SSBM Icon.png

Luigi (SSBM)/Neutral attack/Hit 3: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(The only thing these moves have in common is that they're third jabs.)
Tag: Manual revert
(→‎Overview: Description added)
Line 3: Line 3:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Similar to Captain Falcon's [[Captain Falcon (SSBM)/Neutral attack/Hit 3|jab 3]], Luigi lunges his lower body forward, doing a hip check on the opponent. Between the two moves, Luigi's has less than half the active frames, but a ''much'' shorter [[Lag#End lag|recovery]]; in addition, it has one hitbox, as opposed to Falcon's, which has an early hit and late hit. It is generally considered to be weaker, but much less risky, since the Luigi player doesn't have to worry about unintentionally activating a [[Neutral attack#Infinite|rapid jab]].
The move sees occasional use in tournament play. It can be used to cover Luigi after performing an unsafe [[Luigi (SSBM)/Neutral attack/Hit 1|jab 1]] or [[Luigi (SSBM)/Neutral attack/Hit 2|jab 2]] against a [[Crouch cancel|crouching]] or [[Shield|shielding]] opponent; in these instances, the best scenario is to hit the opponent as they're attempting to [[Punishment|punish]] the unsafe jabs. It's generally more rewarding than hitting the opponent with just Luigi's jab 1, as it deals more damage and has [[Knockback|scaling knockback]], [[tumbling]] Fox at 88%. This comes at the cost of being much more reactable, as the entire move lasts 22 frames (well-within the timeframe of humans' reaction time), and ''must'' be preceded by jab 1 & 2. At higher percents, when it begins to tumble the opponent, it becomes much more safe to throw out, and generally becomes very rewarding as it can lead to a [[Tech-chasing|tech chase]].
Overall, it's a move that doesn't contribute heavily to Luigi's gameplan, but does provide him some ability to perform mixups against shielding or crouching opponents.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Revision as of 19:56, July 11, 2024

Hitbox visualization showing Luigi's third jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Similar to Captain Falcon's jab 3, Luigi lunges his lower body forward, doing a hip check on the opponent. Between the two moves, Luigi's has less than half the active frames, but a much shorter recovery; in addition, it has one hitbox, as opposed to Falcon's, which has an early hit and late hit. It is generally considered to be weaker, but much less risky, since the Luigi player doesn't have to worry about unintentionally activating a rapid jab.

The move sees occasional use in tournament play. It can be used to cover Luigi after performing an unsafe jab 1 or jab 2 against a crouching or shielding opponent; in these instances, the best scenario is to hit the opponent as they're attempting to punish the unsafe jabs. It's generally more rewarding than hitting the opponent with just Luigi's jab 1, as it deals more damage and has scaling knockback, tumbling Fox at 88%. This comes at the cost of being much more reactable, as the entire move lasts 22 frames (well-within the timeframe of humans' reaction time), and must be preceded by jab 1 & 2. At higher percents, when it begins to tumble the opponent, it becomes much more safe to throw out, and generally becomes very rewarding as it can lead to a tech chase.

Overall, it's a move that doesn't contribute heavily to Luigi's gameplan, but does provide him some ability to perform mixups against shielding or crouching opponents.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0 Sakurai angle 10 100 0 4.6872 55 0.0 6.2496 8.2026 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Hitboxes 5-6
Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox