Dr. Mario (SSB4)/Down aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Dr.MarioDAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial.]] | [[File:Dr.MarioDAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down aerial.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | |||
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 23:17, February 15, 2018
Overview
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling.
Hitboxes
Looping hit rehits every 4 frames.
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