Link (SSB4)/Up special/Default: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Spin Attack}}[[File:LinkSpinAttackGround.gif|thumb|270px|Hitbox visualization showing Link's grounded Spin Attack.]] | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Spin Attack}}[[File:LinkSpinAttackGround.gif|thumb|270px|Hitbox visualization showing Link's grounded Spin Attack.]] | ||
[[File:LinkSpinAttackAir.gif|thumb|270px|Hitbox visualization showing Link's aerial Spin Attack.]] | [[File:LinkSpinAttackAir.gif|thumb|270px|Hitbox visualization showing Link's aerial Spin Attack.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).}} | |||
*{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | |||
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit. | |||
*{{buff|Back hit X position (6.6 → 7), giving it more range.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 86/86/82).}} | |||
*{{buff|Hitboxes Z offsets (12.8 (main)/15.4 (meteor) → 14.1/16.6), improving the move's range.}} | |||
*{{nerf|Damage (12% → 11%).}} | |||
**{{buff|However, its knockback values were not compensated, improving its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
=== | ===Grounded=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit|42}} | {{HitboxTableTitle|Early hit|42}} | ||
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|} | |} | ||
=== | ===Aerial=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} |
Revision as of 09:38, May 9, 2024
Overview
Update history
- Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
- The grounded version has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
- {{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
- Back hit X position (6.6 → 7), giving it more range.
- Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 86/86/82).
- Hitboxes Z offsets (12.8 (main)/15.4 (meteor) → 14.1/16.6), improving the move's range.
- Damage (12% → 11%).
- However, its knockback values were not compensated, improving its combo potential.
Hitboxes
Grounded
Aerial
Timing
Ground
Charges between | 4-5 |
---|---|
Early hit | 8-9 |
Clean hit | 10-14 |
Late hit | 15-24 |
Latest hit | 25-40 |
Interruptible | 78 |
Animation length | 95 |
Air
Hits 1-8 | 8, 11, 16, 19, 22, 26, 31, 38 |
---|---|
Hit 9 | 47-48 |
Animation length | 79 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|