Link (SSB4)/Down aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "== ([^=])" to "== $1") Tag: Mobile edit |
SuperSqank (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:LinkDAir.gif|thumb|270px|Hitbox visualization showing Link's down aerial.]] | [[File:LinkDAir.gif|thumb|270px|Hitbox visualization showing Link's down aerial.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | |||
*{{buff|Early hit angle (270° → 55°) and knockback (30 (base), 80 (scaling) → 25/40) against grounded opponents. This prevents grounded opponents from [[tech]]ing the move beyond very low percents as well as allowing the early hit to lead into the bounce hit at considerably higher percents.}} | |||
*{{nerf|However, this significantly reduces the move's hitstun (especially at lower percents) and the move continues to fail to lead into a guaranteed bounce hit outside of a specific percent range and with strong spacing.}} | |||
*{{change|Early hit duration (frames 16-17 → 16-19). This makes it easier to meteor aerial opponents but makes it easier to land the weaker early hit on grounded opponents.}} | |||
*{{nerf|Early hit hitlag (1x → 1.2x).}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:16, May 9, 2024
Overview
Update history
- Early hit angle (270° → 55°) and knockback (30 (base), 80 (scaling) → 25/40) against grounded opponents. This prevents grounded opponents from teching the move beyond very low percents as well as allowing the early hit to lead into the bounce hit at considerably higher percents.
- However, this significantly reduces the move's hitstun (especially at lower percents) and the move continues to fail to lead into a guaranteed bounce hit outside of a specific percent range and with strong spacing.
- Early hit duration (frames 16-17 → 16-19). This makes it easier to meteor aerial opponents but makes it easier to land the weaker early hit on grounded opponents.
- Early hit hitlag (1x → 1.2x).
Hitboxes
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Clean hit | 14-19 |
Late hit | 20-64 |
Ending autocancel | 65- |
Interruptible | 80 |
Animation length | 89 |
Landing lag
Animation length | 32 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|