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Hitbox visualization showing Rosalina's forward aerial.
Hitbox visualization showing Luma's forward aerial.
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Overview[edit]
Update History[edit]
2.0.0
- Rosalina can grab ledges faster after using forward aerial.
3.1.0
- Forward aerial's hits connect more reliably.
- Forward aerial has less ending lag (FAF 60 → 55).
- Rosalina can grab ledges faster after using forward aerial (84 frames → 79).
10.1.0
- Forward aerial has received various adjustments that allow the move to connect more reliably:
- The first hit has been split into ground-only and aerial-only hitboxes, with the aerial-only hitbox having less base knockback (90 → 50).
- Two of the looping hits' hitboxes (ID 2 and 3) have altered displacements (Y-offset: -3.8—-6.2 → -5.8—-6.2), extend further during the last two frames (X-offset: 1.7—8 → 1.7—10), and now send at an autolink angle throughout their entirety (115° (frames 11-18)/36 (frames 19-20) → 366° (frames 11-20)).
- Three of the looping hits' hitboxes (ID 2, 3 and 4) have less base knockback (36/36/72 → 20/20/60).
- One of the looping hits' hitboxes is smaller (ID 1: 4.0u → 3.5u). While this technically reduces the move's range close to Rosalina, it allows the hitboxes with the autolink angles to connect more consistently.
- The final hit is larger (8.0u → 9.0u).
Hitboxes[edit]
Rosalina[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Multihits (early)
|
0 |
0 |
3 |
1.0% |
0 |
|
Forward |
90 |
10 |
0 |
|
5.5 |
footl |
1.0 |
-1.0 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
3 |
1.0% |
0 |
|
Forward |
50 |
10 |
0 |
|
5.5 |
footl |
1.0 |
-1.0 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
Multihits (mid)
|
1 |
0 |
3 |
1.0% |
0 |
|
Forward |
60 |
10 |
0 |
|
3.5 |
footl |
-2.5 |
0.5 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
3 |
1.0% |
0 |
|
Forward |
20 |
10 |
0 |
|
1.5 |
footl |
1.7 to 8.0 |
-5.8 to -6.2 |
-2.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
3 |
1.0% |
0 |
|
Forward |
20 |
10 |
0 |
|
1.5 |
footl |
1.7 to 8.0 |
-5.8 to -6.2 |
2.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
4 |
0 |
3 |
1.0% |
0 |
|
Forward |
60 |
10 |
0 |
|
5.8 |
footl |
6.0 |
-1.0 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5 |
0 |
3 |
1.0% |
0 |
|
Forward |
90 |
10 |
0 |
|
4.5 |
footl |
3.0 |
6.5 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
Multihits (late)
|
1 |
0 |
3 |
1.0% |
0 |
|
Forward |
60 |
10 |
0 |
|
3.5 |
footl |
-2.5 |
0.5 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
3 |
1.0% |
0 |
|
Forward |
20 |
10 |
0 |
|
1.5 |
footl |
1.7 to 10.0 |
-5.8 to -6.2 |
-2.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
3 |
1.0% |
0 |
|
Forward |
20 |
10 |
0 |
|
1.5 |
footl |
1.7 to 10.0 |
-5.8 to -6.2 |
2.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
4 |
0 |
3 |
1.0% |
0 |
|
Forward |
72 |
10 |
0 |
|
5.8 |
footl |
6.0 |
-1.0 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5 |
0 |
3 |
1.0% |
0 |
|
Forward |
90 |
10 |
0 |
|
4.5 |
footl |
3.0 |
6.5 |
0.0 |
0.7× |
0.5× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
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Final hit
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
50 |
132 |
0 |
|
9.0 |
footl |
6.0 |
1.0 |
0.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
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If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
85 |
25 |
0 |
|
4.0 |
hip |
5.0 |
0.0 |
0.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
3.0% |
0 |
|
Forward |
75 |
20 |
0 |
|
4.0 |
hip |
5.0 |
0.0 |
0.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
85 |
25 |
0 |
|
4.0 |
hip |
5.0 |
0.0 |
0.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
3.0% |
0 |
|
Forward |
75 |
20 |
0 |
|
4.0 |
hip |
5.0 |
0.0 |
0.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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Rosalina[edit]
The move enables ledge grabs from both sides starting on frame 79.
Initial autocancel
|
1-3
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Multihits (early, mid, late)
|
10, 11-18, 19-20 (rehit rate: 3)
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Final hit
|
22-23
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Ending autocancel
|
50-
|
Interruptible
|
55
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Animation length
|
83
|
Early hit
|
11-12
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Late hit
|
13
|
Interruptible
|
55
|
Animation length
|
71
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Landing lag[edit]
Interruptible
|
17
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Animation length
|
25
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Rosalina & Luma's moveset
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