Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros.

Pikachu (SSB)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 3: Line 3:
==Overview==
==Overview==
[[File:Pikachu Forward Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's fair]]
[[File:Pikachu Forward Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's fair]]
Pikachu drills itself forward while surrounding itself in [[electric]]ity. The attack does 7 hits in total, and each hit does 3% [[damage]]; thus, the total amount of damage Pikachu can deal is 21%. As a drill attack, the move has very weak [[knockback]], and while it has a great damage output if all the hits are landed, the opponent can easily [[SDI]] away to avoid this. This makes the move also lacking in [[combo]] ability; however, a {{mvsub|Pikachu|SSB|neutral aerial}} or {{mvsub|Pikachu|SSB|up aerial}} can be used immediately after the move on an aerial opponent, setting up an [[edgeguard]] or finishing off a combo. If Pikachu lands while using the move on an opponent and [[Z-cancel]]ling it (as it has moderate [[landing lag]] otherwise), it can also potentially set up [[grab]]s and {{mvsub|Pikachu|SSB|up tilt}}s. This move is commonly considered one of Pikachu's least useful moves due to its overall lack of utility.
Pikachu drills itself forward while surrounding itself in [[electric]]ity. The attack does 7 hits in total, and each hit does 3% [[damage]]; thus, the total amount of damage Pikachu can deal is 21%. The move possesses a landing hit with horizontal knockback if Pikach does not [[Z-cancel]] the move. As a drill attack, the move has very weak set [[knockback]], and while it has a great damage output if all the hits are landed, the opponent can easily [[SDI]] away to avoid this. This can allow opponents to potentially avoids followups although it is still a strong combo starter, being able to lead into {{mvsub|Pikachu|SSB|neutral aerial}} or {{mvsub|Pikachu|SSB|up aerial}} when used in the air. If Pikachu lands while using the move on an opponent and Z cancels it, it has even stronger followup potential, being able to lead into most of Pikachu's ground moves including his {{mvsub|Pikachu|SSB|up tilt}} and {{mvsub|Pikachu|SSB|up smash}} to lead into combos. It is overall a very solid move in Pikachu's kit, being a solid combo starter which can potentially also deal a lot of damage.


==Hitboxes==
==Hitboxes==

Revision as of 15:25, April 14, 2021

Overview

The hitbox of Pikachu's fair

Pikachu drills itself forward while surrounding itself in electricity. The attack does 7 hits in total, and each hit does 3% damage; thus, the total amount of damage Pikachu can deal is 21%. The move possesses a landing hit with horizontal knockback if Pikach does not Z-cancel the move. As a drill attack, the move has very weak set knockback, and while it has a great damage output if all the hits are landed, the opponent can easily SDI away to avoid this. This can allow opponents to potentially avoids followups although it is still a strong combo starter, being able to lead into neutral aerial or up aerial when used in the air. If Pikachu lands while using the move on an opponent and Z cancels it, it has even stronger followup potential, being able to lead into most of Pikachu's ground moves including his up tilt and up smash to lead into combos. It is overall a very solid move in Pikachu's kit, being a solid combo starter which can potentially also deal a lot of damage.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7
0 0 3% 0 Sakurai angle 0 100 30 195 11 0 65 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
1 0 3% 0 Sakurai angle 0 100 30 170 5 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
Landing
0 0 6% 0 Sakurai angle 30 100 0 180 11 0 65 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock

Timing

Attack

Initial autocancel 1-6
Hits 1-7 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26
Ending autocancel 27-
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Hitbox 1-2
Animation length 16
Z-cancelled animation length 4
Normal  FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Z-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel