Super Smash Bros. series

Double jump

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Revision as of 23:52, March 10, 2024 by Mexi (talk | contribs) (→‎Trivia)
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Toon Link double jumping in Brawl.

A double jump (also called an air jump or a midair jump) is a jump that can be used once every time the user is airborne. Just like the grounded jump, double jumping is achieved by hitting up on the Control Stick or hitting the jump button. Every character has at least one double jump in the Smash Bros. series, regardless of whether such an ability exists in their original series, while some characters can use up to five.

Overview

A character's double jump(s) are restored upon landing, grabbing a ledge, being KO'd and respawning, or being grabbed by an opposing character (even if the character being grabbed does not touch the ground). Unlike most recovery moves, double jumps are not given back to the player upon being put into hitstun. This can be catastrophic to a character trying to return to the stage if they have already used their double jump(s) and an opponent edge guards their attempt to recover.

In contrast with jumps from the ground, each character only has one height of a double jump, whereas the player can control grounded jumps to be either short hops or full hops. The exception to this is with characters with more than one midair jump, as these usually decay in height with each successive jump.

Yoshi's double jump is unique in that it provides a significant amount of knockback-based armor.

Animations

Double jumps are a lot more varied in animation than single jumps. Most characters twist or flip, and some characters inflate themselves (Kirby, Jigglypuff, King Dedede) or flap their wings (Meta Knight, Charizard, Pit, Dark Pit, Bayonetta, Ridley, Kazooie). During these animations, all characters cast a double circle platform beneath them that disappears after the jump is completed (except for R.O.B. in Super Smash Bros. Brawl, in which a smoke ring is formed instead from the base of his Robo Burner; this does not waste any fuel from his recovery). Like jumps from the ground, characters have a different animation if they are jumping backward. For example, Mario and Luigi spin around when performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple double jumps, in which case they simply turn 180 degrees horizontally as they jump. If a character flips, their collision bubble moves accordingly, though this has no effect on the jump itself.

Delayed double jumps

Most characters have their vertical speed instantly set to their given value upon using their double jump, providing an immediate height boost. Certain characters instead have double jumps that have a short pause before applying a slower and constant upwards boost, controlled by animation rather than an immediate velocity change. Depending on the game, the floatiness of such second jumps allows for several techniques such as double jump canceling and rising aerials. Ness, Mewtwo, Lucas, Kazuya and Sora have this type of double jump. Yoshi had a delayed double jump in Super Smash Bros. 64, Super Smash Bros. Melee and Brawl, while Peach had it in Melee before losing it in Brawl.

Multiple double jumps

Most characters can only jump once while in the air; however, some characters can jump multiple times without touching the ground. Most characters cannot turn around in midair using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick. Yoshi can also do this despite having only one double jump. Anybody with a special with low lag may also find it useful to turn around midair by b-reversing that special. Steve’s Minecart with no iron is a good example of this.

Fighters with multiple midair jumps tend to gain substantially less height per jump than the jumps of fighters with only one. Additionally, each subsequent jump provides less height than the previous. There is also a brief delay between the end of one jump and being able to start the next, with holding the jump button resulting in the next jump being used as early as possible. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is metal, these multi-jumps become useless or nearly useless.

Characters with multi-jumps usually have poor air speed (with the exception of Jigglypuff, who has among the best air speed, in exchange for among the worst jump height). In addition to this, air acceleration is reduced during the animations of multi-jumps, and in the case of Kirby in the first two games, air speed is also reduced, although this can be overridden by interrupting the animation with an aerial attack or air dodge.

In Melee, Captain Falcon and Ganondorf gain another midair jump after using Falcon Kick and Wizard's Foot, respectively. Bayonetta can also restore her double jump by inputting Witch Twist 4 frames after initiating the double jump (3 frames prior to version 8.0.0 of Super Smash Bros. Ultimate). This effectively gives her access to three midair jumps (through two uses of Witch Twist) if the technique is performed correctly. In the initial release of Super Smash Bros. for Nintendo 3DS, a bug allowed Robin and Kirby, upon copying Robin, to regain all of their respective midair jumps after charging Thoron; this bug was removed in version 1.0.4.

In games from Melee onward, characters with multiple midair jumps cannot drop through soft platforms during any of their midair jumps until their animation completes, even if holding down on the Control Stick or after fast falling. This does not apply to their ground jumps and is unlike other characters, who can all drop through platforms during any portion of their midair jump.

A Smash Run Power allows any character to have extra midair jumps, and some Spirits, such as Ho-Oh, give players an additional midair jump when equipped. Sephiroth also gains an additional midair jump when in Winged Form. These additional midair jumps behave like standard double jumps rather than multi-jumps, though Sephiroth still has a delay before he can use his next midair jump.

Multiple double jumpers

Fighter Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate Double jumps
Banjo & Kazooie Banjo&KazooieHeadSSBU.png 2
Charizard CharizardHeadSSBB.png CharizardHeadSSB4-U.png CharizardHeadSSBU.png 2
Dark Pit DarkPitHeadSSB4-U.png DarkPitHeadSSBU.png 3
Jigglypuff JigglypuffHeadSSB.png JigglypuffHeadSSBM.png JigglypuffHeadSSBB.png JigglypuffHeadSSB4-U.png JigglypuffHeadSSBU.png 5
King Dedede KingDededeHeadSSBB.png KingDededeHeadSSB4-U.png KingDededeHeadSSBU.png 4
Kirby KirbyHeadSSB.png KirbyHeadSSBM.png KirbyHeadSSBB.png KirbyHeadSSB4-U.png KirbyHeadSSBU.png 5
Meta Knight MetaKnightHeadSSBB.png MetaKnightHeadSSB4-U.png MetaKnightHeadSSBU.png 5
Pit PitHeadSSBB.png PitHeadSSB4-U.png PitHeadSSBU.png 3
Ridley RidleyHeadSSBU.png 2
Sephiroth SephirothHeadSSBU.png 2 (in Winged Form)

Double jump heights

An icon for denoting incomplete things.

Super Smash Bros.

There are three values: the jump multiplier (m), the jump base (b), and the air jump multiplier (a)—the control stick's vertical position is always assumed to be 80. The air jump multiplier is applied after multiplying the jump multiplier by the stick position and adding the jump base. A character's gravity (g) is also applied on the same frame as the double jump. The resulting jump force formula is (80*m+b)*a-g. Ness and Yoshi have delayed double jumps, using an animation for their height instead of using any of their listed values.

JPN
Rank Character Jump multiplier Jump base Air jump mult. Height
1 FoxHeadSSB.png Fox 1 23 1.1 1548.4
2 CaptainFalconHeadSSB.png Captain Falcon 1 25 0.95 1413.75
3 LuigiHeadSSB.png Luigi 0.7 30 0.9 1387.8
4 PikachuHeadSSB.png Pikachu 0.67 37 1 1323
5 SamusHeadSSB.png Samus 0.5 36 0.94 1307.58
6 DonkeyKongHeadSSB.png Donkey Kong 0.47 55 0.91 1141.448
7 MarioHeadSSB.png Mario 0.7 26 0.9 1098
8 LinkHeadSSB.png Link 0.7 36 0.9 1030
9 KirbyHeadSSB.png Kirby 0.6 30 0.8 780, ?
10 JigglypuffHeadSSB.png Jigglypuff 0.7 20 0.7 681.2, ?
? NessHeadSSB.png Ness 0.7 26 1.2 ?
? YoshiHeadSSB.png Yoshi 0.7 27.5 1.2 ?
n/a MetalMarioHeadSSB.png Metal Mario 0.7 38 1.1 ?
n/a DonkeyKongHeadSSB.png Giant Donkey Kong 0.85 65 1 ?
US
Rank Character Jump multiplier Jump base Air jump mult. Height
1 FoxHeadSSB.png Fox 1 23 1.1 1548.4
2 LuigiHeadSSB.png Luigi 0.7 30 0.9 1387.8
3 PikachuHeadSSB.png Pikachu 0.67 37 1 1323
4 SamusHeadSSB.png Samus 0.5 36 0.94 1307.58
5 CaptainFalconHeadSSB.png Captain Falcon 1 24 0.9 1242
6 DonkeyKongHeadSSB.png Donkey Kong 0.47 55 0.91 1141.448
7 MarioHeadSSB.png Mario 0.7 26 0.9 1098
8 LinkHeadSSB.png Link 0.7 36 0.9 967.2
9 KirbyHeadSSB.png Kirby 0.6 30 0.8 780, ?
10 JigglypuffHeadSSB.png Jigglypuff 0.7 20 0.7 681.2, ?
? NessHeadSSB.png Ness 0.7 26 1.2 ?
? YoshiHeadSSB.png Yoshi 0.7 27.5 1.2 ?
n/a MetalMarioHeadSSB.png Metal Mario 0.7 38 1.1 ?
n/a DonkeyKongHeadSSB.png Giant Donkey Kong 0.85 65 1 ?
PAL
Rank Character Jump multiplier Jump base Air jump mult. Height
1 FoxHeadSSB.png Fox 1 23 1.1 1548.4
2 LuigiHeadSSB.png Luigi 0.7 30 0.9 1387.8
3 PikachuHeadSSB.png Pikachu 0.67 37 1 1323
4 SamusHeadSSB.png Samus 0.5 36 0.94 1307.58
5 CaptainFalconHeadSSB.png Captain Falcon 1 24 0.9 1242
6 DonkeyKongHeadSSB.png Donkey Kong 0.47 55 0.91 1141.448
7 MarioHeadSSB.png Mario 0.7 26 0.9 1098
8 LinkHeadSSB.png Link 0.7 36 0.88 923.68
9 KirbyHeadSSB.png Kirby 0.6 30 0.8 780, ?
10 JigglypuffHeadSSB.png Jigglypuff 0.7 20 0.7 681.2, ?
? NessHeadSSB.png Ness 0.7 26 1.2 ?
? YoshiHeadSSB.png Yoshi 0.7 27.5 1.2 ?
n/a MetalMarioHeadSSB.png Metal Mario 0.7 38 1.1 ?
n/a DonkeyKongHeadSSB.png Giant Donkey Kong 0.85 65 1 ?
AUS
Rank Character Jump multiplier Jump base Air jump mult. Height
1 FoxHeadSSB.png Fox 1 23 1.1 1548.4
2 LuigiHeadSSB.png Luigi 0.7 30 0.9 1387.8
3 PikachuHeadSSB.png Pikachu 0.67 37 1 1323
4 SamusHeadSSB.png Samus 0.5 36 0.94 1307.58
5 CaptainFalconHeadSSB.png Captain Falcon 1 24 0.9 1242
6 DonkeyKongHeadSSB.png Donkey Kong 0.47 55 0.91 1141.448
7 MarioHeadSSB.png Mario 0.7 26 0.9 1098
8 LinkHeadSSB.png Link 0.7 36 0.85 860.2
9 KirbyHeadSSB.png Kirby 0.6 30 0.8 780, ?
10 JigglypuffHeadSSB.png Jigglypuff 0.7 20 0.7 681.2, ?
? NessHeadSSB.png Ness 0.7 26 1.2 ?
? YoshiHeadSSB.png Yoshi 0.7 27.5 1.2 ?
n/a MetalMarioHeadSSB.png Metal Mario 0.7 38 1.1 ?
n/a DonkeyKongHeadSSB.png Giant Donkey Kong 0.85 65 1 ?

Super Smash Bros. Melee

Air jump force is calculated using the character's fullhop jump force multiplied by the air jump multiplier. A character's double jump height is calculated similarly to a fullhop, using the respective jump force value as an overriding initial vertical velocity. Unlike grounded jumps, the first frame of a double jump is always affected by gravity as the character is already airborne.

  • Characters with delayed double jumps have velocity mapped to the animation of the double jump. As a result, the air jump force is seemingly unused.
  • Due to having multiple double jumps, Jigglypuff and Kirby have several different air jump force values and an air jump multiplier of 0.
Rank Character Air jump multiplier Air jump force Double jump height
N/A FightingWireFramesHeadSSBM.png Male Wire Frame 1.3 3.25 57.06
N/A FightingWireFramesHeadSSBM.png Female Wire Frame 1.3 2.73 49.469
1 FalcoHeadSSBM.png Falco 0.94 3.854 41.778
2 FoxHeadSSBM.png Fox 1.2 4.416 40.204
3 SheikHeadSSBM.png Sheik 1.1 3.08 38
N/A GigaBowserHeadSSBM.png Giga Bowser 1 4.2 33.2
4 LuigiHeadSSBM.png Luigi 0.9 2.16 32.736
5 IceClimbersHeadSSBM.png Ice Climbers 1 2.6 32.5
6-7 PichuHeadSSBM.png Pichu 1 2.6 29.44
PikachuHeadSSBM.png Pikachu
8 DonkeyKongHeadSSBM.png Donkey Kong 0.91 2.457 28.968
9 BowserHeadSSBM.png Bowser 1 2.8 28.77
10 CaptainFalconHeadSSBM.png Captain Falcon 0.9 2.79 28.56
11-13 DrMarioHeadSSBM.png Dr. Mario 1 2.3 26.7
MarioHeadSSBM.png Mario
MrGame&WatchHeadSSBM.png Mr. Game & Watch
14 SamusHeadSSBM.png Samus 0.9 1.89 26.124
15 MarthHeadSSBM.png Marth 0.88 2.112 25.188
16 YoungLinkHeadSSBM.png Young Link 0.88 2.3056 23.012
17 GanondorfHeadSSBM.png Ganondorf 0.95 2.47 22.23
18 RoyHeadSSBM.png Roy 0.88 2.288 21.82
19 ZeldaHeadSSBM.png Zelda 0.86 1.806 21.444
20 LinkHeadSSBM.png Link 0.88 2.2 20.9
? JigglypuffHeadSSBM.png Jigglypuff 0 1.65, 1.59, 1.47, 1.36, 1.25 ?
? KirbyHeadSSBM.png Kirby 0 2, 2, 1.73, 1.56, 1.33 ?
? MewtwoHeadSSBM.png Mewtwo 1 2.3* ?
? NessHeadSSBM.png Ness 0.85 2.125* ?
? PeachHeadSSBM.png Peach 0.7 1.54* ?
? YoshiHeadSSBM.png Yoshi 1.3 3.25* ?

Super Smash Bros. Brawl

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need double jump heights for all Brawl characters
You can discuss this issue on the talk page or edit this page to improve it.

Super Smash Bros. 4

Rank Character Double Jump Height
N/A Giga Bowser 75
1 MewtwoHeadSSB4-U.png Mewtwo 58.543
2 YoshiHeadSSB4-U.png Yoshi 51.56
3 FalcoHeadSSB4-U.png Falco 50.506073
4 GreninjaHeadSSB4-U.png Greninja 46
5 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 44.2
6 BayonettaHeadSSB4-U.png Bayonetta 42
7 LuigiHeadSSB4-U.png Luigi 41.305771
8 DiddyKongHeadSSB4-U.png Diddy Kong 41.208694
9-10 SheikHeadSSB4-U.png Sheik 40
Rosalina&LumaHeadSSB4-U.png Rosalina & Luma
N/A Giga Mac 40
11 ROBHeadGreySSB4-U.png R.O.B. 38
12 LucarioHeadSSB4-U.png Lucario 37.62
N/A Mega Lucario 37.62
13 CaptainFalconHeadSSB4-U.png Captain Falcon 37.306652
14-15 SamusHeadSSB4-U.png Samus 37
FoxHeadSSB4-U.png Fox
16 MarioHeadSSB4-U.png Mario 36.331814
17 CharizardHeadSSB4-U.png Charizard 36
18 PalutenaHeadSSB4-U.png Palutena 35.9
19 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 35.6
20-22 DonkeyKongHeadSSB4-U.png Donkey Kong 35.5
PikachuHeadSSB4-U.png Pikachu
MiiBrawlerHeadSSB4-U.png Mii Brawler
23 SonicHeadSSB4-U.png Sonic 35
N/A Wario-Man 35
24 ShulkHeadSSB4-U.png Shulk 34.8
25 LucasHeadSSB4-U.png Lucas 34.48
26 NessHeadSSB4-U.png Ness 34.476265
27 BowserJrHeadSSB4-U.png Bowser Jr. 34.4
28 Pac-ManHeadSSB4-U.png Pac-Man 34.1
29-30 ToonLinkHeadSSB4-U.png Toon Link 33.8
DuckHuntHeadSSB4-U.png Duck Hunt
31-32 MarthHeadSSB4-U.png Marth 33.660133
LucinaHeadSSB4-U.png Lucina
33 MiiGunnerHeadSSB4-U.png Mii Gunner 33.500343
34 OlimarHeadSSB4-U.png Olimar 33.5
35 RobinHeadSSB4-U.png Robin 33.208813
36 KingDededeHeadSSB4-U.png King Dedede 32.85
37 MegaManHeadSSB4-U.png Mega Man 32.8
38 BowserHeadSSB4-U.png Bowser 32.611839
39-40 VillagerHeadSSB4-U.png Villager 32.5
CloudHeadSSB4-U.png Cloud
41 ZeldaHeadSSB4-U.png Zelda 31.552761
42-45 PitHeadSSB4-U.png Pit 31
DarkPitHeadSSB4-U.png Dark Pit
IkeHeadSSB4-U.png Ike
CorrinHeadSSB4-U.png Corrin
46 WarioHeadSSB4-U.png Wario 30.5
47 PeachHeadSSB4-U.png Peach 30.025824
48 RyuHeadSSB4-U.png Ryu 29.5
49 LinkHeadSSB4-U.png Link 29
50 MetaKnightHeadSSB4-U.png Meta Knight 28.925524
51 DrMarioHeadSSB4-U.png Dr. Mario 28.649234
52 MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 28.3
53 RoyHeadSSB4-U.png Roy 28
54 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 27.511969
55-56 GanondorfHeadSSB4-U.png Ganondorf 26
LittleMacHeadSSB4-U.png Little Mac
57 KirbyHeadSSB4-U.png Kirby 22
58 JigglypuffHeadSSB4-U.png Jigglypuff 19.786329

Update history

1.1.3
  • Buff Ganondorf's air jump height increased: 25.488228 → 26

Super Smash Bros. Ultimate

Rank Character Double Jump Height
1 MewtwoHeadSSBU.png Mewtwo 57.35
2 YoshiHeadSSBU.png Yoshi 51.56
3 FalcoHeadSSBU.png Falco 50.51
4 KazuyaHeadSSBU.png Kazuya 49
5 GreninjaHeadSSBU.png Greninja 46
6 NessHeadSSBU.png Ness 45.65
7 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 44.2
8 LucasHeadSSBU.png Lucas 44.13
9 BayonettaHeadSSBU.png Bayonetta 42
10 LuigiHeadSSBU.png Luigi 41.31
11 DiddyKongHeadSSBU.png Diddy Kong 41.21
12-14 SheikHeadSSBU.png Sheik 40
Rosalina&LumaHeadSSBU.png Rosalina & Luma
SoraHeadSSBU.png Sora
15 PiranhaPlantHeadSSBU.png Piranha Plant 38.52
16 ROBHeadGreySSBU.png R.O.B. 38
17 LucarioHeadSSBU.png Lucario 37.62
18 CaptainFalconHeadSSBU.png Captain Falcon 37.31
19-21 SamusHeadSSBU.png Samus 37
DarkSamusHeadSSBU.png Dark Samus
FoxHeadSSBU.png Fox
22-23 MarioHeadSSBU.png Mario 36.33
InklingHeadSSBU.png Inkling
24 PichuHeadSSBU.png Pichu 36.02
25 CharizardHeadSSBU.png Charizard 36
26 PalutenaHeadSSBU.png Palutena 35.9
27 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 35.6
28-30 DonkeyKongHeadSSBU.png Donkey Kong 35.5
PikachuHeadSSBU.png Pikachu
MiiBrawlerHeadSSBU.png Mii Brawler
31 SquirtleHeadSSBU.png Squirtle 35.35
32 SonicHeadSSBU.png Sonic 35
33 IceClimbersHeadSSBU.png Ice Climbers 34.69
34 BowserJrHeadSSBU.png Bowser Jr. 34.4
35 Pac-ManHeadSSBU.png Pac-Man 34.1
36 SnakeHeadSSBU.png Snake 34.07
37-38 JokerHeadSSBU.png Joker 34
SephirothHeadSSBU.png Sephiroth 34
39-40 ToonLinkHeadSSBU.png Toon Link 33.8
DuckHuntHeadSSBU.png Duck Hunt
41-43 MarthHeadSSBU.png Marth 33.66
LucinaHeadSSBU.png Lucina
YoungLinkHeadSSBU.png Young Link
44-45 OlimarHeadSSBU.png Olimar 33.5
ShulkHeadSSBU.png Shulk
46 RobinHeadSSBU.png Robin 33.21
47 MythraHeadSSBU.png Mythra 33
48 KingDededeHeadSSBU.png King Dedede 32.85
49-50 MegaManHeadSSBU.png Mega Man 32.8
IncineroarHeadSSBU.png Incineroar
51-52 BowserHeadSSBU.png Bowser 32.61
KingKRoolHeadSSBU.png King K. Rool
53-55 VillagerHeadSSBU.png Villager 32.5
CloudHeadSSBU.png Cloud
IsabelleHeadSSBU.png Isabelle
56 MiiGunnerHeadSSBU.png Mii Gunner 32.3
57 IvysaurHeadSSBU.png Ivysaur 32.25
58-59 RidleyHeadSSBU.png Ridley 32
Banjo&KazooieHeadSSBU.png Banjo & Kazooie
60 ZeldaHeadSSBU.png Zelda 31.55
61-65 PitHeadSSBU.png Pit 31
DarkPitHeadSSBU.png Dark Pit
IkeHeadSSBU.png Ike
CorrinHeadSSBU.png Corrin
HeroHeadSSBU.png Hero
66 WolfHeadSSBU.png Wolf 30.71
67 WarioHeadSSBU.png Wario 30.5
68-69 PeachHeadSSBU.png Peach 30.03
DaisyHeadSSBU.png Daisy
70-71 RyuHeadSSBU.png Ryu 29.5
KenHeadSSBU.png Ken
72-77 LinkHeadSSBU.png Link 29
SimonHeadSSBU.png Simon
RichterHeadSSBU.png Richter
TerryHeadSSBU.png Terry
MinMinHeadSSBU.png Min Min
PyraHeadSSBU.png Pyra
78 MetaKnightHeadSSBU.png Meta Knight 28.93
79 BylethHeadSSBU.png Byleth 28.5
80 MiiSwordfighterHeadSSBU.png Mii Swordfighter 28.3
81-82 RoyHeadSSBU.png Roy 28
ChromHeadSSBU.png Chrom
83 DrMarioHeadSSBU.png Dr. Mario 27.785184
84 MrGame&WatchHeadSSBU.png Mr. Game & Watch 27.51
85-86 GanondorfHeadSSBU.png Ganondorf 26
LittleMacHeadSSBU.png Little Mac
87 SteveHeadSSBU.png Steve 22.5
88 KirbyHeadSSBU.png Kirby 22
89 JigglypuffHeadSSBU.png Jigglypuff 19.79

Origin

Double jumping is a common mechanic in many platforming video games, with the oldest game to include such an ability being Namco's Dragon Buster. Occasionally it is given as a power-up or an upgrade, while other times it is just a natural ability. Fighters who can double jump in their native games include Bayonetta, Daisy, Kazooie, Kirby, Samus, Sonic, Wario, Yoshi, King Dedede, and Meta Knight.

Gallery

Trivia

  • Despite being able to actually fly, both Charizard and Ridley have fewer midair jumps than both Pit and Dark Pit, who cannot actually fly on their own.
  • King Dedede is the only character to not share his amount of midair jumps with any other character, with a total of four.
  • In SSB4, with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames before the character fully turns around will cause them to use their back aerial instead of their forward aerial as they turn around, thus erroneously attacking in the opposite direction. This appears to be a glitch, as it did not happen in previous games.
  • Melee is the only game to not introduce any characters with multiple double jumps.
  • SSB4 is the only game to not introduce any characters with a delayed double jump.
  • Sephiroth is the only character who has a varied amount of midair jumps; one by default, and two in his Winged Form.
  • Banjo & Kazooie are the only third-party and DLC fighter to always have multiple double jumps. Sephiroth also has the ability to perform more than one midair jump, but only in his winged form.

See also