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Super Smash Bros. Ultimate

Bowser (SSBU)/Final Smash: Difference between revisions

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(Added Giga Bowser Punch's hitbox data.)
(No difference)

Revision as of 14:34, January 21, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Giga Bowser Punch.
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Need hitbox visuals.
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Overview

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Update history

Super Smash Bros. Ultimate 2.0.0

  • Buff It now launches crouching opponents the same as standing opponents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 40.0% 0 Sakurai angle Standard 80 40 0 HitboxTableIcon(False).png 11.0 rot 0.0 6.0 66.0 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Heavy SpecialsDirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need frame data.
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