Ganondorf (SSBU): Difference between revisions
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Ganondorf has been granted a slight boost in power, lower startup and landing lag for many moves, and altered animations for many of his moves, the latter of which furthering him from [[Captain Falcon]] and making him his own completely unique character for the first time in the series. | Ganondorf has been granted a slight boost in power, lower startup and landing lag for many moves, and altered animations for many of his moves, the latter of which furthering him from [[Captain Falcon]] and making him his own completely unique character for the first time in the series. | ||
In the demo, he was buffed as well. | |||
===Aesthetics=== | ===Aesthetics=== |
Revision as of 01:08, June 17, 2018
Ganondorf in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Ganon, The Demon King |
Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate.
Changes from Super Smash Bros. 4
Ganondorf has been granted a slight boost in power, lower startup and landing lag for many moves, and altered animations for many of his moves, the latter of which furthering him from Captain Falcon and making him his own completely unique character for the first time in the series.
In the demo, he was buffed as well.
Aesthetics
- Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing closer resemblance to his original concept art from Ocarina of Time. Additionally, his voice is reverted back to his original voice actor, with updated voice clips.
- Ganondorf's initial dash and running animations were altered.
- All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
Attributes
- Universal frame 3 jumpsquat significantly improves Ganondorf's ground-to-air maneuverability.
Ground attacks
- Neutral attack no longer has a sourspot.
- Dash attack's animation slightly altered.
- Up tilt has significantly faster startup.
- Up tilt now has a flame effect on Ganondorf's foot during the startup.
- Down tilt's damage was greatly increased.
- Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead.
- Ganondorf's new forward smash has much more startup than his previous one.
- Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has significantly improved range and duration, and covers around his body.
- Ganondorf's new up smash has more endlag than the previous one.
- Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, it has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. It also now sends enemies at a semi-spike angle. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.
Aerial attacks
- All aerials have significantly lower landing lag (17 frames → 10 (neutral), 22 frames → 14 (forward), 19 frames → ?? frames (up/back), 26 frames → 21 (down)).
- Forward aerial's auto-cancel window was restored.
- Up aerial's animation has been altered to be a one legged kick.
- Down aerial's animation has been altered to resemble Captain Falcon's down aerial in previous games.
Throws/other attacks
- Ganondorf's grab animation was altered.
- Forward throw's animation was altered.
- Up throw's damage was significantly increased.
- Edge attack deals 2.5% increased damage (from 8% → 10.5%)
Special Moves
- Warlock Punch deals more damage and is stronger.
- Opponents released by trading attacks with Dark Dive during its grab now receive 8.4% damage.
- Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover.
- Grounded Wizard's Foot deals more damage as it travels further and deals multiple hits near the end of the move. It also has significantly reduced endlag.
- Beast Ganon deals 12.4% more damage (40% → 52.4%).
- Dark Dive deals more damage. 13.8% -> 17.3%.
- Beast Ganon's appearance is now that of his Ocarina of Time incarnation. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.
Gallery
On Coliseum.
Attacking Marth.
On Bridge of Eldin.
Running from a bomber.
Posing with Zelda.
Character Showcase video
<youtube>Q7pzoLQlrsM</youtube>
Trivia
- Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
- However, Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.