Ganondorf (SSB4)/Back aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Autocancel|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 21:14, May 2, 2018
Overview
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.
Update history
Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
Neutral, forward, back and up aerials all have 1 frame less landing lag.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
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Hitboxes | 10-12 |
Ending autocancel | 22- |
Interruptible | 36 |
Animation length | 45 |
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Landing lag
Animation length | 19 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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