Super Smash Bros. 4

Pac-Man (SSB4)/Forward smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]].
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]].


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
{{SSB4HitboxTableHeader}}
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
{{HitboxTableTitle|Clean hit|42}}
|-
{{SSB4HitboxTableRow
| Normal || 16% (ghost), 15% (arm), 9% (late) || {{AngleIcon|361|s=20}} || 25 || 99 (early), 102 (late)
|id=0
|part=0
|damage=16%
|angle=361
|bk=25
|ks=99
|fkv=0
|r=4.8
|bn=1000
|xpos=0.0
|ypos=5.0
|zpos=0.0
|rebound=f
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=15%
|angle=361
|bk=25
|ks=99
|fkv=0
|r=3.0
|bn=0
|xpos=0.0
|ypos=6.5
|zpos=11.5
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=9%
|angle=361
|bk=25
|ks=102
|fkv=0
|r=4.0
|bn=1000
|xpos=0.0
|ypos=5.0
|zpos=0.0
|rebound=f
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=M
}}
|}
|}


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Pac-Man's forward smash has received only one change, having received greater knockback growth in version 1.1.5
Pac-Man's forward smash has received only one change, having received greater knockback growth in version 1.1.5
*{{buff|Forward smash knockback growth: 97/100 → 99/102}}
*{{buff|Forward smash knockback growth: 97/100 → 99/102}}
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Revision as of 10:48, October 20, 2017

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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been broken.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0 Sakurai angle 25 99 0 4.8 1000 0.0 5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 15% 0 Sakurai angle 25 99 0 3.0 0 0.0 6.5 11.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 9% 0 Sakurai angle 25 102 0 4.0 1000 0.0 5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Early hitboxes 18-20
Late hitboxes 21-28
Animation length 52
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change

Update history

Pac-Man's forward smash has received only one change, having received greater knockback growth in version 1.1.5

  • Buff Forward smash knockback growth: 97/100 → 99/102