Cloud (SSB4)/Back aerial
Overview[edit]
An outward slash with the Buster Sword. It sports a mixed bag of attributes, with passable speed, poor activity, high ending lag, solid KO potential, and low landing lag. It autocancels out of a short hop, and its surprisingly low activity (only 2 frames) is made up for with hitboxes much larger than the sword itself. This combination of traits make it a good option for stuffing out aerial approaches, erecting Walls of Pain, or use as a relatively safe kill move when spaced.
While the move has next to no combo potential on its own, it can be confirmed into with a landing up aerial or autocanceled down aerial, the latter doubling as a kill-confirm at high percents.
When cornering and/or ledgetrapping opponents, Cloud's back aerial is also of use in mindgames. Its power and impressive reach force opposing fighters to respect the threat from a distance at which they may not be able to fight back. With the intimidating prospect of a long-range kill move on the table, Cloud can take advantage of a nervous opponent by suddenly opting for an empty hop, grab, or back arials of varying delay to throw off their timing.
Though not his most infamous air attack, Cloud's back aerial is still a respectable and versatile move that a good deal of the cast wouldn't object to having in their own arsenal.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Hitboxes (early, late) | 11, 12 |
Ending autocancel | 37- |
Interruptible | 42 |
Animation length | 56 |
Landing lag[edit]
Animation length | 14 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|