Link (SSB4)/Up special/Default: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
< Link (SSB4) | Up special
Jump to navigationJump to search
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Update history) |
||
Line 12: | Line 12: | ||
*{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | *{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | ||
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit. | **{{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit. | ||
*{{buff| | *{{buff|Far hit X position (6.6 → 7), giving it more range.}} | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' |
Revision as of 11:59, May 9, 2024
Overview
Update history
- Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
- The grounded version has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
- {{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
- Far hit X position (6.6 → 7), giving it more range.
- Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 86/86/82).
Hitboxes
Grounded
Aerial
Timing
Ground
Charges between | 4-5 |
---|---|
Early hit | 8-9 |
Clean hit | 10-14 |
Late hit | 15-24 |
Latest hit | 25-40 |
Interruptible | 78 |
Animation length | 95 |
Air
Hits 1-8 | 8, 11, 16, 19, 22, 26, 31, 38 |
---|---|
Hit 9 | 47-48 |
Animation length | 79 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|