map
Stage 11 - Free for All Free for all with three computers Three random characters that have not been fought yet Final Destination
Stage 12 - Master Hand/Crazy Hand Battle Enemies have stamina based on difficulty selected Master Hand (and, depending on situation, Crazy Hand) Final Destination

As one unlocks more characters and stages, the rest of the battle types will be chosen. There are:

  • 2 Target Smash!!
  • 3 Single
  • 2 Team
  • 2 Multi-Man
  • 2 Giant
  • 1 Metal
  • 1 4 player free for all
  • 1 Final

Rewards

  • Clearing on Easy gives the player a sticker of a running Chibi-Robo.
  • Clearing on Normal gives the player Icicle Mountain Music.
  • Clearing on Hard gives the player Credits (Super Smash Bros.) Music.
  • Clearing on Very Hard gives the player the Striker Mario Trophy.
  • Clearing on Intense gives the player a trophy of Crazy Hand.
  • Clearing with 10 characters will challenge the player to defeat Sonic. Beating him will unlock him, the Green Hill Zone stage and the Assist Trophy, Shadow the Hedgehog.
  • Clearing on any difficulty will challenge the player to defeat Marth, assuming that no other secret fighters appear, and beating him will unlock him.
  • Clearing without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
  • Clearing on Normal or higher in 12 minutes will challenge the player to defeat Captain Falcon, and beating him will unlock him.
  • Clearing on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
  • Clearing after beating the SSE will challenge the player to defeat Toon Link. Beating him will unlock him.
  • Clearing with 20 different characters gives the player a trophy of Master Hand.
  • Clearing with all characters gives the player the Paper Mario Trophy.
  • Collecting all character trophies (including both Zelda and Sheik, both Samus and Zero Suit Samus, and all three Pokémon Ivysaur, Charizard, and Squirtle from Pokémon Trainer) gives the player the Creeping Chrysanthemum trophy; and all of these character trophies (Zelda, Sheik, Samus, Zero Suit Samus, Ivysaur, Charizard, and Squirtle) are separate trophies. Unlike Classic Mode in Super Smash Bros. Melee, Zelda and Sheik's trophy are no longer obtained simultaneously; both are separate trophies.
  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of Zelda, Samus and the Pokémon Trainer, only a trophy of the character who landed the final blow on Master Hand will be obtained.

Trivia

  • Halberd will always be fought on in stage 5 due to only Kirby characters being fought in stage 5, and Halberd is the only eligible stage from the Kirby universe for Classic Mode. This is because Green Greens is a Melee stage, which are never selected in Classic or All-Star Mode.
  • Classic Mode in Super Smash Bros. Brawl is the only one in the series (counting the 1P Game from Super Smash Bros.) where Battlefield (or a Battlefield-type stage) is never fought on. The penultimate stage for Classic Mode in this one is instead Final Destination.

See also