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Super Smash Bros. series

Air acceleration: Difference between revisions

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(→‎Air acceleration values: Wii U rank sort. Sorting first total, then additional, just like for Melee and Brawl.)
m (Improving the warning label on SSB, clarifying what it says)
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'''Note:''' By default, these lists are sorted first by total maximum acceleration, then by additional value in case of a tie.
'''Note:''' By default, these lists are sorted first by total maximum acceleration, then by additional value in case of a tie.
===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
{{technical data|only JPN/NTSC values here; check for potential PAL/AUS changes}}
{{technical data|<br>These are only JPN/NTSC values. Please check if PAL/AUS is different.}}


In ''SSB'', characters have a single maximum acceleration value instead of the later games' two-value system.
In ''SSB'', characters have a single maximum acceleration value instead of the later games' two-value system.

Revision as of 07:41, August 11, 2018

This article is about how quickly a character can change speed in midair. For the maximum speed a character can move in midair, see Air speed.

Air acceleration is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for recovery and aerial combat, as it allows a character to reach their maximum air speed sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed.

Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, air friction controls the character's rate of deceleration instead of air acceleration.

Air acceleration is controlled by two values: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, if a character has a base value of 0.01 and an additional value of 0.07, their acceleration can vary from 0.01 at minimum input to 0.08 at maximum input. It is most beneficial for a character to have a low base value with a high additional value, as this combination offers the most precise aerial control; a character with a high base and low additional would have a very limited range of possible speeds.

Air acceleration values

Note: By default, these lists are sorted first by total maximum acceleration, then by additional value in case of a tie.

Super Smash Bros.

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates:
These are only JPN/NTSC values. Please check if PAL/AUS is different.

You can discuss this issue on the talk page or edit this page to improve it.

In SSB, characters have a single maximum acceleration value instead of the later games' two-value system.

Rank Character Acceleration
1 Jigglypuff 0.07
2 Pikachu 0.055
3-7 Captain Falcon 0.04
3-7 Kirby 0.04
3-7 Link 0.04
3-7 Ness 0.04
3-7 Yoshi 0.04
n/a Metal Mario 0.035
8-9 Fox 0.03
8-9 Samus 0.03
10-12 Donkey Kong 0.025
n/a Giant Donkey Kong 0.025
10-12 Luigi 0.025
10-12 Mario 0.025

Super Smash Bros. Melee

Rank Character Base Additonal Max
1 Jigglypuff 0.19 0.09 0.28
2 Fox 0.02 0.06 0.08
3 Falco 0.02 0.05 0.07
4 Peach 0.01 0.06 0.07
5-11 Captain Falcon 0.02 0.04 0.06
5-11 Ganondorf 0.02 0.04 0.06
5-11 Kirby 0.02 0.04 0.06
5-11 Link 0.02 0.04 0.06
5-11 Ness 0.02 0.04 0.06
5-11 Sheik 0.02 0.04 0.06
5-11 Young Link 0.02 0.04 0.06
n/a Male Wire Frame 0.02 0.04 0.06
12-18 Bowser 0.02 0.03 0.05
n/a Giga Bowser 0.02 0.03 0.05
12-18 Marth 0.02 0.03 0.05
12-18 Mewtwo 0.02 0.03 0.05
12-18 Mr. Game & Watch 0.02 0.03 0.05
12-18 Pichu 0.02 0.03 0.05
12-18 Pikachu 0.02 0.03 0.05
12-18 Roy 0.02 0.03 0.05
19 Zelda 0.01 0.038 0.048
n/a Female Wire Frame 0.01 0.038 0.048
20 Yoshi 0.02 0.028 0.048
21 Ice Climbers 0.02 0.027 0.047
22 Mario 0.02 0.025 0.045
23 Dr. Mario 0.02 0.024 0.044
24 Luigi 0.015 0.025 0.04
25 Donkey Kong 0.02 0.02 0.04
26 Samus 0.02 0.0125 0.0325

Super Smash Bros. Brawl

Rank Character Base Additonal Max
1 Wario 0.04 0.3 0.34
n/a Wario-Man 0.04 0.3 0.34
2 Jigglypuff 0.05 0.08 0.13
3 Squirtle 0.01 0.11 0.12
4 Peach 0.01 0.1 0.11
5 Kirby 0.03 0.08 0.11
6-9 Ness 0.01 0.09 0.1
6-9 Pikachu 0.01 0.09 0.1
6-9 Zelda 0.01 0.09 0.1
6-9 Zero Suit Samus 0.01 0.09 0.1
10 Mr. Game & Watch 0.07 0.03 0.1
11-12 Ivysaur 0.01 0.085 0.095
11-12 Lucas 0.01 0.085 0.095
13-18 Fox 0.01 0.08 0.09
13-18 Ice Climbers 0.01 0.08 0.09
13-18 Mario 0.01 0.08 0.09
13-18 Sheik 0.01 0.08 0.09
13-18 Toon Link 0.01 0.08 0.09
13-18 Wolf 0.01 0.08 0.09
n/a Fighting Alloy Team 0.01 0.08 0.09
19 Samus 0.04 0.05 0.09
20-24 Falco 0.01 0.07 0.08
20-24 Marth 0.01 0.07 0.08
20-24 Meta Knight 0.01 0.07 0.08
20-24 Olimar 0.01 0.07 0.08
20-24 Yoshi 0.01 0.07 0.08
25 Luigi 0.0 0.075 0.075
26 Pit 0.01 0.065 0.075
27 Lucario 0.0 0.07 0.07
28-30 Captain Falcon 0.01 0.05 0.06
28-30 Charizard 0.01 0.05 0.06
28-30 Donkey Kong 0.01 0.05 0.06
31 Diddy Kong 0.0 0.05 0.05
32-36 Bowser 0.01 0.04 0.05
32-36 Ike 0.01 0.04 0.05
32-36 King Dedede 0.01 0.04 0.05
32-36 Link 0.01 0.04 0.05
32-36 Sonic 0.01 0.04 0.05
37 R.O.B. 0.04 0.006 0.046
38 Ganondorf 0.01 0.03 0.04
n/a Giga Bowser 0.015 0.025 0.04
39 Snake 0.01 0.02 0.03

Super Smash Bros. 4

Rank Character Base Additonal Max
n/a Wario-Man 0.04 0.3 0.34
1 Jigglypuff 0.05 0.08 0.13
2 Wario 0.04 0.08 0.12
3-6 Mega Man 0.01 0.1 0.11
3-6 Palutena 0.01 0.1 0.11
3-6 Peach 0.01 0.1 0.11
3-6 Rosalina 0.01 0.1 0.11
7-9 Ness 0.01 0.09 0.1
7-9 Pikachu 0.01 0.09 0.1
7-9 Falco 0.01 0.09 0.1
10 Mr. Game & Watch 0.07 0.03 0.1
11 Yoshi 0.03 0.068 0.098
12-14 Bayonetta 0.01 0.085 0.095
12-14 Lucas 0.01 0.085 0.095
12-14 Zero Suit Samus 0.01 0.085 0.095
15 Kirby 0.03 0.065 0.095
16-19 Fox 0.01 0.08 0.09
16-19 Sheik 0.01 0.08 0.09
16-19 Toon Link 0.01 0.08 0.09
16-19 Wii Fit Trainer 0.01 0.08 0.09
20 Samus 0.04 0.05 0.09
21 R.O.B. 0.04 0.045 0.085
22-31 Bowser Jr. 0.01 0.07 0.08
22-31 Duck Hunt 0.01 0.07 0.08
22-31 Greninja 0.01 0.07 0.08
22-31 Lucina 0.01 0.07 0.08
22-31 Mario 0.01 0.07 0.08
22-31 Marth 0.01 0.07 0.08
22-31 Mii Gunner 0.01 0.07 0.08
22-31 Olimar 0.01 0.07 0.08
22-31 Pac-Man 0.01 0.07 0.08
22-31 Robin 0.01 0.07 0.08
32 Luigi 0.0 0.075 0.075
33-36 Captain Falcon 0.01 0.065 0.075
33-36 Dark Pit 0.01 0.065 0.075
33-36 Pit 0.01 0.065 0.075
33-36 Meta Knight 0.01 0.065 0.075
37 Lucario 0.0 0.07 0.07
n/a Mega Lucario 0.0 0.07 0.07
38 Cloud 0.01 0.06 0.07
39 Mewtwo 0.02 0.05 0.07
40 Mii Brawler 0.01 0.058 0.068
41 Dr. Mario 0.01 0.0574 0.0674
42 Zelda 0.01 0.055 0.065
43-45 Charizard 0.01 0.05 0.06
43-45 Donkey Kong 0.01 0.05 0.06
43-45 Villager 0.01 0.05 0.06
46 Diddy Kong 0.0 0.05 0.05
47-54 Bowser 0.01 0.04 0.05
47-54 Corrin 0.01 0.04 0.05
n/a Giga Mac 0.01 0.04 0.05
47-54 Ike 0.01 0.04 0.05
47-54 King Dedede 0.01 0.04 0.05
47-54 Link 0.01 0.04 0.05
47-54 Mii Swordfighter 0.01 0.04 0.05
47-54 Shulk 0.01 0.04 0.05
47-54 Sonic 0.01 0.04 0.05
55 Roy 0.02 0.03 0.05
n/a Giga Bowser 0.02 0.025 0.045
56 Ganondorf 0.01 0.03 0.04
57 Little Mac 0.01 0.028 0.038
58 Ryu 0.01 0.025 0.035

Update history

1.0.8
  • Buff Falco's max additional air acceleration: 0.07 → 0.09

See also

References