Here's some stuff that I think would be cool in Smash. Is this stuff for a hypothetical Switch version? Just some ideas, is all. I'm not 100% deeply attached to most of these, but I would enjoy seeing them. Comments are welcomed, if you're so inclined.
Add a universe
Instances of adding or promoting a whole universe to "major" representation.
Panel de Pon
Lip | |
---|---|
![]() ![]() Official artwork of Lip from Panel de Pon. | |
Universe | Panel de Pon |
Debut | Panel de Pon (1995) |
Smash Bros. appearances | SSB_ |
Most recent non-Smash appearance | Planet Puzzle League (Japanese version only, 2007) |
Console/platform of origin | Super Famicom |
Species | Fairy |
Lip's special moves | |
---|---|
Neutral special | Panel Flip |
Side special | Petal Spin |
Up special | Fluff Ride |
Down special | Garbage Block |
Final Smash | Combo Chain |
Lip's Stage | |
---|---|
![]() ![]() | |
Universe | Panel de Pon |
Appears in | SSB_ |
Maximum players | 8 |
Tracks available | Lip's Theme Title (Panel de Pon) Windy's Theme Sherbet's Theme Ruby's Theme Elias's Theme Flare's Theme Neris's Theme |
The Wonderful 101
Wonder-Red | |
---|---|
![]() ![]() Official artwork of Wonder-Red from The Wonderful 101. | |
Universe | The Wonderful 101 |
Debut | The Wonderful 101 (2013) |
Smash Bros. appearances | SSB_ |
Most recent non-Smash appearance | The Wonderful 101 (2013) |
Console/platform of origin | Wii U |
Species | Human |
Wonder-Red's special moves | |
---|---|
Neutral special | Wonderful Cyclone |
Side special | Wonderful Stinger |
Up special | Wonderful Rising |
Down special | Unite Morph |
Final Smash | Platinum Robo |
Blossom City | |
---|---|
![]() ![]() | |
Universe | The Wonderful 101 |
Appears in | SSB_ |
Maximum players | 8 |
Tracks available | Tables Turn ST01: Roll Out, Wonderful 100! ST02: Head for Blossom Tower ST03: Stratospheric Airport Strato Port Hitchin' a Missile Intertwined Jergingha - Planet Destruction Form The Won-Stoppable Wonderful 101 |
Splatoon
Inkling | |
---|---|
Official artwork of an orange female Inkling from Splatoon. | |
Universe | Splatoon |
Debut | Splatoon (2015) |
Smash Bros. appearances | SSB4 Ultimate |
Most recent non-Smash appearance | Splatoon 2 (2017) |
Console/platform of origin | Wii U |
Species | Inkling |
Article on Inkipedia | Inkling |
Inkling's special moves | |
---|---|
Neutral special | Splat Charger |
Side special | Inkbrush |
Up special | Super Jump |
Down special | Splat Bomb |
Final Smash | Inkstrike |
- Killer Wail (item)
Saltspray Rig | |
---|---|
![]() | |
Universe | Splatoon |
Appears in | SSB_ |
Maximum players | 8 |
Tracks available | Splattack! Ink or Sink Seaskape Kraken Up Shellfie Split and Splat Sucker Punch Ink Me Up (Splatfest Battle) Tentacular Circus Calamari Inkantation |
Article on Inkipedia | Saltspray Rig |
Other content
Playable characters
Realistic expectations
Plausible first/second-party newcomers from represented series. Veterans are much appreciated as well, of course.
Out-there possibilities
Improbable third-party choices who would be appealing for various reasons.
Assist Trophies
- Green Glove
- Papa Painguin
- Yellow Wollywog
- King Hippo
- Rhythm Punching Bag
- Diamond Golem
- Chun-Li
- Firebird
- Chibi-Robo
- Karate Joe
- Mallo
- Monita
- Qbby
- Arcade Bunny
- Professor Layton
- Jibanyan
- Gamyga
Items
Mii costumes
Still not sure why these were DLC, but okay.
- Diddy Kong Cap
- Slime Hat
- Darunia Suit, Darunia Hat
- Blaziken Suit, Blaziken Hat
- Tifa Outfit, Tifa Wig
- Rayman Outfit, Rayman Wig
- Samurai Goroh Outfit, Samurai Goroh Wig
- Teddy Outfit, Teddy Wig
- Jeanne Outfit, Jeanne Wig
- Vyse Outfit, Vyse Wig
- Dark Samus's Armor, Dark Samus's Helmet
- Sharla Outfit, Sharla Wig
- Bass Outfit, Bass's Helmet
- Lucca's Outfit, Lucca's Helmet
Stages
- Bob-omb Battlefield
- Super Bell Hill
- Bowser's Castle
- Yoshi's House
- Nep-Enut's Domain
- Sunset Shore
- Golden Temple
- Homecoming Hijinx
- Hyrule Field
- Dragon Roost Island
- Tower of Hera
- Chozodia
- Phendrana Drifts
- Sanctuary Fortress
- Galactic NOVA
- Patch Land
- Meteo
- Area 6
- Bell Tower
- Sootopolis City
- Realgam Tower
- Sand Ocean
- Fire Field
- Saturn Valley
- Osohe Castle
- Infinite Glacier
- Manhole
- That First Town
- Lightning Chariot Base
- Syrup Castle
- Diamond City
- Twilight River
- Gyromite
- Town Hall
- Training Room
- Rhythm Kung-Fu
- Eryth Sea
- Fallen Arm
- Primordia
- Hogan's Alley
- Casino Night Zone
- Air Man Stage
- Pac-Village
- Save Point
Music tracks
I capped myself at a few songs per character universe otherwise the list would be far too long. A few series are omitted for now, but there's some other tracks thrown in too.
- Koopa's Road
- Come On!
- Buoy Base Galaxy
- Sprawling Savanna
- Jump Up, Super Star!
- Title (Yoshi's Island)
- Underground Theme (Yoshi's Island)
- Overworld Theme (Yoshi's Island)
- Special Course (Woolly World)
- Krook's March
- Rockface Rumble
- Boulder Roller
- Busted Bayou
- Aqueduct Assault
- Deku Palace
- Title (Wind Waker)
- Mini-Boss (Wind Waker)
- Silent Guardians
- Hyrule Castle (Breath of the Wild)
- Surface of SR388
- Brinstar Red Soil Swampy Area
- Phendrana Drifts (Depths)
- Tallon Overworld 2
- Chozo Laboratory
- Ending (Kirby Super Star)
- City Trial
- Another Dimension
- Bouncing Boss Battle
- Corneria (Zero)
- Route 42
- Route 120
- Friendly Battle (Colosseum)
- Route 15 (X & Y)
- Port Town
- The Long Distance of Murder (Red Canyon)
- Night of Big Blue
- Theme of Captain Falcon
- Hippie Battle
- Boy Meets Girl (Twoson)
- Dangerous Guys
- Piggy Guys
- Stage Select (Ice Climber)
- Prelude
- Destiny
- Octopus
- Skyworld (Kid Icarus)
- Overworld (Of Myths and Monsters)
- Drifting Away
- Four Seasons
- Pyoro
- Tomorrow Hill
- Wistful Wild
- Title (Pikmin 3)
- Bingo Battle
- Game A (Gyromite)
- Rainy Day
- Agent K.K.
- K.K. Chorale
- Wandering
- Minor Circuit (Super Punch-Out!!)
- Major Circuit
- Ending (Punch-Out!!)
- Training Menu
- Table Tilt
- Rhythm Kung-Fu
- Colony 9
- Unfinished Battle
- On the Fallen Arm
- Mechonis Field
- The Key We've Lost
- Barker Bill's Trick Shooting
- Nintendo 3DS eShop
- Title (Find Mii II)
- Main Theme (Metal Gear Solid)
- Lethal Encounter
- Chemical Plant Zone
- Ice Cap Zone
- Dr. Cossack Stage 1
- Slash Man Stage
- Galaxy Man Stage
- Pac-Man Game Room
- Title (Pac-Man World)
- Guile's Theme
- Fly Me To The Moon (Climax Mix)
- Tomorrow is Mine (Original)
- In Front of the School Gate
- Ending (No. 1 Bass Fishing)
- A Puzzling Afternoon
- GameCube Menu
Modes and system
- A new mode named Smash Dash. Essentially a platform/beat-'em-up combination, with elements similar to the Mushroom Kingdom Adventure Mode level, several Subspace Emissary levels, and Smash Run. Characters would be dropped into a randomly generated level, each of which would include light platforming elements and a random selection of enemies similar to Smash Run. Players would have access to a system of powers like Uprising and Smash Run. Ambushes are common.
- At each level's halfway point and conclusion, players will encounter a miniboss-style enemy such as Bonkers, who must be defeated to progress.
- After finishing two levels, players will fight a matching boss enemy, such as Petey Piranha if playing as Mario, Ridley if playing as Samus, Duon if fighting as Mr. Game & Watch, etc. Most series would provide an appropriate boss, and any characters from series without a boss would fight one from a thematically similar series or from the SSE.
- Defeating the boss "clears" the mode as that character, similar to Adventure Mode (and would award the "Alt." trophy or similar). However, players can keep playing to fight through more levels, more midbosses, and bosses every other level. Each boss fight after the first is randomized. Clearing additional levels yields further rewards such as trophies, gold, etc.
- Allow players to set a default ruleset, rather than defaulting back to two-minute time matches.
- Custom moves and equipment are separated entirely, and matches can be played with both, either, or neither - and are clearly labeled. Custom moves may be used without building a "set", and can be assigned on the CSS.
- Custom moves are changed to have fewer cases of "more powerful but slower" and "weaker but faster" kinds of things, and instead more distinct customs that reference source material. For example, custom moves for Mario's Fireball could instead offer more distinct options like the Superball, or alternatives for Shulk's Back Slash being different arts like Shaker Edge.
- Trophies being somewhat less dependent on model rips from source games in general, allowing for more instances of older characters getting new models. (Melee had some of this, but how much of that was deliberate design choice versus how much was due to lack of contemporary 3D models isn't clear.)
- Third-party content is extended beyond only the series with playable characters to also include elements like music and trophies from other series by the same company, with preferential treatment to games which have appeared on Nintendo platforms. SSB4 already has some of this, but more would be good (e.g., why is there no Ace Attorney music).
- At the end of all major DLC development, new challenges are added for free involving the DLC characters and content. These would unlock additional trophies, CDs, etc. related to the new content.