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Jungle Hijinxs: Difference between revisions
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==Origin== | ==Origin== | ||
Jungle Hijinxs is the name of the first level of ''Donkey Kong Country''; however, the first level by the same name of the Wii game ''Donkey Kong Country Returns'' is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''. | Jungle Hijinxs is the name of the first level of ''Donkey Kong Country''; however, the first level by the same name of the Wii game ''Donkey Kong Country Returns'' is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''. | ||
==Gallery== | ==Gallery== |
Revision as of 17:58, March 24, 2015
Jungle Hijinxs | |
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![]() File:DKSymbol.png | |
Universe | Donkey Kong |
Appears in | SSB4 (Wii U) |
Availability | Starter |
Crate type | Normal |
Maximum players | 8 (Ω form only) |
Tracks available | Gear Getaway Jungle Level Jungle Level Jazz Style Stickerbush Symphony DK Rap Jungle Hijinxs Mole Patrol Battle for Storm Hill Mangrove Cove Swinger Flinger Bolded track must be unlocked |
Article on Donkey Kong Wiki | Jungle Hijinxs (Donkey Kong Country Returns) |
Jungle Hijinxs (バナナジャングル, Banana Jungle) is a stage exclusive to Super Smash Bros. for Wii U, based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.
Gameplay
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from stalling by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates his/her Final Smash, the Barrel cannon disappears.
Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits.
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.
Origin
Jungle Hijinxs is the name of the first level of Donkey Kong Country; however, the first level by the same name of the Wii game Donkey Kong Country Returns is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.
Gallery
show Stages in Super Smash Bros. 4 |
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show
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