Ganondorf (SSB4)/Back aerial: Difference between revisions
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===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1-6 | |||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
|10-12 | |10-12 | ||
|- | |- | ||
! | !Ending autocancel | ||
| | |22- | ||
|- | |||
!Interruptible | |||
|36 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |46 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=11}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Autocancel|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===[[Landing lag]]=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Animation length | !Animation length | ||
|19 | |19 | ||
Line 103: | Line 107: | ||
{{FrameStrip|t=Lag|c=19}} | {{FrameStrip|t=Lag|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | |||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] |
Revision as of 22:50, January 29, 2018
Overview
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.
Update history
- Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
- Neutral, forward, back and up aerials all have 1 frame less landing lag.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hitboxes | 10-12 |
Ending autocancel | 22- |
Interruptible | 36 |
Animation length | 46 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|