Super Smash Bros. 4

Dr. Mario (SSB4)/Back aerial

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

A dropkick. Its minimal start-up lag and its clean hitbox's respectable damage output make it effective for spacing when used as part of a reverse aerial rush or edgeguarding. Its clean hitbox KOs middleweights at 147% while near the edge.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13.44% 0   10 95 0 4.2 9 4.8 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13.44% 0   10 95 0 5.4 0 1.6 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 7.84% 0   7 90 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7.84% 0   7 90 0 5.3 8 1.6 0.0 0.0 1.0x 1.0x 0%               Kick