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Rosalina & Luma (SSBU)/Neutral attack/Infinite
From SmashWiki, the Super Smash Bros. wiki
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Overview[edit]
Hitboxes[edit]
Rosalina[edit]
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
Luma[edit]
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Rosalina[edit]
Loop points | 2-3, 14-15 |
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Rapid jab | 5, 8, 11, 14 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 54 |
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Luma[edit]
Loop points | 1, 12-13 |
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Rapid jab | 3, 6, 9, 12 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 56 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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