Cloud (SSB4)/Up aerial
Overview
Cloud leans down, then pushes the Buster Sword directly above him. A moderately strong aerial, it can reliably KO middleweights at around 135% from Battlefield's top platform.
Despite its average startup and average landing lag, this attack has long horizontal range, deceptive vertical range, low ending lag, long duration and autocancels immediately after all hitboxes are removed. These traits make it a phenomenal anti-air and a pivotal aspect of Cloud's neutral game. Its clean hit serves as an excellent pressure tool and a good combo starter, as landing with it can lead into up tilt, neutral aerial, another up aerial, Cross Slash, and even Finishing Touch. Autocancelling it, on the other hand, is great for denying landings and allows it to combo into itself at least twice. The long-lasting late hit is also a reliable combo extender, having just enough hit advantage to reset and continue combos, and especially shines on outlasting air dodges without requiring particularly accurate predictions.
Its numerous positive traits and lack of serious drawbacks make it a feared, all-purpose move that is widely considered the best up aerial in the game.
Hitboxes
Timing
Attack
Initial autocancel | 1 |
---|---|
Clean hit | 7-9 |
Late hit | 10-25 |
Ending autocancel | 26 |
Interruptible | 45 |
Animation length | 64 |
Landing lag
Animation length | 15 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia
- The immediate autocancelling of this move is a result of poor coding, though whether it was intentional remains unknown. The very same error can be seen in the forward aerials of Donkey Kong and Ganondorf, and their inability to autocancel before being interruptible.
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