User:Miles of SmashWiki/Stuff for Smash

< User:Miles of SmashWiki
Revision as of 00:40, October 5, 2017 by Miles of SmashWiki (talk | contribs) (I should probably update this more often. hmm.)

Here's some stuff that I think would be cool in Smash. Is this stuff for a hypothetical Switch version? Just some ideas, is all. I'm not 100% deeply attached to most of these, but I would enjoy seeing them. Comments are welcomed, if you're so inclined.

Add a universe

Instances of adding or promoting a whole universe to "major" representation.

Panel de Pon

Lip
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Official artwork of Lip from Panel de Pon.

Universe Panel de Pon
Debut Panel de Pon (1995)
Smash Bros. appearances SSB_
Most recent non-Smash appearance Planet Puzzle League (Japanese version only, 2007)
Console/platform of origin Super Famicom
Species Fairy

Lip's special moves
 
Neutral special Panel Flip
Side special Petal Spin
Up special Fluff Ride
Down special Garbage Block
Final Smash Combo Chain
Lip's Stage
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Universe Panel de Pon
Appears in SSB_
Maximum players 8
Tracks available Lip's Theme
Title (Panel de Pon)
Windy's Theme
Sherbet's Theme
Ruby's Theme
Elias's Theme
Flare's Theme
Neris's Theme

The Wonderful 101

Wonder-Red
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HtHF73i.png

Official artwork of Wonder-Red from The Wonderful 101.

Universe The Wonderful 101
Debut The Wonderful 101 (2013)
Smash Bros. appearances SSB_
Most recent non-Smash appearance The Wonderful 101 (2013)
Console/platform of origin Wii U
Species Human

Wonder-Red's special moves
 
Neutral special Wonderful Cyclone
Side special Wonderful Stinger
Up special Wonderful Rising
Down special Unite Morph
Final Smash Platinum Robo
  Vorkken (Assist Trophy)
Blossom City
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Universe The Wonderful 101
Appears in SSB_
Maximum players 8
Tracks available Tables Turn
ST01: Roll Out, Wonderful 100!
ST02: Head for Blossom Tower
ST03: Stratospheric Airport Strato Port
Hitchin' a Missile
Intertwined
Jergingha - Planet Destruction Form
The Won-Stoppable Wonderful 101

Splatoon

Inkling
 
 

Official artwork of an orange female Inkling from Splatoon.

Universe Splatoon
Debut Splatoon (2015)
Smash Bros. appearances SSB4
Ultimate
Most recent non-Smash appearance Splatoon 2 (2017)
Console/platform of origin Wii U
Species Inkling
Article on Inkipedia Inkling

Inkling's special moves
 
Neutral special Splat Charger
Side special Inkbrush
Up special Super Jump
Down special Splat Bomb
Final Smash Inkstrike
  Killer Wail (item)
Saltspray Rig
300px-Splatoon_Stage_Saltspray_Rig.png
 
Universe Splatoon
Appears in SSB_
Maximum players 8
Tracks available Splattack!
Ink or Sink
Seaskape
Kraken Up
Shellfie
Split and Splat
Sucker Punch
Ink Me Up (Splatfest Battle)
Tentacular Circus
Calamari Inkantation
Article on Inkipedia Saltspray Rig

Other content

Playable characters

Realistic expectations

Plausible first/second-party newcomers from represented series. Veterans are much appreciated as well, of course.

  Dixie Kong
  King K. Rool
  Impa
  Zebesian
  Bandana Waddle Dee
  Elma
  Ribbon Girl

Out-there possibilities

Improbable third-party choices who would be appealing for various reasons.

  Simon Belmont
  Bomberman
  Jack Frost
  Shovel Knight

Assist Trophies

  Green Glove
  Papa Painguin
  Yellow Wollywog
  King Hippo
  Rhythm Punching Bag
  Diamond Golem
  Chun-Li
  Firebird
  Chibi-Robo
  Karate Joe
  Mallo
  Monita
  Qbby
  Arcade Bunny
  Professor Layton
  Jibanyan
  Gamyga

Items

  Steel Keg
  Spike Gem
  Ultra Hand
  Ultra Machine

Mii costumes

Still not sure why these were DLC, but okay.

  Diddy Kong Cap
  Slime Hat
  Darunia Suit, Darunia Hat  
  Blaziken Suit, Blaziken Hat  
  Tifa Outfit, Tifa Wig  
  Rayman Outfit, Rayman Wig  
  Samurai Goroh Outfit, Samurai Goroh Wig  
  Teddy Outfit, Teddy Wig  
  Jeanne Outfit, Jeanne Wig  
  Vyse Outfit, Vyse Wig  
  Dark Samus's Armor, Dark Samus's Helmet  
  Sharla Outfit, Sharla Wig  
  Bass Outfit, Bass's Helmet  
  Lucca's Outfit, Lucca's Helmet  

Stages

  Bob-omb Battlefield
  Super Bell Hill
  Bowser's Castle
  Yoshi's House
  Nep-Enut's Domain
  Sunset Shore
  Golden Temple
  Homecoming Hijinx
  Hyrule Field
  Dragon Roost Island
  Tower of Hera
  Chozodia
  Phendrana Drifts
  Sanctuary Fortress
  Galactic NOVA
  Patch Land
  Meteo
  Area 6
  Bell Tower
  Sootopolis City
  Realgam Tower
  Sand Ocean
  Fire Field
  Saturn Valley
  Osohe Castle
  Infinite Glacier
  Manhole
  That First Town
  Lightning Chariot Base
  Syrup Castle
  Diamond City
  Twilight River
  Gyromite
  Town Hall
  Training Room
  Rhythm Kung-Fu
  Eryth Sea
  Fallen Arm
  Primordia
  Hogan's Alley
  Casino Night Zone
  Air Man Stage
  Pac-Village
  Save Point

Music tracks

I capped myself at a few songs per character universe otherwise the list would be far too long. A few series are omitted for now, but there's some other tracks thrown in too.

  Koopa's Road
  Come On!
  Buoy Base Galaxy
  Sprawling Savanna
  Jump Up, Super Star!
  Title (Yoshi's Island)
  Underground Theme (Yoshi's Island)
  Overworld Theme (Yoshi's Island)
  Special Course (Woolly World)
  Krook's March
  Rockface Rumble
  Boulder Roller
  Busted Bayou
  Aqueduct Assault
  Deku Palace
  Title (Wind Waker)
  Mini-Boss (Wind Waker)
  Silent Guardians
  Hyrule Castle (Breath of the Wild)
  Surface of SR388
  Brinstar Red Soil Swampy Area
  Phendrana Drifts (Depths)
  Tallon Overworld 2
  Chozo Laboratory
  Ending (Kirby Super Star)
  City Trial
  Another Dimension
  Bouncing Boss Battle
  Corneria (Zero)
  Route 42
  Route 120
  Friendly Battle (Colosseum)
  Route 15 (X & Y)
  Port Town
  The Long Distance of Murder (Red Canyon)
  Night of Big Blue
  Theme of Captain Falcon
  Hippie Battle
  Boy Meets Girl (Twoson)
  Dangerous Guys
  Piggy Guys
  Stage Select (Ice Climber)
  Prelude
  Destiny
  Octopus
  Skyworld (Kid Icarus)
  Overworld (Of Myths and Monsters)
  Drifting Away
  Four Seasons
  Pyoro
  Tomorrow Hill
  Wistful Wild
  Title (Pikmin 3)
  Bingo Battle
  Game A (Gyromite)
  Rainy Day
  Agent K.K.
  K.K. Chorale
  Wandering
  Minor Circuit (Super Punch-Out!!)
  Major Circuit
  Ending (Punch-Out!!)
  Training Menu
  Table Tilt
  Rhythm Kung-Fu
  Colony 9
  Unfinished Battle
  On the Fallen Arm
  Mechonis Field
  The Key We've Lost
  Barker Bill's Trick Shooting
  Nintendo 3DS eShop
  Title (Find Mii II)
  Main Theme (Metal Gear Solid)
  Lethal Encounter
  Chemical Plant Zone
  Ice Cap Zone
  Dr. Cossack Stage 1
  Slash Man Stage
  Galaxy Man Stage
  Pac-Man Game Room
  Title (Pac-Man World)
  Guile's Theme
  Fly Me To The Moon (Climax Mix)
  Tomorrow is Mine (Original)
  In Front of the School Gate
  Ending (No. 1 Bass Fishing)
  A Puzzling Afternoon
  GameCube Menu

Modes and system

  • A new mode named Smash Dash. Essentially a platform/beat-'em-up combination, with elements similar to the Mushroom Kingdom Adventure Mode level, several Subspace Emissary levels, and Smash Run. Characters would be dropped into a randomly generated level, each of which would include light platforming elements and a random selection of enemies similar to Smash Run. Players would have access to a system of powers like Uprising and Smash Run. Ambushes are common.
    • At each level's halfway point and conclusion, players will encounter a miniboss-style enemy such as Bonkers, who must be defeated to progress.
    • After finishing two levels, players will fight a matching boss enemy, such as Petey Piranha if playing as Mario, Ridley if playing as Samus, Duon if fighting as Mr. Game & Watch, etc. Most series would provide an appropriate boss, and any characters from series without a boss would fight one from a thematically similar series or from the SSE.
    • Defeating the boss "clears" the mode as that character, similar to Adventure Mode (and would award the "Alt." trophy or similar). However, players can keep playing to fight through more levels, more midbosses, and bosses every other level. Each boss fight after the first is randomized. Clearing additional levels yields further rewards such as trophies, gold, etc.
  • Allow players to set a default ruleset, rather than defaulting back to two-minute time matches.
  • Custom moves and equipment are separated entirely, and matches can be played with both, either, or neither - and are clearly labeled. Custom moves may be used without building a "set", and can be assigned on the CSS.
    • Custom moves are changed to have fewer cases of "more powerful but slower" and "weaker but faster" kinds of things, and instead more distinct customs that reference source material. For example, custom moves for Mario's Fireball could instead offer more distinct options like the Superball, or alternatives for Shulk's Back Slash being different arts like Shaker Edge.
  • Trophies being somewhat less dependent on model rips from source games in general, allowing for more instances of older characters getting new models. (Melee had some of this, but how much of that was deliberate design choice versus how much was due to lack of contemporary 3D models isn't clear.)
  • Third-party content is extended beyond only the series with playable characters to also include elements like music and trophies from other series by the same company, with preferential treatment to games which have appeared on Nintendo platforms. SSB4 already has some of this, but more would be good (e.g., why is there no Ace Attorney music).
  • At the end of all major DLC development, new challenges are added for free involving the DLC characters and content. These would unlock additional trophies, CDs, etc. related to the new content.