Super Smash Bros.

Kirby (SSB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]]
[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]]
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The hitboxes when not Z-cancelled.]]
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The landing hitboxes when not Z-cancelled.]]
Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as '''Twinkle Star'''. This move would later become his neutral aerial in ''Melee'', ''Brawl'', and ''SSB4''. The hitbox has a very long duration, meaning that it is laggy. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox, as can be seen in an image to the right. However, due to the lag, it is still recommended to Z-cancel the move. With its said fairly low knockback, short range, and it being too laggy to be used in [[combo]]s effectively, meaning that its usefulness is questionable outside of rarely being used on platforms for shield pressure. The Kirby main Alpha(CL) from Chile was well known for his use with this move.
Kirby spins around repeatedly in midair, dealing 10% [[damage]] and rather low [[knockback]], though its base knockback is decidedly high compared to Kirby's other aerials. This move is commonly referred to as '''Twinkle Star''', and would later become his neutral aerial from ''[[Melee]]'' onwards. The [[hitbox]], while small, has a very long duration, somewhat counteracting the move's relative sluggishness. If Kirby lands during the move without [[Z-cancel]]ling it, there will be an extra landing hitbox. However, due to the lag, it is still recommended to Z-cancel the move. Due to its low utility in [[combo]]s, the move is rare to be seen, though it occasionally sees use on [[platform]]s for shield pressure. The Kirby main Alpha(CL) from Chile was well known for his use with this move.


{{technical data}}
{{technical data}}
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[[Category:Up aerials (SSB)]]
[[Category:Up aerials (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Aerial attacks (SSB)]]

Revision as of 16:29, October 19, 2017

Overview

The hitbox of Kirby's uair.
The landing hitboxes when not Z-cancelled.

Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is decidedly high compared to Kirby's other aerials. This move is commonly referred to as Twinkle Star, and would later become his neutral aerial from Melee onwards. The hitbox, while small, has a very long duration, somewhat counteracting the move's relative sluggishness. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox. However, due to the lag, it is still recommended to Z-cancel the move. Due to its low utility in combos, the move is rare to be seen, though it occasionally sees use on platforms for shield pressure. The Kirby main Alpha(CL) from Chile was well known for his use with this move.


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