Super Smash Bros.

Kirby (SSB)/Up smash

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Overview[edit]

Hitbox of Kirby's up smash.

Kirby does a flip kick similar to Fox's up smash and Pikachu's up smash, though compared to those two, it has more startup lag and less knockback. The move does 16% damage and average vertical knockback. A decent KO move, though rarely used due to Kirby having better options, such as his forward smash and aerials in general. The move has decent range behind Kirby just after the start of its animation, and can also hit opponents in front if they are very close, though the rear part of the hitbox is only useful for knocking unwary opponents away, as it hits with significantly weaker knockback than the main part of the attack. The move can chain into itself at lower percentages against certain opponents, though this is unreliable due to the startup and ending lag, with an up tilt being a much more useful option. The move can be setup with a forward throw at very low percentages. At higher percents, it is useful to KO floaties such as Jigglypuff and Pikachu as well as fast fallers such as Fox after comboing into it out of a d-air. It is also a disjointed hitbox in the last few frames of this attack.

Hitboxes[edit]

NTSC-J[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 18% 0 AngleIcon90.png 24 120 0 160 29 140 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon90.png 24 120 0 140 27 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 12% 0 Sakurai angle 10 100 0 100 29 140 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 12% 0 Sakurai angle 10 100 0 115 27 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

NTSC-U/PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 16% 0 AngleIcon90.png 20 120 0 160 29 140 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon90.png 20 120 0 140 27 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 12% 0 Sakurai angle 10 100 0 100 29 140 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 12% 0 Sakurai angle 10 100 0 115 27 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Summary[edit]

  • Nerf Clean hit damage (18% → 16%).
  • Nerf Clean hit base knockback (24 → 20).

Timing[edit]

Clean hit 14-17
Late hit 18-23
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change